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Domination: Variable Cap. Circle Location

Gameplay

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#1 TheArisen

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Posted 14 April 2016 - 09:23 AM

Simply put,what if the circle in Domination wasn't always in the same spot? Especially on bigger maps.

I think it'd easily make things more interesting as long as they put the circle in more or less fair locations.

Thoughts? Ideas?

#2 C E Dwyer

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Posted 14 April 2016 - 09:36 AM

I think it's a great idea, but I doubt pgi can code it to work properly

#3 Pariah Devalis

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Posted 14 April 2016 - 09:42 AM

I suggested something similar. Make the cap circle much smaller, and make it relocate to one of three locations on the map every three minutes or so. That way you need to relocate to the cap point, and cannot just camp on either edge of the circle.

Also, let the destruction of the base assets put the enemy into negative time. That is to say, let it put their timer beyond 1 minute. Up to 1:30.

Edited by Pariah Devalis, 14 April 2016 - 09:43 AM.


#4 TheArisen

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Posted 14 April 2016 - 10:04 AM

View PostPariah Devalis, on 14 April 2016 - 09:42 AM, said:

I suggested something similar. Make the cap circle much smaller, and make it relocate to one of three locations on the map every three minutes or so. That way you need to relocate to the cap point, and cannot just camp on either edge of the circle.

Also, let the destruction of the base assets put the enemy into negative time. That is to say, let it put their timer beyond 1 minute. Up to 1:30.


That sounds perfect.

#5 Pariah Devalis

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Posted 14 April 2016 - 10:33 AM

View PostTheArisen, on 14 April 2016 - 10:04 AM, said:

That sounds perfect.


Posted in more depth here: https://t.co/8bBLFT8Ow8





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