Jump to content

Welcome To Phase 3


139 replies to this topic

#21 LORD ORION

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,070 posts

Posted 19 April 2016 - 04:40 AM

View PostJohnny Z, on 19 April 2016 - 04:26 AM, said:

I have some idea what your talking about I think. But I will let you spit it out. None of what your aluding to is a bad thing.


I've been moderated for less that what TexAce is doing, so if I come across grumpy I am.
Fanboy is trying to tell players who primarily play CW since the beginning what phase 3 is.

So, did you play in a large unit to get CW games pretty much anytime of day when you could play, and also changed between clans and IS regularly to keep things interesting?

Like was said... phase 3 is nothing new for CW players, except heavy restrictions and penalties for already finding a way to play CW previously. Thanks.

#22 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 19 April 2016 - 04:42 AM

View PostLORD ORION, on 19 April 2016 - 04:40 AM, said:



I've been moderated for less that what TexAce is doing, so if I come across grumpy I am.
Fanboy is trying to tell players who primarily play CW since the beginning what phase 3 is.

So, did you play in a large unit to get CW games pretty much anytime of day when you could play, and also changed between clans and IS regularly to keep things interesting?

Like was said... phase 3 is nothing new for CW players, except heavy restrictions and penalties for already finding a way to play CW previously. Thanks.


That remains to be seen.

Obviously more updates on the way to.

#23 Sader325

    Member

  • PipPipPipPipPipPipPipPip
  • 1,181 posts

Posted 19 April 2016 - 04:51 AM

View PostJohnny Z, on 19 April 2016 - 04:42 AM, said:

That remains to be seen.

Obviously more updates on the way to.


"More updates on the way to."

It took them over a year to add restrictions and menus, wheres the actual content? 4v4 Game mode adds nothing to the game mode except random uncontrollable elements.

View PostKinLuu, on 19 April 2016 - 04:26 AM, said:

The primary complaints about CW have always been the unimaginative and bland gamemode and the unbalanced and one-dimensional maps.

Both of which remain unchanged.


And here we have on of the biggest major complaints. Something that has been brought up repeatedly in our own discussions.

But hey, menus are cool right?

#24 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 19 April 2016 - 04:55 AM

View PostSader325, on 19 April 2016 - 04:51 AM, said:



"More updates on the way to."

It took them over a year to add restrictions and menus, wheres the actual content? 4v4 Game mode adds nothing to the game mode except random uncontrollable elements.



And here we have on of the biggest major complaints. Something that has been brought up repeatedly in our own discussions.

But hey, menus are cool right?


I am still having a hard time taking this complaint seriously.

All the regular queue maps are being added. That's quite a play ground for faction warfare. New modes and player numbers added. One of the modes is even dynamic with alternate objective locations if I understand right.

The long tom artillery is maybe the best part for me. I am looking forward to being in both the 4 v 4 and 12 v 12.

The 4 v 4 scouting missions effecting the 12 v 12 battles real time? That's still in? If so that's awesome.

Edited by Johnny Z, 19 April 2016 - 04:58 AM.


#25 KinLuu

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,917 posts

Posted 19 April 2016 - 05:02 AM

The 4vs4 gamemode currently features none of the main differences that set apart CW from the normal queue.

Multiple drops per game.

Progress during the game.

It just looks like a dumbed down version of conquest for me.

#26 Felbombling

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,980 posts
  • LocationVancouver, BC

Posted 19 April 2016 - 05:04 AM

View PostSader325, on 19 April 2016 - 03:58 AM, said:

Considering our first podcast lasted 3 hours, that means we've had nearly 15 hours of discussion about nothing but what people want to see form CW from people who represent somewhere in the order of 800-900 players.

Ok.


I'm sure the content of those meetings is fantastic, but I don't think I want to sit through 15 hours of Faction Warfare discussion. For the sake of this thread, could you generalize what the hard-core Faction Warfare player-base really wanted out of this update? I know the map layouts are not very well done, nor the game mechanics... but what are we missing here?

#27 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 19 April 2016 - 05:05 AM

View PostKinLuu, on 19 April 2016 - 04:26 AM, said:

The primary complaints about CW have always been the unimaginative and bland gamemode and the unbalanced and one-dimensional maps.

Both of which remain unchanged.

Too much truth in this post. Can't handle it.

#28 Sader325

    Member

  • PipPipPipPipPipPipPipPip
  • 1,181 posts

Posted 19 April 2016 - 05:07 AM

View PostJohnny Z, on 19 April 2016 - 04:55 AM, said:

I am still having a hard time taking this complaint seriously.

All the regular queue maps are being added. That's quite a play ground for faction warfare. New modes and player numbers added. One of the modes is even dynamic with alternate objective locations if I understand right.

The long tom artillery is maybe the best part for me. I am looking forward to being in both the 4 v 4 and 12 v 12.

The 4 v 4 scouting missions effecting the 12 v 12 battles real time? That's still in? If so that's awesome.


4v4 Doesn't help you take planets, all it does is inject random crap into a 12 v 12 game. Random crap that isn't strong enough to decide the game. Since it isn't strong enough to make a difference theres no reason to do 4v4.

However by putting in 4v4 you lower them amount of people playing where you actually need them to be, which is 12 v 12 the part that actually takes and defends planets.

But solos dont care about taking planets, they get no incentive to do it, theres no reward for taking planets for them. The only people incentivized to take planets are units.

But units cant find matches anymore, because as stated it would take ~500 players playing equally across all factions to fill all the possible attack/defend queues. You think you can garauntee 500 players acrosss the entire day? Sorry, its not going to happen because the current game mode is the same game mode people have been playing for the last 2 years and people are very, very bored of its lopsided unbalanced and bland gameplay.

I've played CW a lot over the last 8 or 9 months, thousands of matches minimally. Nothing has been added in the patch that changes the core aspects of this game mode. Read the patch notes carefully and think critically about it, and you'll be far less excited about it than you are.

#29 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 19 April 2016 - 05:10 AM

View PostSader325, on 19 April 2016 - 05:07 AM, said:

But units cant find matches anymore, because as stated it would take ~500 players playing equally across all factions to fill all the possible attack/defend queues. You think you can garauntee 500 players acrosss the entire day? Sorry, its not going to happen because the current game mode is the same game mode people have been playing for the last 2 years and people are very, very bored of its lopsided unbalanced and bland gameplay.

so many?
aren't the number of fronts are reduced by the voting?
When Steiner vote to attack Marik they shouldn't have attack windows on all other fronts. Or did i read this part wrong?

#30 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,856 posts

Posted 19 April 2016 - 05:11 AM

I'm just glad that CW will finally become a group only game mode which will lead to everyone having better experience. Solo CW queue will be dead in a week, there's not enough sociopaths to support it.

Edited by kapusta11, 19 April 2016 - 05:14 AM.


#31 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 19 April 2016 - 05:15 AM

View Postkapusta11, on 19 April 2016 - 05:11 AM, said:

I'm just glad that CW will finally become a group only game mode which will lead to everyone having better experience. Solo CW queue will be dead in a week, there's not enough sociopaths to support it.

The Unit Queue don't have to be group only and the Non Unit Queue don't have to be Solo at all - lets see how things play out

#32 Sader325

    Member

  • PipPipPipPipPipPipPipPip
  • 1,181 posts

Posted 19 April 2016 - 05:19 AM

View PostKarl Streiger, on 19 April 2016 - 05:10 AM, said:

so many?
aren't the number of fronts are reduced by the voting?
When Steiner vote to attack Marik they shouldn't have attack windows on all other fronts. Or did i read this part wrong?


10 Factions.

Clan Wolf needs to field:

12 Solo Attackers - 12 Defenders

12 Unit attackers - 12 Defenders

4 Solo Attackers - 4 Defenders

4 Unit Attackers. - 4 Defenders

In order to fill all attack possibilities, while also providing enough defenders for other attackers to fight, this is assuming they are each faction is fighting on only one front.

That's 64 people, multiply that by 10 factions.

Feel free to point out if I'm doing something wrong here, because that means I was wrong and we'll actually need 640 people to ensure just one match for everyone.

Edited by Sader325, 19 April 2016 - 05:21 AM.


#33 sycocys

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 7,700 posts

Posted 19 April 2016 - 05:20 AM

Pretty much a waste of time to develop the meta game portion of the mode before you develop the playable portion.

#34 BARBAR0SSA

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,136 posts
  • LocationCalgary, AB

Posted 19 April 2016 - 05:23 AM

Solo queue and group queue is my major beef, I loved filling in for units now I'm stuck solo only... Also Persistent planets with bases and supply drops etc is what I wanted so -MS- really screwed up for whoever posted that Youtube spam. Still no information gathering in a large battle giving a tactical advantage if executed .

Changes are good but they need to keep adding to it

#35 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 19 April 2016 - 05:25 AM

View PostSader325, on 19 April 2016 - 05:19 AM, said:

That's 64 people, multiply that by 10 factions.

Feel free to point out if I'm doing something wrong here, because that means I was wrong and we'll actually need 640 people to ensure just one match for everyone.

seems legit.

but maybe just maybe the 4 Scouting Solos are not needed and the 12 SOLOs well they drop anywhere.

so its 12 vs 12 Unit + 4 vs 4 Unit * 10 Faction + 12 vs 12 Solos - so 344 if we are lucky

still don't understand why they keep the 5 houses and 4 clans instead of merging everything together towards clan vs is

#36 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,856 posts

Posted 19 April 2016 - 05:28 AM

View PostKarl Streiger, on 19 April 2016 - 05:15 AM, said:

The Unit Queue don't have to be group only and the Non Unit Queue don't have to be Solo at all - lets see how things play out


I hope that knowing that you'll face even a couple of smaller groups on the opposing side will be a good enough incentive to play CW. People (well, at least I) don't want to play CW because after 10-15 minutes of waiting you'll likely end up with a boring game of stomping pugs.

Edited by kapusta11, 19 April 2016 - 05:28 AM.


#37 HighTest

    Member

  • PipPipPipPipPipPip
  • 340 posts
  • LocationKitchener, ON

Posted 19 April 2016 - 05:34 AM

As a veteran of the game for more than 3 years, and as someone who has traditionally supported PGI over the years, I feel I have to point out that:

PGI has a bad habit of fixing what isn't broken. And not fixing what is.

My fear is that this new patch might just kill CW/FW. There's no reward (or benefit to be) a freelancer instead of playing in the QP queue. Mercenaries have crummy rewards and the 7-day contract rule is oddly pointless. Loyalists will only be made up of hardcore BT/MW fans that revel in the lore. The true 'video gamers' in MWO, and people that have spent significant real-world money on both IS AND Clan mechs probably won't really like any of these, and may go to find their challenge and stem their boredom elsewhere.

And the new invitation ticket idea is ridiculous. Instead of encouraging new gamers to find a new unit to take them under their wing and to encourage them to enjoy and stick with the game, let's instead just punish big units and let poor n00bs fend for themselves against experienced players.

I love you, PGI, for bringing back and maintaining my favorite game franchise ever. But WTF? Do you guys ever think this stuff through? Take my suggestion -- keep an eye on your game metrics very closely over the next little while... Maybe I'll be wrong. Or maybe you'll need to put in some quick fixes to stem the bleeding of players, stat...

#38 Ex Atlas Overlord

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,018 posts

Posted 19 April 2016 - 05:34 AM

View PostProf RJ Gumby, on 19 April 2016 - 03:46 AM, said:

People wanted 4x4 mode and they've finally got it


Sweet, I've always wanted to play Assault lance vs Assault lance.....or 1/1/1/1 vs 1/1/1/1.

Oh wait.....

#39 Ex Atlas Overlord

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • 1,018 posts

Posted 19 April 2016 - 05:44 AM

View PostHighTest, on 19 April 2016 - 05:34 AM, said:

Instead of encouraging new gamers to find a new unit to take them under their wing and to encourage them to enjoy and stick with the game, let's instead just punish big units and let poor n00bs fend for themselves against experienced players.


Blame units for ruining the new player experience by pug stomping and being elitist.

They brought this on themselves

Edited by Ex Atlas Overlord, 19 April 2016 - 05:44 AM.


#40 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,856 posts

Posted 19 April 2016 - 05:45 AM

View PostEx Atlas Overlord, on 19 April 2016 - 05:44 AM, said:


Blame units for ruining the new player experience by pug stomping and being elitist.

They brought this on themselves


Did they have a choice not to play against pugs?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users