First off, to address the static, campy, blob on blob nature of the mode, one could make the cap circle much smaller, and make it relocate to one of three locations on the map every three minutes or so. Retain the 1-minute timer by default.
This addresses several issues with the mode:
- More of the map is utilized, instead of the same old same old conflict points in each map
- High speed, or lighter, mechs play a more pivotal role in the game mode, as they would need to move from point to point before the enemy team does so
- The tight 1 minute limit means failure to move to the next point would result in a loss if the enemy team does respond to it first
Further, as it currently stands, the secondary objectives in Domination are barely used. This is, in large part, because the objectives will not currently push the enemy clock beyond their starting time. Right now, if the enemy has 57 seconds on the clock and you destroy an objective it only pushes it to 1:00 on the clock. To add value to the secondary objectives, one should be able to add additional time to the clock, to a maximum of 1:30 on the clock. Each objective adding 15 seconds is fine, however the value of those extra seconds is currently not worth the risk of trying to take them out if you cannot make a significant impact on the enemy timer. In other words, they are not juicy enough targets to be worth risking yourself for.
Doing the above changes would have the following overall effects:
- Role differentiation between various mech speed brackets would be promoted
- Value to secondary objectives would be increased
- Pacing of the game mode would be improved due to the increased need for both teams to relocate
Edited by Pariah Devalis, 14 April 2016 - 12:51 PM.