Johnny Z, on 19 April 2016 - 04:55 AM, said:
I am still having a hard time taking this complaint seriously.
All the regular queue maps are being added. That's quite a play ground for faction warfare. New modes and player numbers added. One of the modes is even dynamic with alternate objective locations if I understand right.
The long tom artillery is maybe the best part for me. I am looking forward to being in both the 4 v 4 and 12 v 12.
The 4 v 4 scouting missions effecting the 12 v 12 battles real time? That's still in? If so that's awesome.
4v4 Doesn't help you take planets, all it does is inject random crap into a 12 v 12 game. Random crap that isn't strong enough to decide the game. Since it isn't strong enough to make a difference theres no reason to do 4v4.
However by putting in 4v4 you lower them amount of people playing where you actually need them to be, which is 12 v 12 the part that actually takes and defends planets.
But solos dont care about taking planets, they get no incentive to do it, theres no reward for taking planets for them. The only people incentivized to take planets are units.
But units cant find matches anymore, because as stated it would take ~500 players playing equally across all factions to fill all the possible attack/defend queues. You think you can garauntee 500 players acrosss the entire day? Sorry, its not going to happen because the current game mode is the same game mode people have been playing for the last 2 years and people are very, very bored of its lopsided unbalanced and bland gameplay.
I've played CW a lot over the last 8 or 9 months, thousands of matches minimally. Nothing has been added in the patch that changes the core aspects of this game mode. Read the patch notes carefully and think critically about it, and you'll be far less excited about it than you are.