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King Crab High-Res C4D Renders

3D Art

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#21 Seijin Dinger

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Posted 14 April 2016 - 06:08 PM

Wish I knew how to work with UV mapping, textures, lighting etc.

Have all the stock loadouts for all the current mechs sitting naked until I can wrap my head around all that

Edited by Seijin Dinger, 14 April 2016 - 06:10 PM.


#22 aniviron

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Posted 14 April 2016 - 08:48 PM

This looks fantastic! Got new wallpaper for both monitors.

#23 PyckenZot

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Posted 15 April 2016 - 01:53 AM

I'm utterly blown away by this one:

Posted Image

Maybe just add a faint light source in front to show a tad more of the outline, but that's just itty nitty commenting.

Awesome job!

#24 TexAce

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Posted 15 April 2016 - 01:57 AM

View PostPyckenZot, on 15 April 2016 - 01:53 AM, said:

I'm utterly blown away by this one:

Posted Image

Maybe just add a faint light source in front to show a tad more of the outline, but that's just itty nitty commenting.

Awesome job!


Thanks

Yeah that one will get a new version. Mainly because I screwed up the normal map and it bugs me too much. It will also get the glowy cockpit glass (albeit a tad darker) and more contour lighting so the claws are better visible!

Yesterday I imported the cockpit and converted the last RGB mattes from the other camos (kurita, liao....) so I can use those too now.

Edited by TexAce, 15 April 2016 - 01:58 AM.


#25 Wing 0

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Posted 15 April 2016 - 02:02 AM

Those works look badass! 2 Thumbs Up! Make Some More!

#26 Digital_Angel

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Posted 15 April 2016 - 09:10 AM

While I hate to criticize, because well the renders are awesome, there is a problem with them.

When you look closely at them, you show 4 energy hard points and 2 ballistic in each claw in the renders. The KGC-0000 has 4 energy and 4 missile points, but only has 1 ballistic in each claw. The other models have enough ballistic and not enough energy points for your renders. Still that's just nick-picking, and doesn't take away from the sweet new desktop backgrounds that you just gave us.

#27 TexAce

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Posted 15 April 2016 - 09:16 AM

View PostLadyDanams, on 15 April 2016 - 09:10 AM, said:

While I hate to criticize, because well the renders are awesome, there is a problem with them.

When you look closely at them, you show 4 energy hard points and 2 ballistic in each claw in the renders. The KGC-0000 has 4 energy and 4 missile points, but only has 1 ballistic in each claw. The other models have enough ballistic and not enough energy points for your renders. Still that's just nick-picking, and doesn't take away from the sweet new desktop backgrounds that you just gave us.


The loadout is not yet final. They also all got 3 missile hardpoints right now. I'm not building a special variant per-se anyway. However the rendering that is underway at the moment, has only 2 E mounts.

Edited by TexAce, 15 April 2016 - 09:17 AM.


#28 Koniving

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Posted 15 April 2016 - 09:21 AM

View PostTexAce, on 14 April 2016 - 12:02 PM, said:



So Tex. Quick question. Doing enhancements of only texture mapping or enhancing the 3d too? Only got net on this tiny 20 dollar Android so yeah i can't tell.

Either way I'm doing models of various BT fanarts. I can do 3d easily but I am awful at the texturing.

Just the possibility of seeing them textured at even 1k would excite me enough to grind into them again as well as actually animate them for short YouTube clips. Please?

Currently working on two classic BT versions of the flea and shimmering sword's blackjack.

#29 TexAce

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Posted 15 April 2016 - 03:18 PM

View PostKoniving, on 15 April 2016 - 09:21 AM, said:

So Tex. Quick question. Doing enhancements of only texture mapping or enhancing the 3d too? Only got net on this tiny 20 dollar Android so yeah i can't tell.

Either way I'm doing models of various BT fanarts. I can do 3d easily but I am awful at the texturing.

Just the possibility of seeing them textured at even 1k would excite me enough to grind into them again as well as actually animate them for short YouTube clips. Please?

Currently working on two classic BT versions of the flea and shimmering sword's blackjack.



I'm redoing the 3D too. Not for the base mech geometry but definately for the weapons. When I'm done with the weapons I might consider tweaking the base geometry too. However the way it was exported for Cryengine is really not suitable for any refinements. The mesh has triangles all over the place and other problems, which make altering it a pain.
I'd need a quad mesh directly out of Max (I assume they use Max) for it to work.
The only other option would be to retopo it in Z-Brush but that is daunting.

#30 TexAce

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Posted 15 April 2016 - 04:17 PM

Small update to an existing one.
Posted Image

Edited by TexAce, 15 April 2016 - 04:18 PM.


#31 LordLosh

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Posted 16 April 2016 - 05:07 AM

Sweetness. Love to see a king crab and an atlas together. But really what ever you do next I'm sure will look BA.

#32 Lordred

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Posted 16 April 2016 - 08:35 AM

Bravo, great stuff.

I like the cinematic lighting, I love the quality of the render.

Keep it up.

#33 MyriadDigits

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Posted 16 April 2016 - 09:50 AM

Truly gorgeous.
However, (And I think this was kind of pointed out by someone else) I would prefer a stock loadout, or at least one ground in reality. The KGC variant that has 4 energy hardpoints doesn't have 4 ballistic hardpoints (That, and the tonnage to hold all that firepower would only leave 14.5 tons for engine, ammo, heatsinks, and armor).

It is amazingly beautiful regardless of those nitpicks.

Edited by MyriadDigits, 16 April 2016 - 09:50 AM.


#34 TexAce

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Posted 18 April 2016 - 04:50 PM

Rendering out a turntable version of this one right now, stay tight

Posted Image

#35 TexAce

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Posted 18 April 2016 - 05:24 PM

Here is the video: https://vimeo.com/163342774

#36 Stridercal

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Posted 21 June 2017 - 05:09 PM

This thread might be dead, but i'd love to see more of this stuff, even learn how to import the models and play with them myself. Also... commissions?

#37 Mordric

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Posted 21 June 2017 - 05:29 PM

OMG!! This must be how it would feel at the tech-con unveil in the battle-tech universe!





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