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Should Domination Be Reworked?


3 replies to this topic

Poll: Should Domination be reworked? (11 member(s) have cast votes)

Should Domination be reworked and how?

  1. Idea1 (8 votes [38.10%])

    Percentage of vote: 38.10%

  2. Idea 2 (5 votes [23.81%])

    Percentage of vote: 23.81%

  3. Circle location could be moved. (4 votes [19.05%])

    Percentage of vote: 19.05%

  4. It's fine how it is. (1 votes [4.76%])

    Percentage of vote: 4.76%

  5. Your ideas are bad and you should feel bad. (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Other (3 votes [14.29%])

    Percentage of vote: 14.29%

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#1 thehiddenedge

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Posted 16 April 2016 - 07:41 AM

I was reading yet another thread about how people don't care very much for Domination.

While I don't think it's the worst game mode, I feel like the capture point is usually either in a terrible spot and unbalanced (Alpine) or it's in the same place that most of the other modes end up in, thus it doesn't add anything new (Terra Therma).

So I was thinking, what could be changed to make domination more fun and less stagnant? Can we achieve something with more tactics than stand in circle, shoot reds in circle? I came up with two ideas that I feel are in keeping with the spirit of Domination, but add a bit more depth and fluid gameplay.

Idea #1
We would have three different capture points per map, spread across the center line of the map, one in the center, one to the left, one to the right. Only one of those is active at a time and you don't know which it is until you have visual on the satellite dish itself. Destroying your opponents alpha or beta switches the active capture point to another spot as well as add to their timer.

Idea #2
This one also has three capture points, but setup in a line with one circle in the middle that's active at the start and one circle closer to each team's spawn. Destroying your opponents alpha or beta switches the active point to the one closer to your spawn. Each teams alpha and beta are setup on either side of their "home circle" so that while they have the active point, their alpha and beta are more vulnerable. If your opponents destroy your alpha or beta while your "home circle" is active, it moves back to the center point.

These are just two quick ideas I threw together in like five minutes so they're not completely fleshed out. Feel free to add any criticisms and share your own ideas. I don't see PGI going with either of these ideas (one can always dream), but I felt it would be more productive to voice our own ideas for improvement instead of simply complaining about how we're disappointed with Domination.

Edited by thehiddenedge, 16 April 2016 - 09:24 AM.


#2 VinJade

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Posted 17 April 2016 - 12:17 AM

to be honest as it stands now it is a fast mech mode, if you don't move as fast as a clan heavy omni as a min speed requirement then it ends up leaving slower mechs behind and only hope that enough players who did chose it and some of those who didn't can hold it while the slower machines play catch up.

but as it stands there are a few players that refuse to help outside of going for the enemy's A & B points and leaving the rest to deal with the actual mode.

I think they should add a sub-mode where destroying the A & B points actually does something giving those that didn't want to be in the mode to began with something else to do that will aid in winning the game.

like with each point destroyed the other team requires more time to win by adding 30 sec up to a minute per point destroyed.

ether that or just remove the mode all together, rework it and then return it new and improved.

#3 Livaria

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Posted 20 April 2016 - 11:27 AM

There was a suggestion I posted that offers the idea that players could have a much more fair chance if the HPG could only be captured only after an amount of time has passed. Three minutes for example.

Edited by Livaria, 20 April 2016 - 11:40 AM.


#4 Tibbnak

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Posted 13 July 2016 - 12:55 PM

You don't get points for helping capture or keep the enemy team from capturing in domination. If you're following the path of the MWO coffee grinder for maximal points (instead of just joining and disconnecting and joining with another mech, rinse repeat, for free no-effort loss c-bills), then you're going to want to go for maximal kills/assists. That light mech cowering under the deathstar of laser vomit down there under that rock just outside the domination circle gets jack all, despite being the only one in there.





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