Lily from animove, on 20 April 2016 - 08:28 AM, said:
Nah its a bad thing here, because lets be honest, in case of scouting the killing of the enemy should not end the round. It's a bad simulation of what the mode tries to be. It's a badly molded mechnaic.
I eman your idea is just nonsense in that case everoyne could just instasuicide because magically no one can claim intel anymore - which is just a bad simulation of the abstracted model it tries to be.
That's called non-participation and is reportable incase you were wondering so that's not a valid strategy. Legging the last mech or stripping the last mech is a valid strategy to gain more intel but it's broken if it does not have a counter to it. If a mech can suicide at that point than they should as it's denying the enemy more intel which is THEIR whole goal.
Lily from animove, on 20 April 2016 - 08:28 AM, said:
thats such nonsense and makes no sense, whats happenign when you enemie is dead? you can do whatever you want. In fact killing all the opponents should just keep the timer running (could disconnect the defenders from the game to end theirs earlier) and the scouts can pillage whatever they want within the remaining time. Because thats the correct simulation of what the gamemode tries to be.
You and the guy I am replying to seem to forget this is a video game. The mechanic you are suggesting is completely stupid, all the attackers would have to do is equip the best brawlers they have and kill the defenders than cap everything. That's the kind of strategy you want to promote for scouting? Another skirmish gamemode.
The point of the defenders is to prevent the attackers from gaining intel, by doing that mechanic you are defeating them of that purpose. There is no strategy to that or purpose for that, all it does it turn the gamemode into a easy cheese victory determined by a short brawl.
Edited by DarklightCA, 20 April 2016 - 08:52 AM.