

So With 4V4, Pirate's Bane Might Have A Place In Fw?
#1
Posted 19 April 2016 - 07:28 AM
It gives the whole Locust family a role in FW, but what can counter it? I only bring up Pirate's Bane because it has ECM, so it will be harder to detect plus it can go so fast, it will be zipping over Data Points extremely fast, and a miracle to be detected at range.
#2
Posted 19 April 2016 - 07:30 AM
#3
Posted 19 April 2016 - 07:33 AM
#4
Posted 19 April 2016 - 07:34 AM
Afuldan McKronik, on 19 April 2016 - 07:28 AM, said:
It gives the whole Locust family a role in FW, but what can counter it? I only bring up Pirate's Bane because it has ECM, so it will be harder to detect plus it can go so fast, it will be zipping over Data Points extremely fast, and a miracle to be detected at range.
As someone whom uses a PIRATES' BANE in FW, this is the last thing I want to bump into while piloting my Locust: ACH-PRIME
Yes I can out run that Cheetah, but it'll be on my six long enough to cause a lot of damage to my back side, if not out right kill me.
Edit:
But for the new mode, until my Phoenix Hawk comes out, I'm likely to be dropping in either:
YEN-LO-WANG
or
CRB-27SL
Edited by Metus regem, 19 April 2016 - 07:40 AM.
#5
Posted 19 April 2016 - 07:35 AM
#6
Posted 19 April 2016 - 07:35 AM
The Magic Jesus Box does not stop locks between 200M and 90M anymore (previously a 20M gap), and BAP stops it at 360M. TAG can get (and cancel the double lock time) at the ~400M max range.
LOLcust will still be largely a waste of tonnage, as you forgo a 55 tonner in its place. A BJ would be acceptable, as well as some Lights...but not the LOLcust (far from the weakest light, it can't fight very well against Clam Meds)
#7
Posted 19 April 2016 - 07:36 AM
#8
Posted 19 April 2016 - 07:39 AM
TexAce, on 19 April 2016 - 07:30 AM, said:
There are tens of us! Tens of us!
I was ruminating over what mechs would be good for this scouting mode. Immediate thoughts are of streakcrows, hunchie IICs with big hits and then things like the Oxide and the Jenner IIC.
Fast mechs with ECM might have their place depending on the pacing of the match, but I wonder how much some of the slower heavy mediums will count? Do you try to chase the squirrels or do you defend some key points and try to blast them with heavier mediums?
I also wonder if we get LP for the scouting mode, I don't think I saw a reward breakdown anywhere.
#9
Posted 19 April 2016 - 07:41 AM
I was just thinking a good player with a light that fast and ECM might never get caught by other players if they are smart.
#10
Posted 19 April 2016 - 07:42 AM
Mcgral18, on 19 April 2016 - 07:35 AM, said:
Not all of us will be fighting clans maybe not even anytime soon depending on how the loyalist voting goes....
I am wondering about the commando though since it does have the fastest speed in the game, though it has the same low armor problem that the locust has.
It will have to be seen if speed beats weight in this new game mode or the other way round.
#11
Posted 19 April 2016 - 08:25 AM
Afuldan McKronik, on 19 April 2016 - 07:41 AM, said:
I was just thinking a good player with a light that fast and ECM might never get caught by other players if they are smart.
Depending on the map, you may very well have no choice but to be in the open, and when you are in the open, you are boned, and boned hard by a skillcrow.
#12
Posted 19 April 2016 - 08:27 AM
Barantor, on 19 April 2016 - 07:42 AM, said:
Not all of us will be fighting clans maybe not even anytime soon depending on how the loyalist voting goes....
I am wondering about the commando though since it does have the fastest speed in the game, though it has the same low armor problem that the locust has.
It will have to be seen if speed beats weight in this new game mode or the other way round.
It really is gonna come down to fighting vs points. If you have 3 heavier mediums and 1 light mech, the three can roll as one group while your light mech caps. They go for kills, the light goes for points.
Personally I think it could be a very viable strategy.
Also on the Commando front, had a lot of fun with mine last night. So awful for damage on the variant with 1 E and 2 M, but I dueled a Jager for an entire match pretty much 1v1 and almost got him.
#13
Posted 19 April 2016 - 08:31 AM
#14
Posted 19 April 2016 - 08:32 AM
Lorian Sunrider, on 19 April 2016 - 08:27 AM, said:
It really is gonna come down to fighting vs points. If you have 3 heavier mediums and 1 light mech, the three can roll as one group while your light mech caps. They go for kills, the light goes for points.
Personally I think it could be a very viable strategy.
Also on the Commando front, had a lot of fun with mine last night. So awful for damage on the variant with 1 E and 2 M, but I dueled a Jager for an entire match pretty much 1v1 and almost got him.
Could run 4 ECM mechs too and really make it hard on the other team to find you unless you meet at the points.
IS: Pirate's Bane, Commando, Spider, Raven, Cicada, Griffin might be good, though they aren't exactly heavy hitters.
#15
Posted 19 April 2016 - 08:33 AM
Barantor, on 19 April 2016 - 08:32 AM, said:
Could run 4 ECM mechs too and really make it hard on the other team to find you unless you meet at the points.
IS: Pirate's Bane, Commando, Spider, Raven, Cicada, Griffin might be good, though they aren't exactly heavy hitters.
Invisible until super close and fast other than the Griffin.
#16
Posted 19 April 2016 - 08:34 AM
Barantor, on 19 April 2016 - 08:32 AM, said:
Could run 4 ECM mechs too and really make it hard on the other team to find you unless you meet at the points.
IS: Pirate's Bane, Commando, Spider, Raven, Cicada, Griffin might be good, though they aren't exactly heavy hitters.
Very true.
I think its the fight at the dropship that will make it count.
Sadly, I think the Clans probably won't be dropping much outside of Cheetah's, Stormcrows and maybe the occasional Shadowcat.
#17
Posted 19 April 2016 - 09:08 AM
#18
Posted 19 April 2016 - 09:37 AM
Lorian Sunrider, on 19 April 2016 - 08:34 AM, said:
Very true.
I think its the fight at the dropship that will make it count.
Sadly, I think the Clans probably won't be dropping much outside of Cheetah's, Stormcrows and maybe the occasional Shadowcat.
I think an argument could possibly be made for the Ice Ferret, too. As fast as the ACH, meaning it might reach more datapoints than a Stormcrow, tankier than you would expect, and reasonable firepower. Smash and grab.
#19
Posted 19 April 2016 - 09:44 AM
#20
Posted 19 April 2016 - 09:46 AM
Steve Pryde, on 19 April 2016 - 09:44 AM, said:
Doesn't look like it. 55 ton maximum per pilot, which... is silly. They should have done a team tonnage limit. Otherwise there is very little reason to take something other than the best medium or best light you can choose.
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