Tarogato, on 12 April 2016 - 11:04 AM, said:
How much effort (almost none, if PGI isn't completely dufous) vs how much reward (new stats that people have been asking for).
Curious. What is your background, that you're sure that adding a hitbox to every mech in the game, that is transparent (that is, unlike EVERY other hitbox in the game, incoming fire can hit it AND another hitbox inside it, *but* only one other hitbox inside it)? How much testing have you done to determine exactly how big this hitbox should be vs. mech geometry? Is it just a box? Does it fully encompass a mech? If so, does that include the length of barrels (does a Jagermech, then, facing sideways (thus to the firing mech, it would require a very large box due to arm length, despite the rest of the geometry being narrow, so shots that missed by a fairly large margin would still register as "near misses" )
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... I think you're overcomplicating it.
I'm not "overcomplicating it"; it's not my suggestion. That it IS more complicated than you seem to think is your failing, not mine.
I could go on and on, like above, at how really complicated this suggestion is. You don't seem to see that, but your obliviousness to the complexity doesn't remove it. Those (and many, many more) are all things that need to be considered and solved before this could be implemented.
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Deliberately missing the enemy so that the enemy gets evasion rewards? I don't think people are going to be doing this. Besides, it should be a stat with less focus on the reward - actually hitting and dealing damage would give you a better return.
Yeah, that was one
potential problem. Whether it's actually a problem or not depends on a lot of factors. But it as well is something that needs to be considered.
After all, group queue, 12v12, you get a match against a fellow 12 man unit. You start the match simply firing at each other and missing, move apart and then fight it out. Yay for potentially huge bonuses! Now, that's unlikely, and solvable by having minimal rewards for doing so, and/or max caps on evasion rewards, or whatever else.
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We already have hitboxes, they work fine. It's all stuff that's already in the game.
Our existing hitboxes are different, and these would need to be assigned to every mech, sized differently for each, behave differently from existing ones, etc. Simply because we have a conceptually similar thing doesn't mean what you're asking for is trivial.
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Yes, you are being rewarded for the enemy having **** aim. If you are moving, and they can't hit you because you are moving, then it counts as evaded damage. You outplayed them. You moved. But more interesting, I think it would reveal a lot about light mechs - how much damage people are putting toward them without actually connecting. I think the numbers would be staggering and interesting to see, worth the tiny effort.
The numbers WOULD be interesting to see, but that's a big can of worms just to get an interesting number. I get your appreciation for data (and I'm a big fan of it too!) but that's all a lot of work to get a small amount of data.
With that said, are you saying that if you were motionless, you wouldn't get the bonus? So the system needs to track your speed vs. shots crossing that "near miss" hitbox? Lots of times, people just miss because they just missed. I see people miss atlases that are walking directly towards them.
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This is actually very exploitable. Everybody just puts an alpha or two into allies at the end of the match--- boom, more tanking rewards. You can easily self-inflict damage with override, fall damage, and MASC. You have to measure the damage that the enemy has dealt to you, not the health you are at.
Friendly damage has a direct cbill penalty. It's exploitable, but only as a very slow cbill transfer mechanic. As well, because this increases team damage, it endangers you for account action should someone report you for FF in the future, as you'd have an unusually high team damage amount.