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Clan Streak Boats - Scouting Missions - Really?


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#181 fbj

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Posted 12 May 2016 - 12:09 PM

View Postwindermere, on 12 May 2016 - 11:57 AM, said:

If you can catch them.


Shoot legs.

#182 Kin3ticX

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Posted 12 May 2016 - 12:28 PM

I want more streak launchers and streak 8, 10, 12, 14, 16, 18's and all that $#%^ for Inner Sphere too. Light mechs should have no place in this game whatsoever and skill cannons are the best part of this game.

Why should we have to aim in the year 3050? Timeline never makes sense anyways. Fusion power and walking giant metal machines but the "heavy machinegun" isn't invented yet.....sigh...

Edited by Kin3ticX, 12 May 2016 - 12:29 PM.


#183 Floodinator

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Posted 14 June 2016 - 03:10 PM

Every dam scout mission is 3-4 SSRm Crows, against non 30 SSRM Builds, even if you rech the extraction point 3 Crows run in and pretty much kill you in 3s with each getting a Alpha of 60, so 180 DMG you can not evade, limit it to 40-50 Tons! Crows are not meant for Scouting!

#184 Brethren

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Posted 15 June 2016 - 03:45 AM

View PostFloodinator, on 14 June 2016 - 03:10 PM, said:

limit it to 40-50 Tons!

40t would be a joke... Clan has no 40t mech, yet. Not until release of the Viper.
50t won't do you much good. Just wait for the 8xSSRM4 Huntsman.

From personal experience, SRM-ECM Griffins tend to hurt the most, especially Streak-Crows who cannot begin to compare DPS-wise. Streak6s still have a 6s cooldown.

#185 Lehmund

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Posted 15 June 2016 - 04:51 AM

View PostVendingMachine, on 19 April 2016 - 12:02 PM, said:

The problem I see though, is your suggestions for fighting back these Streak Crows is to pack 4x AC/20's or whatever - I feel like its just kind of going to turn into a 4v4 Skirmish...

Not that a bunch of lights wouldn't either but, I just feel like that a 40 Ton limit wouldn't cater to that so much... I guess Im not sure.


If the clan team is bringing 4 Streakcrows, that generally means they have built their deck for fighting lights/mediums. If IS does the same, then they would too.

Some posters are correct, AC20's are nuts against the crows, you just have to focus fire properly. Medium vs medium, the Crow will dish out more damage but it's spread. 1v1, with your AC 20, you need 3 shots in the CT and the Crow is gone. Less damage, but just as dead.

Also, I'd like to point out, that not all drops want to fight it out. It's all about the gathering of intel after all. I drop 50% of the time in a Mist Lynx on scouting missions... I'm not there to fight in that thing....

#186 Spider00x

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Posted 15 June 2016 - 06:01 AM

I think we're all a little tired of debating this issue. A large part of the clan success with JF has been from scouting and given that you can only take one planet per attack phases half the time scouting is north of 75% in the second hour of the attack phase. I play CW heavily and defend other planets other than just steiner and in the weeks I've been playing CW phase 3 I have yet to see a sensor sweep... YES clan players IS from time to time do indeed get those scouting advantages and it's usually from a highly organized comp team like MS spearheading it but it's rare... so most of the time fighting clan mechs with superior range advantage that have sensor advantages that tell them where to set up/ avoid firing lines. It's a foregone conclusion that clans just have the edge in scouting....


How are we even debating this just look at the map percentages. Bring all the griffen/ hunchback and all that BS you want it always comes down to the pugs. IS pugs just can't overcome streak crows PERIOD, streak crows are high damage low skill mechs to pilot everything used to couterms from IS require sync drop decks and coordinated fire. Dudes if just once I got any of these scouting advantages coming our way I wouldn't be QQing here but this debate at this point is just silly... hell streaks themselves are silly they massacre light mechs who need XL engines to function 1 to 1/2 alphas will drop and IS light mech period. I'll leave it at that because the facts speak for themselves.

Edited by Spider00x, 15 June 2016 - 06:07 AM.


#187 Lily from animove

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Posted 15 June 2016 - 07:59 AM

View PostSoggyGorilla, on 19 April 2016 - 11:32 AM, said:

how is a 55 ton storm crow with 5 x 6 SSRM a scouting mech?


do they put any thought in to the development of this game?


guess its time for me start trolling.


how is any clanmech below a stormcrows speed actually a "scouting" mech?

SCR isn't set its still "slow" and the easierst counter woudl be exides with a middle finger decal on it's back, because can't reahc it, can't shoot it.

And streaks, sryOP, with streaks you lost all credibility. Worst wepaon system after lrm's together with MG's.
In fact



if you fera Streakccrows then you have brough the wrong mech, you either outrun them with ecm or simply use a medium yourself and punch them to crap while they try to kill you with the spread short range missiles.

View PostBrethren, on 15 June 2016 - 03:45 AM, said:

40t would be a joke... Clan has no 40t mech, yet. Not until release of the Viper.
50t won't do you much good. Just wait for the 8xSSRM4 Huntsman.

From personal experience, SRM-ECM Griffins tend to hurt the most, especially Streak-Crows who cannot begin to compare DPS-wise. Streak6s still have a 6s cooldown.


One would prefer 6 srm's + 3 SL's

but the speed isn't good anyways, in fact the speed is poop and not good for scouting unless you play in river city

Edited by Lily from animove, 15 June 2016 - 08:05 AM.


#188 Katrina Steiner

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Posted 15 June 2016 - 08:47 AM

Id say 90% of the time I drop in a PUG group and say stick together the team still goes wandering off in seperate directions in search of data points. To have any chance to kill crows you need to stick together!

I can't wait until PGI releases the Charger

#189 Alienized

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Posted 15 June 2016 - 09:01 AM

theres no point denying it. the stormcrow itself is so unbalanced (mass SSRM'S, 12 small pulse lasers whatever else you can do with it, horrible hitboxes, too fast) that the implementation itself was a mistake. no other clan med will ever pass it.
hardpoint inflation done the rest.

#190 Lily from animove

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Posted 15 June 2016 - 11:23 AM

View PostAlienized, on 15 June 2016 - 09:01 AM, said:

theres no point denying it. the stormcrow itself is so unbalanced (mass SSRM'S, 12 small pulse lasers whatever else you can do with it, horrible hitboxes, too fast) that the implementation itself was a mistake. no other clan med will ever pass it.
hardpoint inflation done the rest.


yes the SCR has an extremely bad balance towards other mechs and I think takign off negative quirks was a bad idea at all, some mechs needed this for balance. Instead we have soem emchs on steroids now which doesn't really helps as well sicne this just makes them run off balancewise form mechs which were okish by balance.

#191 Alienized

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Posted 15 June 2016 - 11:27 AM

View PostLily from animove, on 15 June 2016 - 11:23 AM, said:


yes the SCR has an extremely bad balance towards other mechs and I think takign off negative quirks was a bad idea at all, some mechs needed this for balance. Instead we have soem emchs on steroids now which doesn't really helps as well sicne this just makes them run off balancewise form mechs which were okish by balance.


i bet, if it wouldnt be for the SCR the Nova would be used ALOT since its not as bad as people claim it.
most people just follow the bad thoughts of *it carries 12 med lasers so it has to be able to alpha them!*
and render the mech useless.

#192 Lily from animove

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Posted 15 June 2016 - 11:31 AM

View PostAlienized, on 15 June 2016 - 11:27 AM, said:


i bet, if it wouldnt be for the SCR the Nova would be used ALOT since its not as bad as people claim it.
most people just follow the bad thoughts of *it carries 12 med lasers so it has to be able to alpha them!*
and render the mech useless.


Well the NVA's problem si the geometry and size, evey skilled pilot can wipe it very quickly, its one of the only mechs which allows the CT to be shot from ALL angles. Wonder how the rescale turns out and does something.

#193 Alienized

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Posted 15 June 2016 - 11:36 AM

View PostLily from animove, on 15 June 2016 - 11:31 AM, said:


Well the NVA's problem si the geometry and size, evey skilled pilot can wipe it very quickly, its one of the only mechs which allows the CT to be shot from ALL angles. Wonder how the rescale turns out and does something.


its not only that. people dont play it or even try to use it wisely with its jump capability because why would they?

the SCR is far better in everything but jumping.

im sure alot of people who never played the nova would have fun with it. but they are scared of it and rather pick the SCR. because its there.

#194 Lily from animove

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Posted 15 June 2016 - 12:11 PM

View PostAlienized, on 15 June 2016 - 11:36 AM, said:


its not only that. people dont play it or even try to use it wisely with its jump capability because why would they?

the SCR is far better in everything but jumping.

im sure alot of people who never played the nova would have fun with it. but they are scared of it and rather pick the SCR. because its there.


jumping only helps on maps with vertical possiblities, river city and mining is great for this also HPG. but many maps don'T support jumping much. I jsut fear that the so called "power supply" mehchanics will ruin the NVA even further because when you can't proerly volleyfire anymore than the only advantge the NVA has over the SCR is gone: boating lasers. because the SCR's FF + ES make a full laserboating on the SCR actualyl hotter than in the NVA.

But in the end the SCR is one of the most ugly mechs ever, while the NVA is looking awesome.

#195 Alienized

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Posted 15 June 2016 - 12:15 PM

View PostLily from animove, on 15 June 2016 - 12:11 PM, said:


jumping only helps on maps with vertical possiblities, river city and mining is great for this also HPG. but many maps don'T support jumping much. I jsut fear that the so called "power supply" mehchanics will ruin the NVA even further because when you can't proerly volleyfire anymore than the only advantge the NVA has over the SCR is gone: boating lasers. because the SCR's FF + ES make a full laserboating on the SCR actualyl hotter than in the NVA.

But in the end the SCR is one of the most ugly mechs ever, while the NVA is looking awesome.


true this but i wont say something against that mechanic until i tried it.

scr looks fugly and that makes the hitboxes so fked up >_>

#196 Lily from animove

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Posted 15 June 2016 - 12:31 PM

View PostAlienized, on 15 June 2016 - 12:15 PM, said:


true this but i wont say something against that mechanic until i tried it.

scr looks fugly and that makes the hitboxes so fked up >_>


well if the mechanic comes as russ said theres already plenty to say against it because you don't need to play it to already know what builds are going to work and which is going to be even mroe bad than before while it nver ever even was a problem before. The only hope towards this system is that they change the system to not be as what we know of it, then it still has a chnce to not be broken.

#197 Sader325

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Posted 15 June 2016 - 12:32 PM

God I'm tired of streak mechs. They're impossible to kill. They're godly. They're easy mode. They can't be stopped. They're the ultimate weapon. They're...

Come on people really?



#198 Alienized

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Posted 15 June 2016 - 12:35 PM

View PostLily from animove, on 15 June 2016 - 12:31 PM, said:


well if the mechanic comes as russ said theres already plenty to say against it because you don't need to play it to already know what builds are going to work and which is going to be even mroe bad than before while it nver ever even was a problem before. The only hope towards this system is that they change the system to not be as what we know of it, then it still has a chnce to not be broken.


by what u say, i have a chance that my loadouts will always work. i guess i should be happy with my terribad-hybrid loadouts :D

jokes aside, no matter what PGI does in that case, its wrong for alot of people. i only hope that they test it properly, fix it before its launched and we are satisfied. do i believe in it? hell no :D

but it wont drive me away, i found my fun in this game back when playing the absolute worst loadouts on FW

#199 Lily from animove

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Posted 15 June 2016 - 12:48 PM

View PostAlienized, on 15 June 2016 - 12:35 PM, said:


by what u say, i have a chance that my loadouts will always work. i guess i should be happy with my terribad-hybrid loadouts Posted Image

jokes aside, no matter what PGI does in that case, its wrong for alot of people. i only hope that they test it properly, fix it before its launched and we are satisfied. do i believe in it? hell no Posted Image

but it wont drive me away, i found my fun in this game back when playing the absolute worst loadouts on FW


every change will b wrong for some ro many people. The question is will the system be good for balance or good for ttk whicht he system tries to apply. an i guess it won't the dakakwolf will still exist. farting out laods of dps.as before. It won't solve the problems it tries to solve. it will just erase a few builds of "problems" but make speople switch to the other remaining one.

#200 Alienized

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Posted 15 June 2016 - 01:03 PM

View PostLily from animove, on 15 June 2016 - 12:48 PM, said:


every change will b wrong for some ro many people. The question is will the system be good for balance or good for ttk whicht he system tries to apply. an i guess it won't the dakakwolf will still exist. farting out laods of dps.as before. It won't solve the problems it tries to solve. it will just erase a few builds of "problems" but make speople switch to the other remaining one.


that will happen anyway.
the dakka wolf tho is easy to kill if you arent totally fail at the moment you engage it.

the players just need to be more flexible when fighting... how many times do you see mechs just standing right in the path of the oncoming enemy mechs even though they see it early enough instead of using their legs to get out the way and move to a better spot... with medium mechs while their own assaults are far away.

or they are afraid to push. or they dont build up firing lines when the enemy is faster with their nascar.
or they chase lights with assaults. or they stand still in front of assaults with locusts.

i mean.... a bad loadout can work well in hands that know how to use it but it will be useless if the team just does everything wrong. then the bad loadout will just be bad. like the warhawk prime with quad ppc having to be the first mech that pushes the enemy while kodiaks and atlai spit lrm'S.

thats nothing of a PGI problem but definetly more a reason to play meta or certain loadouts that always work.





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