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Make It Stop Please.


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#41 His Holiness Pope Buster

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Posted 16 April 2016 - 07:58 PM

View PostNovakaine, on 16 April 2016 - 11:57 AM, said:

My humble lamentations to the all seeing Mechlords.
Please make it stop.
Yeah pugs I know, but really how hard is it?
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You have angered the Mechlords by your persistent gen rushing. This is your punishiment.

#42 MischiefSC

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Posted 16 April 2016 - 08:31 PM

There is no better cover than a wall of lead and lasers. Against anything. Even LRMs as a dead spotter can't hold a lock and a boat running for his life isn't lurming anyone.

The team that plays aggressively wins 90% of the time. The problem is that most people remember that 10% and don't like taking the risk of being shot at in return so play the cowards approach of hide/run, get rolled 90% of the time and blame the matchmaker or whatever for the inevitable failure that comes from playing the gazelle instead of the lion.

Be the ******* lion, not the gazelle. Last one to die is a badge of shame, not a goal.

#43 Vlad Striker

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Posted 16 April 2016 - 11:12 PM

It happens when losing team plays solo game. They only react and don't act, don't go to help dont return fire and don't making suppressive fire. Caring about any mech as your own is the way to victory.

#44 Hades Trooper

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Posted 16 April 2016 - 11:18 PM

Oh your lrm boat didn't get the support you wanted, Cry moar.

#45 Novakaine

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Posted 16 April 2016 - 11:51 PM

Naw the team died before I could support team sigh.
But ya know haters gonna hate so.........

#46 kapusta11

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Posted 17 April 2016 - 12:09 AM

View PostNovakaine, on 16 April 2016 - 11:57 AM, said:

My humble lamentations to the all seeing Mechlords.
Please make it stop.
Yeah pugs I know, but really how hard is it?
Posted Image


That OP Black Knight though.

Posted Image

#47 Void Angel

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Posted 17 April 2016 - 12:28 AM

/sigh. Predictable complaints about the matchmaker are predictable.

Complete disregard for the cumulative effects of focus fire when one team gets early kills? Check!

Anecdotal stories and gut feelings about "how bad it's getting lately?" Check!

Disregard or ignorance of important principles like team morale and initiative? Check!

Idiotic people violating the Terms of Service with "cry moar" posts? Double check!

If ignorance is bliss, why aren't more people happy? The list goes on...

Edited by Void Angel, 17 April 2016 - 12:29 AM.


#48 Nihilus84

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Posted 17 April 2016 - 01:20 AM

The assessment about lack of aggression being the problem is 100% correct. Call it courage/morale/initiative whatever you want...

As a Direwolf pilot, it is particularly infuriating when your team lack balls and sits waiting to be steam rolled. Often, I have taken the initiative by starting a push advancing over a hill etc.. and sometimes this works and gets the momentum going, others it fails and I die in seconds, but either way win/lose I'm basically sacrificing myself and end up sitting out the rest of the match.

In the bigger slower assaults that lack any sort of maneuverability and are such large targets, your literally a sitting 'whale' and so your particular reliant on your team pushing of their own accord so you can follow them in and rain down hell on the enemy, Otherwise if you commit and your team don't, your team has one less assault. Hence I tend to wait for the other more maneuverable mech's to push... which brings it around to the previous point I made.

Edited by Nihilus84, 17 April 2016 - 01:28 AM.


#49 Lykaon

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Posted 17 April 2016 - 02:07 AM

View PostPaigan, on 16 April 2016 - 12:04 PM, said:

Extremely hard.
Or how naive are you?

The outcome of a match is determined by a LOT of variables:

- Player skill (and what IS skill? Not just aim, but knowing the map, playing in a team, etc. How should an algorithm determine all that?)
- The Mech
- The loadout
- The Mech in a specific team
- The loadout in a specific team
- The Mech on a specific map (right down to hardpoint location)
- The loadout on a specific map
- Tactical decisions (flank unlucky and half the team is dead. No one's fault, just bad luck)
- and probably a dozend more factors
- the player's form on the day
- chance in general

I always find that whining so immensely naive. All that is supposed be managed by an algorithm based on too few statistics of a too small player base?

And you can't even adjust the balancing details proberly (e.g. introduce recharging shields or whatever to make tactical mistakes more forgiving) because then the lore zealots will go ballistic.
Everything has to be kept as close to the moronic BT original rules as possible.

How can anyone with healthy common sense post ONE picuture of a stomp and just say "stop it"?


From my experience, the matches are PRETTY evenly distributed.
Very often from 12-6 to 12-11, sometimes 12-1 to 12-3.
Overall, it's very balanced.

Stop whining.



There are "things" to do that greatly mitigate the random team generator that is the match maker.

Have a team with lots of mechs with low slung hardpoints? Strongly suggest a blitz instead of the normal hill hump. Having a known disadvantage and playing a strategy that your team is weak at is idiotic.

Have a couple of LRM boats on your team? Play to the strengths of the LRMs instead of what usually occurs the team plays to the weaknesses of LRMs (not locking targets no UAVs playing hide and poke all match when instead an aggressive push would let the LRMs contribute rather than launch over an over on dropped locks.)

The problem is Puggies almost always do the same thing no matter what their team is composed of.

Team made up of mixed LRM and close range brawling? Hill hump and hide and poke.

Team made up of snipers and fast combat lights? Hill hump and hide and poke.

Team made up of whatever.... hide and poke!

Enemy team is idealy set up for ranged hide and poke then you ALSO hide and poke even if it's the worst option to choose why? because puggies!

On X map well better rush to Y grid coordinate because that is where we ALWAYS go. Wouldn't want to be unpredictable of innovative.

Have a choice between assault and skirmish? VOTE SKIRMISH!
Have a choice between conquest and skirmish? VOTE SKIRMISH!
Have a conquest and assault? vote conquest but play SKIRMISH!

What map? is HPG manafold a choice if yes vote HPG is Frozen city available if yes vote for frozen neither is available? vote for smallest coldest map! usually canyon!

It doesn't matter if the matchmaker does take many of the variables out of our hands and mashes them together with some random hope that some sort of programming sorcery will balance the game if puggies go one step further and remove more variables by playing the exact same way nearly every time.

And here is the real kicker...it's not that being a puggies makes you stupid many of the players I have on my team are excellent players however something happens when we pug that "forces" us to behave like pre programed bots.

These same players in the pug queue are in units and play according to plans and call drops. The pug queue is oddly devoid of cooperation even though nearly all of the matches have players who do know how to coordinate because they are in units.

What I find is the single best way to "make it stop" is to take charge and call a drop.

#50 Novakaine

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Posted 17 April 2016 - 05:06 AM

Well it was the one time I did not admittedly.

#51 Astrocanis

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Posted 17 April 2016 - 07:30 AM

View PostMischiefSC, on 16 April 2016 - 08:31 PM, said:

There is no better cover than a wall of lead and lasers. Against anything. Even LRMs as a dead spotter can't hold a lock and a boat running for his life isn't lurming anyone.

The team that plays aggressively wins 90% of the time. The problem is that most people remember that 10% and don't like taking the risk of being shot at in return so play the cowards approach of hide/run, get rolled 90% of the time and blame the matchmaker or whatever for the inevitable failure that comes from playing the gazelle instead of the lion.

Be the ******* lion, not the gazelle. Last one to die is a badge of shame, not a goal.


Biggest issue is the same as the "I'll jump in the very cold water as soon as you do" mentality. Nobody wants to be the first - and to make it worse, they wait to see what happens (as if it could even be in question). Then, when you are destroyed, "Push" means "hide as long as you can while trading long range shots until the oxide cores you from behind".

An organized group "might" be able to pull off the push. Pugs will occasionally (as in winning the lotto "occasionally") surprise you, but, mostly, they will try to hide the red team to death. What's funny is when BOTH teams try to hide each other into oblivion. I presume they are watching golf or reading a magazine while doing so.





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