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In Need For A Good Name

Weapons Balance

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#1 Karl Streiger

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Posted 13 April 2016 - 10:45 PM

This topic is about the problem of the "damage accumulation of smaller weapons vs a single larger weapon"
but well its not a very good name. So I ask you do you have a better phrase to describe this problem?

The Accumulation Controversy?

OK yes you have found an analytic nerd topic. So here is a reminder what I'm talking about.

As you should know weapons hits in TT were distributed by a hit table and rolling dice. So it was totally possible that several weapons don't hit the same spot. This made weapons with a single punch more important.
My favourite example the difference between a Large Laser and a Medium Laser....while there is a 3% chance that a single hit of a Large Laser could kill a Commando 2D, it can survive hits of at least 7 Medium Lasers without internal damage.

Now translate it into MWO - with double armor.... its the other direction - a single large laser won't harm a Commando but 7 MLAS could kill it.

Got it?

So when i want to talk about this problem in the future i would like to have a sounding name for it.

So lets hear what you have for ideas, btw. when you know a solution lets hear it.

#2 XxXAbsolutZeroXxX

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Posted 13 April 2016 - 10:54 PM

DPS? Or the Hans Gruber effect.

#3 Rushin Roulette

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Posted 13 April 2016 - 11:06 PM

How about the Stockholm Tukkayid syndrome?
You have been held ransom by so many LRM20 players in matches that you come to sympathize with them instead of thinking for yourself that multiple smaller weapons are actually better.

Edited by Rushin Roulette, 13 April 2016 - 11:07 PM.


#4 jss78

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Posted 13 April 2016 - 11:18 PM

Isn't this just one manifestation of the pinpoint convergence problem that's been talked about for years.

While using identical construction rules, we can now (often) hit a single component, whereas in TT hit location for each weapon is randomised individually. Hence what we get in MWO is the hunt for a maximal number of hardpoints to boat weapons in, while in TT you'd suffer of tge sandblast effect.

#5 John1352

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Posted 13 April 2016 - 11:19 PM

Aiming perhaps? Perfect Convergence?

Short range weapons outperforming long range ones at short range?

#6 Karl Streiger

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Posted 13 April 2016 - 11:26 PM

View Postjss78, on 13 April 2016 - 11:18 PM, said:

Isn't this just one manifestation of the pinpoint convergence problem that's been talked about for years.

well yes - its indeed the same issue Posted Image

but PPP has a bad taste - when talking about people start to read "dice rolling" - it happens always.

Edited by Karl Streiger, 13 April 2016 - 11:27 PM.


#7 iamsek

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Posted 13 April 2016 - 11:28 PM

Call it oodleloop.
Because oodleloop is life.
Because oodleloop is love.

#8 El Bandito

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Posted 14 April 2016 - 04:51 AM

Ghost Convergence.

#9 eminus

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Posted 14 April 2016 - 05:05 AM

The bigger the better

#10 Karl Streiger

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Posted 14 April 2016 - 05:06 AM

View PostEl Bandito, on 14 April 2016 - 04:51 AM, said:

Ghost Convergence.

the illness or the cure?

Edited by Karl Streiger, 14 April 2016 - 05:06 AM.


#11 GorlockTheDestroyer

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Posted 14 April 2016 - 05:13 AM

"Inverse Logic"

Explains a lot about what goes around in the halls of pgi.

#12 El Bandito

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Posted 14 April 2016 - 05:32 AM

View PostKarl Streiger, on 14 April 2016 - 05:06 AM, said:

the illness or the cure?


The cure--which is also convoluted and and hidden from newbies.

#13 Karl Streiger

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Posted 14 April 2016 - 05:35 AM

View PostEl Bandito, on 14 April 2016 - 05:32 AM, said:


The cure--which is also convoluted and and hidden from newbies.

good idea
the spread of the ghost convergence is determined by the tier of the player - so it will allow lower tier noobs to hit a target Posted Image

#14 Napoleon_Blownapart

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Posted 14 April 2016 - 07:27 AM

Wait...did you mean Hans Gruber ?
Posted Image

or Hans and Gruber?
Posted Image

#15 Cion

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Posted 14 April 2016 - 07:52 AM

weapon zerg rush

inverse weapon scaling

together we stand....

S.W.C. (Small weapon convergence)

Strength in numbers

ACH Hell....

#16 Karl Streiger

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Posted 14 April 2016 - 07:54 AM

Well this guy is haunting me althoug i prefer the spoon -
Christmas Spoon?

But i trink i can totaly life with PPPA.

#17 Felicitatem Parco

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Posted 14 April 2016 - 07:57 AM

View PostKarl Streiger, on 13 April 2016 - 10:45 PM, said:

This topic is about the problem of the "damage accumulation of smaller weapons vs a single larger weapon"
but well its not a very good name. So I ask you do you have a better phrase to describe this problem?

The Accumulation Controversy?

OK yes you have found an analytic nerd topic. So here is a reminder what I'm talking about.

As you should know weapons hits in TT were distributed by a hit table and rolling dice. So it was totally possible that several weapons don't hit the same spot. This made weapons with a single punch more important.
My favourite example the difference between a Large Laser and a Medium Laser....while there is a 3% chance that a single hit of a Large Laser could kill a Commando 2D, it can survive hits of at least 7 Medium Lasers without internal damage.

Now translate it into MWO - with double armor.... its the other direction - a single large laser won't harm a Commando but 7 MLAS could kill it.

Got it?

So when i want to talk about this problem in the future i would like to have a sounding name for it.

So lets hear what you have for ideas, btw. when you know a solution lets hear it.


I would call the phenomenon: "Massed Convergence"

As in: "Massed Convergence has rendered multiple small weapons into better hole-punchers than the larger weapons that were actually meant to be the punchers in TT."

#18 Ultimax

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Posted 14 April 2016 - 08:31 AM

View PostProsperity Park, on 14 April 2016 - 07:57 AM, said:

I would call the phenomenon: "Massed Convergence"

As in: "Massed Convergence has rendered multiple small weapons into better hole-punchers than the larger weapons that were actually meant to be the punchers in TT."



It's not just massed convergence.

It's double, maximum, armor - all of the time.

It's added structure quirks.

It's the endless tears of terribads who complain about everything that kills them - giving us nerfed PPCs and nerfed Gauss.

We had a big weapon meta, people complained about it, it got nerfed.

#19 Duke Nedo

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Posted 14 April 2016 - 08:40 AM

Boating?

#20 Felicitatem Parco

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Posted 14 April 2016 - 08:47 AM

View PostDuke Nedo, on 14 April 2016 - 08:40 AM, said:

Boating?


Boating, alone, does not explain why 2 or 3 ML deal more damage to a single component that a single LL does. In TT ganes the ML boats did not deal 30 damage to one component when firing 6ML. It's the convergence of Massed smaller weapons that makes MWO behave differently than TT for this particular thread topic.

That's why I coined the phenomenon "Massed Convergence"

Edited by Prosperity Park, 14 April 2016 - 08:48 AM.






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