Having read this thread, I just want to vomit (laser or otherwise).
While the title is true, the reasoning is so flawed and it needs to be addressed point by point...
I'll sum up my opinion with this... our balance overlord has no clue and that's generally why most Lights are not really taken.
MadCat02, on 17 April 2016 - 10:33 AM, said:
There really is not that many different light mechs being played at Tier 1 which makes this game dull and boring . You have huge amount of mechs that are made obsolete by Artic and IIC Jenner and you can't blame people for playing mechs that are clearly superior .
Firestarter is still a thing.. though only anyone really cares about the Firestarter-S. The rest is forgettable for the most part.
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People often play different lights to have fun but they know that few other Light do like everything else better . Clan Lights also have few things going for them that are simply not counter weighted on Inner Sphere side .
Biggest Factors :
Huge performance Difference between Small Laser and Clan Small laser
Clan ER Small laser for me is bread a butter of supplementary DPS (It is extremely important weapon for lights with large amount of energy hardpoints ). It is so DPS efficient that I actually run it on Mediums and Heavies as free damage if I have spare Energy slots and it works ridiculously well .Where Inner Sphere Small Laser Deals 2 Less Damage has ***** optimal range making it a complete garbage that I would never use .
Its like Complete Opposite . Useful for what it is and not usable at all .
Dealing 3 Damage and having 135 meter Optimal is unacceptable in this game as far as common sense goes .
Small Laser 3 Damage , 135 Meter Optimal 4 Damage , 160 Meter optimal . That 1 less heat on Inner sphere Small laser does not make one bit of a difference PGI . Currently this weapon is unusable .
The only time the IS SL is relevant is with the Firestarter-A, but even then it runs 8 SPL.
Let's be clear, the IS SL is bad for the most part, and while the CERSML is better, anyone with a brain will tell you that the primary build for Clan Lights involving a small laser is the CSPL. I don't even subscribe to the lame ACH Champion build mostly due to stare time (duration is slightly longer than the IS Med Laser).
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Inner Sphere Lights are too slow without risky Inner Sphere XL engine
Its very uncommon for light mech to loose both shoulders before death but you can easily die from loosing 1 shoulder especially if someone manages to tag you on the back where you have almost no armor .
Inner Sphere Light mechs are pretty much forced to run XL engines because otherwise they cannot move fast enough to dodge most of laser beam's damage. Even then they have to sacrifice some firepower to go same speed as Clan mechs .
Perphas to avoid effecting other weight classes you could buff some of the Inner Sphere Light with 3 shoulder armor . Not sure how you calculate 3 ( because I mean like 3 in front and 3 in a back )
I personally think that Inner XL Engine needs to be drastically redesigned . Maybe it should reduce your speed by 50% and deal damage to nearby components when it explodes . You will still be basically dead but not completely out of the fight .
What?
Eventually there will be more Clan Battlemechs coming along, but you completely ignore their existence. While the ACH and other Clan Lights are chained to their engines (due to being Omnimechs), that's not really gamebreaking with the current state of Clan XL.
I'm not going to subscribe to Gyrok's "Clan XL is bad" BS, but let's be clear.. if you're losing your side torsos instead of your leg.. there's something wrong with your opponents. Outside of a Jenner's soft and squishy CT (minus the Oxide's super buffed quirks), if you're not aiming at the legs, you're honestly doing it wrong (exceptions would be the slow Clan Lights). Too many players as it is screw this very simple issue up. I don't know what excuse you can have there really.
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2-3 Clan Mediums can Act as decent mid range poke with 440+ buffed range
I know some people love to debate that Clan Mediums are too hot . ( yes they are ) . However you have to understand that this game is not all about DPS ( alpha striking and range poking is a big factor ) Light mechs have limited amount of space so if you went 2 ERL you would have low heat efficiency .
Now 2-3 Clan Mediums even with their high heat make a very good 3 Ton worth of 21 damage at mid range . Inner Sphere Mediums Lasers in best case scenario are short of 440+ optimal buffed Clan Mediums
I would like to see Inner sphere mediums receive more range and maybe increase heat by 1 .
Right now they basically like better Small lasers. Only few mechs with 10% range bonus can use them properly for mid range .
I don't even know how this is relevant to your argument.
CERMEDs are wonderful for what they do, but when you're forced into a brawl, they become a little less palatable. I know people will run CERMEDs to torture mechs at range, but once you get within brawl range, it's not ideal for what they are doing. If you really needed range while in a Light, CMPL is a better solution. Tonnage will be problematic though, but that's the tradeoff.
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Laser Range Bonuses should have been selective . Not overall nerf .
Panther Is a very underwhelming light to play . He has up to 3 lasers in one arm ( ouch ) and they are in low location ( ouch again )
He was a terrible mech with 20% range bonus . Gets nerfed because of heavier mechs using ERL .
I liked that some crapy mechs had huge bonuses . Now why would anyone play them?
Panther suffers a lot of problems... most notably that one of the variants have no energy gen bonuses/quirks (and I don't mean the awful 10P). If a Light doesn't have the speed, it would need to dominate at range. I still don't take the 2 ERPPC Panther seriously, and for the most part, there's already a better option. For Panthers to be relevant, it literally needs better quirks.
I would actually advocate for the Jenners (including the IICs, minus the Oxide) to get actual structure quirks. For whatever our balance overlord is thinking, IS Jenners that are not named an Oxide have not been a consideration since quirks were introduced. I don't know how incompetent one must be over a year+ of quirking to not realize how the IS Jenner has been superseded by the Firestarters... but that's besides the point (I mean, the Mist Lynx has been trying to wave its stub of an arm for years).
There's still virtually little reason to take a Commando over a Locust (well, the 1E anyways with a few other Lolcusts).
As much it sounds easy to just blame one thing over another... one thing is clear...
Our balance overlord needs a clue.