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Show The Ember Some Love. Please?


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#1 cervelos2

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Posted 15 April 2016 - 04:14 AM

The Ember used to be my favourite mech. Did reasonably well with it too. Had a KDR of 3. Lots of fun was had.

I've been playing Marauders, Archers and Locusts primarily for the past few months, but recently have pulled the Ember out a bit. It feels sluggish and fragile in comparison to other lights and mediums.

I reckon it needs a bit of love. It's got no quirks other than a ML duration quirk. It missed out on the MG ROF quirk the Arrow and Pirates Bane got (both mechs I have) and it's got no agility quirks. It's not fast enough to be easily missed like the locust is either. I swear I can stay in a fight longer with a locust than the Ember.


I guess I'll stick it in the corner and forget about it for a while, unless it gets some help.

#2 kapusta11

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Posted 15 April 2016 - 04:47 AM

MG dps should be increased from .8 to at least 2. I'd rather take 4 MLs instead of 4 MGs with 2t of ammo then do 20 damage over .9 sec and hide somewhere instead of doing the same damage over 6 sec asking for an alpha to the face.

#3 El Bandito

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Posted 15 April 2016 - 05:14 AM

Yeah, I bought the Ember after the MG nerf. It still performed pretty good. Then the Clans came, power creeping spiraled out of control, quirks were introduced, and suddenly Ember became one of the worst Firestarter.

#4 Tristan Winter

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Posted 15 April 2016 - 05:20 AM

I only bought the Ember after MGs were nerfed as well. It was kind of like buying the RVN-3L, because those were the first light mechs to be considered genuinely OP after closed beta. Even if you didn't play the cookie cutter Raven, people would still insult you for bringing a RVN-3L to a match.

The Ember was absolutely OP at one point, but it has been really subpar ever since MGs were nerfed. And it's in a bad spot, because there's not a lot you can do with it if you're not bringing MGs. I see people with 2ERLL on Embers sometimes, and it's just so very sad.

Buff the MGs, Paul.

#5 Karl Streiger

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Posted 15 April 2016 - 05:33 AM

the sound of mgs is cool - do you use them for anything else?

oh i think i have the ember, too.
Lights suck

Edited by Karl Streiger, 15 April 2016 - 05:34 AM.


#6 Cyborne Elemental

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Posted 15 April 2016 - 05:42 AM

Ember isn't bad.
MG's are bad.
Ember's quirks, or lack thereof is bad.

#7 C E Dwyer

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Posted 15 April 2016 - 05:47 AM

You wrote a post where you admit to getting your ember out in public Posted Image

Yeah I'm in one of those moods today Posted Image

#8 LegendaryArticuno

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Posted 15 April 2016 - 06:12 AM

Ember needs to be buffed to Artic Cheetah level give it some energy range and -energy heat quirks.

#9 Karl Streiger

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Posted 15 April 2016 - 06:15 AM

Or just nerf the cheeter to Ember Level

#10 cervelos2

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Posted 15 April 2016 - 08:56 PM

So with nerfed MGs, a limit of 4 lasers, and less quirks than other FS9s, does the Ember still deserve the "Hero" tag and price? Surely if a mech is going to be a "Hero" it should have something that makes it better than the others?

Not wanting to go into P2W territory mind.....

#11 Zolaz

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Posted 15 April 2016 - 11:22 PM

View Postcervelos2, on 15 April 2016 - 08:56 PM, said:

So with nerfed MGs, a limit of 4 lasers, and less quirks than other FS9s, does the Ember still deserve the "Hero" tag and price? Surely if a mech is going to be a "Hero" it should have something that makes it better than the others?

Not wanting to go into P2W territory mind.....


A Hero mech in MWO means you have to be a Hero from the legends of yore to do well in it. You didnt think PGI would make a mech you could get 30% more c-bills from did you?

#12 Random Carnage

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Posted 16 April 2016 - 02:59 AM

Lemme unzip my Dire's pants and I'll show it all the love it can handle.

#13 MerryIguana

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Posted 16 April 2016 - 06:26 AM

View PostRandom Carnage, on 16 April 2016 - 02:59 AM, said:

Lemme unzip my Dire's pants and I'll show it all the love it can handle.




#14 Monkey Lover

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Posted 16 April 2016 - 07:21 AM

4 flamers and 4 machine guns is kind of fun :P. Run around shutting down mechs and machine gun them to death.

Edited by Monkey Lover, 16 April 2016 - 07:23 AM.


#15 Narcissistic Martyr

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Posted 16 April 2016 - 07:22 AM

View PostTristan Winter, on 15 April 2016 - 05:20 AM, said:

It was kind of like buying the RVN-3L, because those were the first light mechs to be considered genuinely OP after closed beta. Even if you didn't play the cookie cutter Raven, people would still insult you for bringing a RVN-3L to a match.



To be fair... that was when light hit reg was genuinely awful and BAP didn't counter ECM yet so the 3L was stupid hard to kill. On the plus side it did greatly reduce the hatred of Jenner pilots so it wasn't all bad.

#16 Dirty Starfish

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Posted 16 April 2016 - 09:26 AM

All of the firestarters need a bit of a buff atm. They just aren't maneuverable enough to compete anymore. People will still say that the fs9 is the best IS light, but I only ever see those people running heavier mechs...

Flanking-wise, it is totally outclassed by the lolcust and the wolfhound (with its crazy accel/decel quirks) kicks its *** at poking, leaving our poor firestarter with the ****** "deathball support" role which any medium can do better.

#17 FupDup

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Posted 16 April 2016 - 09:27 AM

If only there was a viable 0.5 ton ballistic weapon...

#18 Tristan Winter

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Posted 16 April 2016 - 11:39 AM

View PostNarcissistic Martyr, on 16 April 2016 - 07:22 AM, said:


To be fair... that was when light hit reg was genuinely awful and BAP didn't counter ECM yet so the 3L was stupid hard to kill. On the plus side it did greatly reduce the hatred of Jenner pilots so it wasn't all bad.

Sure, but a lot of things were different back then.

You had brawlers with instant-firing gauss rifles (like my Yen Lo Wang), you had AC20 projectiles actually moving with decent speed, you had 6LL Stalkers and no ghost heat, you had splatcats with insane spread-damage-alphas, and Ravens had no leg structure quirks either.

Cookie-cutter Ravens were actually OP back then, due to streaks doing tremendous damage. Streaks damaged several components at once, and a couple of Ravens with MLs and Streaks would routinely butcher assault mechs. Without the cookie cutter build, they weren't as good, really. Nobody used them as laser boats. A few people (like me) used SRMs instead of Streaks, but you couldn't run 2xSRM4 due to lack of tubes in the left arm.

Many factors involved, but this is all academic :)

#19 GreyNovember

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Posted 16 April 2016 - 06:31 PM

I'd actually be cool with minimal weapon quirks, but balls to the walls stupid maneuverability.

If my Ember can't out alpha and out DPS you, I'm going to Locust dance you and make you cry something about hitreg and hitboxes while we dogfight.

#20 Cabusha

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Posted 16 April 2016 - 08:40 PM

It's sad how merged the ember is today. When it came out, yes, it was OP. "Wow, I can run 4mgs like a spider, gain 5 tons, and can run 4 MLs, and hitreg is terrible, AND I've got broken hit boxes on release. SOLD!!!". With today's much better hit reg and the lack of quirks, and the completely needed MGs, it really doesn't have a place anymore.

I do miss closed beta where so many people ran like 20 pts of leg armor, so I'D swoop in my my old MG Spider, strip the legs and cook the ammo. Best round ever was 3 assault mech kills and ~750 damage dealt because of the cascading ammo explosions.

But MGs were finally useful, so they were nerfed. Even though they have COF and the worst range in the game. GG PGI





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