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Psa: Long Tom Deals 350 Damage And A 7 Second Smoke->Boom


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#1 Mcgral18

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Posted 19 April 2016 - 02:01 PM

I took a gander at the usual suspects...and found nothing. Not with the Strikes (consumables), not Weapons, not Ammo


I guess it only needs to be on the Server...but I'd still like to know the stats.




Update from Paul, via Twitch Stream
It deals 700 damage with a 300M radius, and linear dropoff from the centre.

Quote

7 seconds 350dmg and we're still going to adjust it more


7 seconds from Smoke to Boom, half the damage

Of course, that brings the Kill Zone from 286M down to 271M...so...yeah...

Edited by Mcgral18, 22 April 2016 - 03:21 PM.


#2 Metus regem

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Posted 19 April 2016 - 02:05 PM

View PostMcgral18, on 19 April 2016 - 02:01 PM, said:

I took a gander at the usual suspects...and found nothing. Not with the Strikes (consumables), not Weapons, not Ammo


I guess it only needs to be on the Server...but I'd still like to know the stats.



pain? I'd say lots and lots of pain if you get smacked by it...


TT rules say 25 area damage, so main hex (30m) takes 25, less to each hex around that... so looking at 90m diameter that takes a pounding. How ever if they actually wanted it to be painful here, we'd be looking at least 50 damage to that 30m area (if not larger)...

#3 Afuldan McKronik

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Posted 19 April 2016 - 02:17 PM

What would be painful is if it wasnt randomly spread like arty. Just a flat damage to all components to all mechs inside X range.

#4 Mcgral18

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Posted 19 April 2016 - 02:18 PM

View PostAfuldan McKronik, on 19 April 2016 - 02:17 PM, said:

What would be painful is if it wasnt randomly spread like arty. Just a flat damage to all components to all mechs inside X range.


Like the old SRM spread


Lovely
Headshot galore? Or immune?

#5 Metus regem

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Posted 19 April 2016 - 02:20 PM

View PostAfuldan McKronik, on 19 April 2016 - 02:17 PM, said:

What would be painful is if it wasnt randomly spread like arty. Just a flat damage to all components to all mechs inside X range.



That would be Naval class weapons.... Those are freaking scary when used against mechs.... NL35 (a small laser for Warships) would do 350 damage to the target hex and each hex around it....

#6 Deathlike

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Posted 19 April 2016 - 02:22 PM

Long tom does headshots more than Arty+Airstrikes combined.

ggclose

#7 Mcgral18

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Posted 19 April 2016 - 03:20 PM

View PostDeathlike, on 19 April 2016 - 02:22 PM, said:

Long tom does headshots more than Arty+Airstrikes combined.

ggclose


To be expected, I suppose.

#8 Khobai

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Posted 19 April 2016 - 03:24 PM

why u no let me put long tom on atlas

why pgi why

#9 wanderer

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Posted 19 April 2016 - 03:35 PM

Because that's a Long Tom artillery piece, not a Long Tom artillery CANNON.

The LT is a 30 ton, 30 critical space weapon system that inflicts 30 damage in TT on a single direct hit (20 to anything up to 30m away, 10 to anything 60m away from the impact point).

The 'Mech-mountable Long Tom Cannon is 20 tons, 15 crits, and deals 20 damage on a direct hit, 10 to anything within 30m of the impact point. And since MWO cannot into split-location weapons, we can't have it.

#10 Mcgral18

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Posted 19 April 2016 - 03:37 PM

View Postwanderer, on 19 April 2016 - 03:35 PM, said:

Because that's a Long Tom artillery piece, not a Long Tom artillery CANNON.

The LT is a 30 ton, 30 critical space weapon system that inflicts 30 damage in TT on a single direct hit (20 to anything up to 30m away, 10 to anything 60m away from the impact point).

The 'Mech-mountable Long Tom Cannon is 20 tons, 15 crits, and deals 20 damage on a direct hit, 10 to anything within 30m of the impact point. And since MWO cannot into split-location weapons, we can't have it.


Artillery strikes are in the client side Consumable.XML

Almost expected to see it there, but no. It's automated.


Also, 5 damage segments, not 20. Like LRMs

#11 Mcgral18

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Posted 19 April 2016 - 04:10 PM

Huh...
From Paul, via Twitch stream

Quote

700 damage centerpoint with a linear falloff across a 300m radius


and yes, headshot galore (no protection)

Quote

no mcgral.. no head protection. It's meant to destroy mechs


#12 Ano

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Posted 19 April 2016 - 04:13 PM

Dire pilots are NOT going to like that.

#13 Deathlike

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Posted 19 April 2016 - 04:14 PM

View PostMcgral18, on 19 April 2016 - 04:10 PM, said:

Huh...
From Paul, via Twitch stream



and yes, headshot galore (no protection)


I know math is hard... but 33 pts of total head armor is enough for Paul I guess.

Edited by Deathlike, 19 April 2016 - 04:14 PM.


#14 Ace Selin

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Posted 19 April 2016 - 04:20 PM

View PostDeathlike, on 19 April 2016 - 02:22 PM, said:

Long tom does headshots more than Arty+Airstrikes combined.

ggclose



Wow that is totally garbage then !

Edited by Ace Selin, 19 April 2016 - 04:21 PM.


#15 Mcgral18

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Posted 19 April 2016 - 04:23 PM

View PostDeathlike, on 19 April 2016 - 02:22 PM, said:

Long tom does headshots more than Arty+Airstrikes combined.

ggclose


So, does it instantly disintegrate your cockpit?

How is damage applied?

#16 Thunder Child

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Posted 19 April 2016 - 04:27 PM

"Star-Commander. Those pathetic Spheroid Surats are once again resorting to dishonorable tactics. What shall we do?"
"Fear not, Point Two. Our vastly superior Omni-mechs are resistant to such attacks. The chances of a direct hit to anything vulnerable is remote. Or should we cower in fear, quineg?"
"Neg, Star-Commander...... Star-Commander..... have the identifier flares always been purple, quiaff?"
"Neg Point Two. Let me consult the patch notes...... SWEET MOTHER OF KERENSKY!!! RUN!!!!"

Edited by Thunder Child, 19 April 2016 - 04:28 PM.


#17 Deathlike

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Posted 19 April 2016 - 04:28 PM

View PostMcgral18, on 19 April 2016 - 04:23 PM, said:


So, does it instantly disintegrate your cockpit?

How is damage applied?


This is from what I understand and not personal first hand experience.

"Purple smoke appears" like what we see with airstrikes and arty... and since by the time you see it, it's too late, it's effectively a large AOE.

So, pretty much anyone that isn't totally outside of the blast zone radius (was told 200m - though I guess the official one is 300m), it's ggclose for you.

It picks the biggest clump of enemy targets, and if there happens to be a lot of friendly targets...well, ggclose or GTFO immediately (you probably have a countdown timer - like the map/satellite sweeps).

Edited by Deathlike, 19 April 2016 - 04:29 PM.


#18 Deathlike

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Posted 19 April 2016 - 04:44 PM

For a thought - but if you turn your back to the Long Tom, you're likely to blow up even faster (less back armor = quicker death).

#19 Fox With A Shotgun

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Posted 19 April 2016 - 04:45 PM

I think that long tom is actually loading tactical nuclear warheads :o

It does way too much damage and splash compared to the TT HE version.

#20 Afuldan McKronik

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Posted 19 April 2016 - 04:49 PM

I welcome our new Danger Close overlords. I will squirrel into a raging deathball of IS mechs to have them chase me and accept my nuclear demise at the hands of Long Tom if it means many Black Knights die.





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