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Would You Like To Be Able To Mount Two Machine Guns On 1 Balistic Hardpoint?

Balance BattleMechs Weapons

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#1 Mahpsy

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Posted 16 April 2016 - 10:29 AM

So with the chatter about machine guns lets see what you guys think.

http://www.poll-make...690xeaBB43c2-27

#2 FupDup

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Posted 16 April 2016 - 10:30 AM

Why not 3 or 4? That would be a nice way to add MG Arrays in a way that makes them actually useful and stuff.

If the 6 MG Spider is devastating, just imagine the crazyness of a 16 MG Spider...

#3 Monkey Lover

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Posted 16 April 2016 - 10:38 AM

2 would make them a little more powerful than a SPL. Seeing you have to use ammo this sounds about right.

#4 Mcgral18

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Posted 16 April 2016 - 10:52 AM

It still costs the tonnage to mount them...which not all mechs can afford.

Best make them useful in their current form before expanding to anything else.

#5 cazidin

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Posted 16 April 2016 - 11:25 AM

View PostMcgral18, on 16 April 2016 - 10:52 AM, said:

It still costs the tonnage to mount them...which not all mechs can afford.

Best make them useful in their current form before expanding to anything else.


And yet, an unnecessary, convoluted and probably difficult to code solution is exactly what we need! Posted Image

#6 Metus regem

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Posted 16 April 2016 - 11:29 AM

View Postcazidin, on 16 April 2016 - 11:25 AM, said:


And yet, an unnecessary, convoluted and probably difficult to code solution is exactly what we need! Posted Image


So exactly what PGI would do?

#7 Snowbluff

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Posted 16 April 2016 - 11:38 AM

What about Machine Gun Arrays? Can we make a x2 machine gun array for 2 slots? Or have those not been invented yet?

Or code the MGs like the engine heat sink slots. There's a little grey box next to your MG in the mech lab. You can slot another MG there. Don't even model the extra gun. Just make it overlap bullets from the barrel. Posted Image

Edited by Snowbluff, 16 April 2016 - 11:39 AM.


#8 Felicitatem Parco

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Posted 16 April 2016 - 11:43 AM

Machineguns are 0.5 ton heatless weapons. They should not be buffed to be as useful as a small laser, however allowing g them to be mounted in banks would justify their consumption of a hardpoint.

#9 XxXAbsolutZeroXxX

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Posted 16 April 2016 - 11:46 AM

Good idea Ragingdemon.

Wouldn't mind 2 flamers being mountable on one energy hardpoint either.

#10 Narcissistic Martyr

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Posted 16 April 2016 - 01:54 PM

View PostMetus regem, on 16 April 2016 - 11:29 AM, said:

So exactly what PGI would do?


No they'd get halfway through it, fire the only person who knows what the code does and say frack it.

#11 Alistair Winter

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Posted 16 April 2016 - 02:48 PM

12 MG BJ-Arrow and Shadowcat might be a bit much, to be honest. Other than that, I don't think it would be a problem.

#12 Gamuray

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Posted 16 April 2016 - 03:05 PM

View PostAlistair Winter, on 16 April 2016 - 02:48 PM, said:

12 MG BJ-Arrow and Shadowcat might be a bit much, to be honest. Other than that, I don't think it would be a problem.


Well, you could always reduce ballistic hardpoint count in that situation, since they really can't use even 4 of any ballistic weapon other than mg's. Drop Ballistic hardpoint to 4 and allow doubling of mg's? Fairly reasonable. Heavier mechs that can actually mount 4+ ballistic weapons other than mg's would reasonably have more mg's anyways, so they aren't much of an issue.

#13 Triordinant

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Posted 16 April 2016 - 03:35 PM

2 LPL, 12 MG Jager DD going 80+ kph? Posted Image

#14 Afuldan McKronik

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Posted 16 April 2016 - 03:37 PM

Take the clan mech with the most ballistic slots.
Put CMGx2 in each sĺot.
???
Profit and drink salty tears

#15 Sjorpha

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Posted 16 April 2016 - 03:43 PM

Ghost hardpoints!!





How about scrap that silly idea and make machine guns a good weapon instead?

#16 Davers

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Posted 16 April 2016 - 03:51 PM

View PostProsperity Park, on 16 April 2016 - 11:43 AM, said:

Machineguns are 0.5 ton heatless weapons. They should not be buffed to be as useful as a small laser, however allowing g them to be mounted in banks would justify their consumption of a hardpoint.


They take at least 1 ton, unless you have a use for them without ammo.

#17 LordNothing

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Posted 16 April 2016 - 04:46 PM

this is one of many solutions to a problem most everyone acknowledges. i have seen other solutions that i would prefer more than this one (most of the ones involving new weapons really, while keeping mgs to its niche roll). mech mortar probibly makes the most sense, its available in the time line, available to both clan and is, and there are 2 varients (1 and 2) which sit between the mg and ac2 gap. just kind of make it the traditional quake style rocket launcher with hud gage to help land it on your target (like the long tom reticle from MWLL).

Edited by LordNothing, 16 April 2016 - 04:47 PM.


#18 Mahpsy

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Posted 16 April 2016 - 05:16 PM

View PostSjorpha, on 16 April 2016 - 03:43 PM, said:

Ghost hardpoints!!





How about scrap that silly idea and make machine guns a good weapon instead?

Well in the end it's just machine guns. They will never be a primary weapon so the abuse of it is null especially in higher tiers. That and full machine guns builds will always be gimmiky so what's the harm?

#19 Khobai

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Posted 16 April 2016 - 05:27 PM

The obvious solution is just to add machine gun arrays

A machine gun array would consist of 3 machine guns but only use 1 ballistic hardpoint.

The downside would be it would take up +1 crit slot and +1 ton for the gun armature

Examples:
IS MG array would be 4 crits and 2.5 tons
C MG array would be 4 crits and 1.75 tons

Quote

Machineguns are 0.5 ton heatless weapons. They should not be buffed to be as useful as a small laser


Why not? MGs consume ammo. small lasers dont.

PGI can always reduce the MG ammo per ton to bring it into parity if needed.

Edited by Khobai, 16 April 2016 - 05:32 PM.


#20 Davers

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Posted 16 April 2016 - 06:24 PM

View PostRagingdemon, on 16 April 2016 - 05:16 PM, said:

Well in the end it's just machine guns. They will never be a primary weapon so the abuse of it is null especially in higher tiers. That and full machine guns builds will always be gimmiky so what's the harm?


While they are not great weapons, just think if they got the 3x RoF the rest of MWO's weapons got.

Edited by Davers, 16 April 2016 - 06:25 PM.






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