Mechwarrior Buddah, on 14 April 2016 - 01:49 AM, said:
TexAce, on 14 April 2016 - 01:08 AM, said:
The gamemode would play TOTALLY different if the circle would be at the top center of the map and the two teams would spawn on opposite corners on the bottom of the map. (think of it as a triangle). It would then be a race towards the circle and the closer you get the closer is the enemy on your flank.
I've thought about this. I'm not sure that changing the circle locations would be better in terms of balance, but it would definitely be more interesting.
I mean, some maps are just trainwrecks, in my humble opinion. They're [poorly] designed with one or two game modes in mind, and as a result there's very little you can do with them. I mean, Alpine is bad. But at least it's somewhat flexible. You can do things with it. What can you really do with HPG Manifold, to prevent basically every game mode to play out the same way? It's going to be a fight for the center no matter what. Sometimes there's a bit of light mech action around the perimeter, sometimes people will have a reason to go into basement... but it's basically a fight for the center, no matter what. Domination objectives anywhere else on the map won't work, because the whole map is designed to force people to the center.
But I do think a triangle set-up on River City would be a lot more fun. Like this, for example.
![Posted Image](http://i.imgur.com/ZKdZsIL.jpg)
MeiSooHaityu, on 14 April 2016 - 02:01 AM, said:
More like Paul wins