#1
Posted 13 April 2016 - 10:45 PM
but well its not a very good name. So I ask you do you have a better phrase to describe this problem?
The Accumulation Controversy?
OK yes you have found an analytic nerd topic. So here is a reminder what I'm talking about.
As you should know weapons hits in TT were distributed by a hit table and rolling dice. So it was totally possible that several weapons don't hit the same spot. This made weapons with a single punch more important.
My favourite example the difference between a Large Laser and a Medium Laser....while there is a 3% chance that a single hit of a Large Laser could kill a Commando 2D, it can survive hits of at least 7 Medium Lasers without internal damage.
Now translate it into MWO - with double armor.... its the other direction - a single large laser won't harm a Commando but 7 MLAS could kill it.
Got it?
So when i want to talk about this problem in the future i would like to have a sounding name for it.
So lets hear what you have for ideas, btw. when you know a solution lets hear it.
#2
Posted 13 April 2016 - 10:54 PM
#3
Posted 13 April 2016 - 11:06 PM
You have been held ransom by so many LRM20 players in matches that you come to sympathize with them instead of thinking for yourself that multiple smaller weapons are actually better.
Edited by Rushin Roulette, 13 April 2016 - 11:07 PM.
#4
Posted 13 April 2016 - 11:18 PM
While using identical construction rules, we can now (often) hit a single component, whereas in TT hit location for each weapon is randomised individually. Hence what we get in MWO is the hunt for a maximal number of hardpoints to boat weapons in, while in TT you'd suffer of tge sandblast effect.
#5
Posted 13 April 2016 - 11:19 PM
Short range weapons outperforming long range ones at short range?
#6
Posted 13 April 2016 - 11:26 PM
jss78, on 13 April 2016 - 11:18 PM, said:
well yes - its indeed the same issue
but PPP has a bad taste - when talking about people start to read "dice rolling" - it happens always.
Edited by Karl Streiger, 13 April 2016 - 11:27 PM.
#7
Posted 13 April 2016 - 11:28 PM
Because oodleloop is life.
Because oodleloop is love.
#8
Posted 14 April 2016 - 04:51 AM
#9
Posted 14 April 2016 - 05:05 AM
#11
Posted 14 April 2016 - 05:13 AM
Explains a lot about what goes around in the halls of pgi.
#14
Posted 14 April 2016 - 07:27 AM
or Hans and Gruber?
#15
Posted 14 April 2016 - 07:52 AM
inverse weapon scaling
together we stand....
S.W.C. (Small weapon convergence)
Strength in numbers
ACH Hell....
#16
Posted 14 April 2016 - 07:54 AM
Christmas Spoon?
But i trink i can totaly life with PPPA.
#17
Posted 14 April 2016 - 07:57 AM
Karl Streiger, on 13 April 2016 - 10:45 PM, said:
but well its not a very good name. So I ask you do you have a better phrase to describe this problem?
The Accumulation Controversy?
OK yes you have found an analytic nerd topic. So here is a reminder what I'm talking about.
As you should know weapons hits in TT were distributed by a hit table and rolling dice. So it was totally possible that several weapons don't hit the same spot. This made weapons with a single punch more important.
My favourite example the difference between a Large Laser and a Medium Laser....while there is a 3% chance that a single hit of a Large Laser could kill a Commando 2D, it can survive hits of at least 7 Medium Lasers without internal damage.
Now translate it into MWO - with double armor.... its the other direction - a single large laser won't harm a Commando but 7 MLAS could kill it.
Got it?
So when i want to talk about this problem in the future i would like to have a sounding name for it.
So lets hear what you have for ideas, btw. when you know a solution lets hear it.
I would call the phenomenon: "Massed Convergence"
As in: "Massed Convergence has rendered multiple small weapons into better hole-punchers than the larger weapons that were actually meant to be the punchers in TT."
#18
Posted 14 April 2016 - 08:31 AM
Prosperity Park, on 14 April 2016 - 07:57 AM, said:
As in: "Massed Convergence has rendered multiple small weapons into better hole-punchers than the larger weapons that were actually meant to be the punchers in TT."
It's not just massed convergence.
It's double, maximum, armor - all of the time.
It's added structure quirks.
It's the endless tears of terribads who complain about everything that kills them - giving us nerfed PPCs and nerfed Gauss.
We had a big weapon meta, people complained about it, it got nerfed.
#19
Posted 14 April 2016 - 08:40 AM
#20
Posted 14 April 2016 - 08:47 AM
Duke Nedo, on 14 April 2016 - 08:40 AM, said:
Boating, alone, does not explain why 2 or 3 ML deal more damage to a single component that a single LL does. In TT ganes the ML boats did not deal 30 damage to one component when firing 6ML. It's the convergence of Massed smaller weapons that makes MWO behave differently than TT for this particular thread topic.
That's why I coined the phenomenon "Massed Convergence"
Edited by Prosperity Park, 14 April 2016 - 08:48 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users