IS & Clan tech should be no where near the same, all things need to be kept as they are when it comes to weight & crits.
IS does not deserve to have lighter TAG, ECMs, BAPs, Nor Flamers because they didn't earn that because the IS knocked themselves back to the 'stone age' unlike the clans who was not idiots and didn't waste anything.
One thing to also remember Clan & IS tech is not the same and shouldn't be made the same just because you want others to be able to carry flamers as well.
On a side note I think those using flamers are under the assumption that all players will allow themselves to be over heated to shut down instead of blowing themselves up while they try and defend themselves against the flamers.
I think Flamers need a longer cool down point than what they have.. they seem a tad over powered now to be honest as I seen someone using a mech normally not to over heat even in Terratherma blow themselves up due to over heating because of a couple of flamers and we are talking about the snowfield where that should be dang near impossible to do as I would have to fire my LRMs at the same time instead of waves over and over and over again along with my Lasers to over heat like that guy did with all Ballistic weapons...
When it comes to flamers I think they should remove the negative point for killing themselves when flamers are involved because they refuse to allow themselves to shut down.
One of the players I was talking to asked the same question in the game, "Why do players use flamers if they know they will just rob themselves of a kill when the player refuses to shutdown and leaving themselves sitting ducks?"
And I must admit I agree with the player with that and I think they also force their team to lose a chance for a kill because they use the flamers to try and force a shut down.
after all in the end sooner or later it will be a flamer = instant win if they are not nerfed a little...
Edited by VinJade, 11 April 2016 - 04:12 PM.