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Flawless Domination Victory


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#21 Alistair Winter

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Posted 14 April 2016 - 02:19 AM

View PostMechwarrior Buddah, on 14 April 2016 - 01:49 AM, said:

The circle locations are completely garbage, the mode is so bugged that half the games I get it counts down the enemy's time when they only have one mech inside, so thats garbage, etc

View PostTexAce, on 14 April 2016 - 01:08 AM, said:

I still have no clue why the put the damn circle in the damn center of the map.
The gamemode would play TOTALLY different if the circle would be at the top center of the map and the two teams would spawn on opposite corners on the bottom of the map. (think of it as a triangle). It would then be a race towards the circle and the closer you get the closer is the enemy on your flank.

I've thought about this. I'm not sure that changing the circle locations would be better in terms of balance, but it would definitely be more interesting.

I mean, some maps are just trainwrecks, in my humble opinion. They're [poorly] designed with one or two game modes in mind, and as a result there's very little you can do with them. I mean, Alpine is bad. But at least it's somewhat flexible. You can do things with it. What can you really do with HPG Manifold, to prevent basically every game mode to play out the same way? It's going to be a fight for the center no matter what. Sometimes there's a bit of light mech action around the perimeter, sometimes people will have a reason to go into basement... but it's basically a fight for the center, no matter what. Domination objectives anywhere else on the map won't work, because the whole map is designed to force people to the center.

But I do think a triangle set-up on River City would be a lot more fun. Like this, for example.

Posted Image

View PostMeiSooHaityu, on 14 April 2016 - 02:01 AM, said:

Cage wins

More like Paul wins

#22 Mechwarrior Buddah

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Posted 14 April 2016 - 02:22 AM

Alpine is pretty funny though. They hinted that they were going to rework that map without the hill then they make the dom area in the kill box FOR the hill

#23 Satan n stuff

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Posted 14 April 2016 - 02:50 AM

View PostAlistair Winter, on 13 April 2016 - 05:48 PM, said:

Thoughts?

MWO needs a time bonus?

#24 Alistair Winter

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Posted 14 April 2016 - 02:55 AM

View PostMechwarrior Buddah, on 14 April 2016 - 02:22 AM, said:

Alpine is pretty funny though. They hinted that they were going to rework that map without the hill then they make the dom area in the kill box FOR the hill

Yeah. And they said they wanted new drop zones to create more variation, and yet they kept Assault and Conquest basically identical, only changing drop zones for Skirmish, which is the only game mode where there's no incentive to let drop zones dictate the area of engagement. In other words... we're still fighting for that damn hill.

View PostSatan n stuff, on 14 April 2016 - 02:50 AM, said:

MWO needs a time bonus?

At least it would be some sort of band-aid for Domination. I don't know that it would help other game modes. It might lead to more stupid suicides from people being more foolhardy.

#25 Sjorpha

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Posted 14 April 2016 - 03:04 AM

Yeah, it's ridiculous that winning moves are punished by the reward system, the game theory term is perverse incentives.

Going for the primary win condition should always lead to the highest rewards, it needs to be fixed in both quickplay and CW.

#26 C E Dwyer

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Posted 14 April 2016 - 03:39 AM

View PostAlistair Winter, on 13 April 2016 - 05:48 PM, said:

My team just had the perfect victory in Domination. Basically, we drove the enemy out of the center immediately, pushing them back under a hail of fire and assumed control of the objective.

Posted Image

A few fun facts about the match:
  • The match lasted 3 minutes and 13 seconds.
  • I got a match score of 71, earning me about 50,000 C-bills, 800 XP and no PSR change.
  • Only 5 guys on the winning team got a 100+ match score.
  • 6 guys on the losing team got a 100+ match score
Working as intended? Flawless victory, absolutely garbage rewards? Make Paulconomy great again?



Thoughts?

It's crap because well Lead Developer.

When has this game ever not been this way, any attempt to produce anything interesting or different has always met with it being poorly implemented.

If this game was anything but a Battletech, Mechwarrior title, it wouldn't have lasted long enough to get out of open beta.

You know it, I know it, The founders know it, pretty much everyone but the new steam guys know it, and they are catching on fast.

Edited by Cathy, 14 April 2016 - 03:39 AM.


#27 Ultimax

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Posted 14 April 2016 - 06:45 AM

View PostAlistair Winter, on 14 April 2016 - 02:19 AM, said:

I mean, some maps are just trainwrecks, in my humble opinion. They're [poorly] designed with one or two game modes in mind, and as a result there's very little you can do with them. I mean, Alpine is bad. But at least it's somewhat flexible. You can do things with it. What can you really do with HPG Manifold, to prevent basically every game mode to play out the same way? It's going to be a fight for the center no matter what. Sometimes there's a bit of light mech action around the perimeter, sometimes people will have a reason to go into basement... but it's basically a fight for the center, no matter what.



While several maps and modes are clearly not optimized for one another (or on their own) - your problem is the same as many others.

Your problem is that you are playing solo pug queue (or even team pug queue) and expecting interesting things to happen.


If you want to do different things on maps, you will need to bring an actual team - because doing different things requires coordination.



Many of the things we see complained about on these forums about maps (like NASCAR Citadel River City, and HPG center rotation, etc.) are things that we do not frequently see happen in competitive/organized matches. (HPG for example often sees a half or a full 8 man on top of the wall with long range, not zerg rushing the center, River City is very rarely a NASCAR around citadel for organized play)




As a member of a unit that takes place in MRBC, etc., you should already know this - but for some reason you seem to insist on punishing yourself by solo pug dropping and then complaining when the game feels crappy or dumbed down.


Solo pug queue is the dumbed down version of the game, if you don't like that (and I don't blame you) you have an option.

I highly recommend you take it.

Edited by Ultimax, 14 April 2016 - 06:47 AM.


#28 PyckenZot

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Posted 14 April 2016 - 07:02 AM

View PostTristan Winter, on 13 April 2016 - 06:08 PM, said:

Thus robbing even the victors of their income. I don't think I've ever played any other game with a flawless victory is actually penalized. In terms of C-bills, XP and PSR, we would have been rewarded more for actually stepping away from the objective to farm the enemy team. It's silly. At least Skirmish rewards flawless victories. It doesn't actually require you to pull back on the throttle to make a decent income.


Any other online shooter in which damage and kills count towards rewards penalise in the same fashion. (AW, WT, Wo series,...).
It's the nature of the beast.

#29 Brimbooze

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Posted 14 April 2016 - 09:55 AM

I believe this is closer to a flawless victory ;)

Posted Image
Posted Image

Edited by Brimbooze, 14 April 2016 - 09:56 AM.






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