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It's Hard To Look At The Paperdoll


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#21 Bishop Steiner

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Posted 16 April 2016 - 08:20 AM

View PostNightmare1, on 16 April 2016 - 08:15 AM, said:


Yeah, I frequently see twin, wide monitors. I can't help but look at them and go, "Cool!" but then look at them and go, "Huh, you'd have to be constantly turning your head right and left to keep track of everything..."

I just have a single wide-screen monitor. It's big enough that I have a good field of view, but small enough that I can see everything on it at the same time. I'm able to watch my own paper doll, my enemy's, and my crosshairs all at once. If I need more than "I see a torso flashing in my peripheral," then I just glance at the rag doll very quickly.

The only reason I can think of to explain why folks have problems keeping track of what's right in front of them, is that they have more than one monitor.

Yeah before the hurricane ate my desktop, I ran on a single 47 inch. My 17 inch potato laptop.... it's all so squished together.

But I notice people tend to get "locked" focus a lot to... an example was Tina on her live stream last night was so focused on gaussing one mech on the far right of the caldera in Therma, that she didn't see the 3 red doritos on the left of her minimap, or even people warning her, until it was too late and they alpha'd her in one shot.

I think most people just over focus, and lose track of everything but the object of their hard focus.

#22 C E Dwyer

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Posted 16 April 2016 - 08:28 AM

Not sure I want to be on a road with people driving, that have difficulty seeing either paper dolls, as it suggests they'll miss the child between the two parked cars or me at the junction

Edited by Cathy, 16 April 2016 - 08:30 AM.


#23 Snowbluff

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Posted 16 April 2016 - 08:34 AM

View PostHit the Deck, on 16 April 2016 - 04:33 AM, said:

The title is actually an exaggeration and I mean that MW(O) UI is not optimal. All relevant and important information should be as close to each other as possible and I guess that's why all of modern jet fighter pilots use HUD.

EDIT: it sounds dumb because the UI is actually the fictional HUD displayed on the neurohelmet but you know what I mean....

Have you plated armored core 5?

The target reticle carries your HP and energy meter.

Edited by Snowbluff, 16 April 2016 - 08:35 AM.


#24 Hit the Deck

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Posted 16 April 2016 - 08:39 AM

View PostBishop Steiner, on 16 April 2016 - 08:11 AM, said:

I find the paper doll easy to keep track of. If you learn to maintain a soft focus you can track and process ALL the peripherals without having to stare. Maybe it comes from learning to shoot with both eyes open when using a scope, maybe I just have really good peripheral awareness to go with my mediocre reflexes.
....

I was a target shooter (10m air rifle match) and actually shot/shoot with both eyes open. I think I'm just not a good multitasker, i.e. not a good jet fighter pilot candidate.

#25 Hit the Deck

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Posted 16 April 2016 - 08:45 AM

View PostSnowbluff, on 16 April 2016 - 08:34 AM, said:

Have you plated armored core 5?

The target reticle carries your HP and energy meter.

Nope, but I played 1 to 3. Always wanted to played 4 and 5 but never had the chance/desire to buy the next gen consoles.

#26 Metus regem

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Posted 16 April 2016 - 08:47 AM

Maybe it's all the years I spent in the cockpit of an AH-64 Apache, but keeping track of multiple sources of information is as easy for me as breathing through my nose... I get a kick out of the people that target focused to the point that they have blinders on to anything else, then ***** and moan when they die to not paying attention to their surroundings.

#27 Bishop Steiner

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Posted 16 April 2016 - 09:19 AM

View PostMetus regem, on 16 April 2016 - 08:47 AM, said:

Maybe it's all the years I spent in the cockpit of an AH-64 Apache, but keeping track of multiple sources of information is as easy for me as breathing through my nose... I get a kick out of the people that target focused to the point that they have blinders on to anything else, then ***** and moan when they die to not paying attention to their surroundings.

I really think I woulda made a good pilot...if it wasn't for me fear of heights, lol. But instinctively processing info is second nature.

unfortunately, watching and spectating people makes me think it's not so for the vast majority of people, and so either we can get the arrogant azz expectations of comp players that "everyone just needs 2 git gud" or one can realize that 90% of the playerbase never will, and that it's gaming, not simming that we are doing, and that being the case, probably need to make it more mass accessible.

As someone who really would have preferred MWO go full Sim or at least SimLite, it's hard to admit that, but since instead they decided to take a slow action game and target twitch players, so might as well go all in, honestly and mechassault the HUD and stuff to better embrace this. Maybe have floating hitpoints for each location on a targeted mech, while we're at it.

#28 Prc

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Posted 16 April 2016 - 09:29 AM

I want this back

Posted Image

#29 Dirty Starfish

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Posted 16 April 2016 - 09:36 AM

I just check the doll before engaging then mostly keep track of damage in my head.

#30 Volthorne

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Posted 16 April 2016 - 10:07 AM

View PostBishop Steiner, on 16 April 2016 - 08:11 AM, said:

I'd kind of like to see a mostly transparent version of the Battlemap overlay the entire HUD. Maybe it would help`people have some small modicum of peripheral awareness, finally?

THIS. PLEASE. I WILL BECOME THE INFORMATION GOD.

Seriously though, I ALWAYS turn on full-screen mini-map (or as I like to call it "mega-map") whenever possible in RPGs, because it's just so damned useful, and with the proper transparency it doesn't even clutter your HUD in the slightest.

#31 sceii

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Posted 16 April 2016 - 10:36 AM

4:3 master race

#32 Toxinia

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Posted 16 April 2016 - 11:38 AM

there should be an option to give targeting an overlay that follows the target beside them like this
https://youtu.be/pxvFBn7nO3I?t=3m14s

#33 Snowbluff

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Posted 16 April 2016 - 11:41 AM

View PostHit the Deck, on 16 April 2016 - 08:45 AM, said:

Nope, but I played 1 to 3. Always wanted to played 4 and 5 but never had the chance/desire to buy the next gen consoles.

Aw, that's too bad. I hope they put AC6 on the PC, now they they've done a better job with the Dark Souls 3 port.

I see Steiner hasn't played 4 or 5 either. :P

#34 Kargush

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Posted 16 April 2016 - 11:48 AM

I play a lot of DCS World. For those not in the know, it's a flight sim, taking the sim bit as far as they can (take-off on the A-10C can take a while...). Keeping tabs on multiple things at the same time while also keeping your head on a swivel becomes second nature after a while. It's easy to get too focused, and I still do it myself at times ("Heat does not concern me, Betty, I want that light!"), I have to admit that. But you can learn to keep an eye on things. It's a skill, and all skills can be learned with enough time.

I'd suggest spending some time in the training grounds and focusing on mastering multi-tasking. You'll get the hang of it very soon, keeping an eye on the target and also keeping a peripheral on the paper doll and the weapon cool downs.

#35 Trauglodyte

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Posted 16 April 2016 - 12:00 PM

I don't really struggle with it. But, having played this game for several years, I see a lot of people in game that struggle with seeing it, the mini-map, teammates, terrain, etc. Tunnel vision is a real thing in this game and a lot of people just can't break away from it.

#36 Aresye

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Posted 16 April 2016 - 12:01 PM

View PostHit the Deck, on 16 April 2016 - 01:28 AM, said:

Who else feels that it's a bit hard to take your eyes off from the target you are shooting at (most probably at the center of the screen) to look at the paperdoll on the top-right corner of the screen?

Sometimes I do have some difficulties checking the paperdoll when there's much things to do in front of me. I wonder if the target damage info is best layered on the target itself so the pilot doesn't have to take his/her eyes off the target. It would deviate from the traditional MW UI though.

What do you think?

Contrary to popular (forum) opinion, this game is nowhere near an actual twitch shooter, so you have plenty of time (even in combat) to check the paperdoll.

That doesn't mean you can't develop bad habits for when you look at the paperdoll and/or other UI elements. If a player got into a habit of checking the paperdoll in the middle of a laser burn (idk, maybe to see if they were shooting accurate?) while playing against stationary targets, then that habit is going to really hurt their performance when they play against good players that never stand still.

#37 GrimRiver

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Posted 16 April 2016 - 04:55 PM

I look at the area between the mini-map and crosshair so I can see both at the same time, years of FPS's drilled that into my brain.

Having a good peripheral vision helps too.

#38 Bishop Steiner

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Posted 16 April 2016 - 08:50 PM

View PostAresye, on 16 April 2016 - 12:01 PM, said:

Contrary to popular (forum) opinion, this game is nowhere near an actual twitch shooter, so you have plenty of time (even in combat) to check the paperdoll. That doesn't mean you can't develop bad habits for when you look at the paperdoll and/or other UI elements. If a player got into a habit of checking the paperdoll in the middle of a laser burn (idk, maybe to see if they were shooting accurate?) while playing against stationary targets, then that habit is going to really hurt their performance when they play against good players that never stand still.


Very few that I know consider this an actual twitch title. But they are doing more to cater toward your Twitch and FPS crowd than your Combat Sim, by a LONG shot. And anyone who denies that good twitch skills don't pay dividends in this game are talking out their sphincter. This game is still more about discipline and twitch skills (even slowed down twitch skills) than any kind of deep tactics or "thinking man's shooter". And it has only gotten more and more diluted ever since CB,

#39 Kubernetes

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Posted 16 April 2016 - 08:50 PM

Is it hard to drive a car while keeping track of the speedometer and objects in the rearview mirrors?

#40 Bishop Steiner

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Posted 16 April 2016 - 08:59 PM

View PostKubernetes, on 16 April 2016 - 08:50 PM, said:

Is it hard to drive a car while keeping track of the speedometer and objects in the rearview mirrors?

have you seen most drivers these days? Posted Image





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