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Cyclops Vs. Battlemaster Vs. Mauler

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#21 Widowmaker1981

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Posted 20 April 2016 - 06:01 AM

View PostLucian Nostra, on 20 April 2016 - 05:27 AM, said:


yeah if you drop a 27.5 ton engine in it, practically 1/3rd it's tonnage to go 55. be better off running a 300 and going 54 and getting another 2.5 tons or can get an XL 380 for that tonnage


Yeah, if you read my post the STD310 is to represent an XL380, they are the same tonnage, and since we dont have a 90 ton mech with an engine cap higher than 325 atm, its the best representation possible in smurphies

#22 Bishop Steiner

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Posted 20 April 2016 - 06:38 AM

View PostDakota1000, on 19 April 2016 - 10:34 PM, said:

I doubt it even really needs structure quirks, especially on the scale of an Atlas.


Have you really looked at the Geometry? Protruding CT. STs will be at least as easy to hit as a Mad Dogs. Arms block little to nothing. It's aesthetically magnificent and horrifically hitbox deficient. Not Archer bad, but close. It's probably closest relative is the Highlander IIC, but without the Immortal Clan XL.

Add to that Awesome elevation hardpoints.... and you have a mech that has to expose itself to deal damage, and will almost always take more in return. the 360-400 rated engines sound nice, but Assaults without MASC don't slingshot accelerate, even then. Unless you use only the Missile Model and hang out in the back, expect to get shot. A lot.

I really want to like it, because it's beautiful, and while I am so far underwhelmed by the description of the Tacticon 2000, I applaud PGI for trying something newish, but I refuse to let myself be seduced by the art, the way the Archer did.

#23 cazidin

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Posted 20 April 2016 - 06:47 AM

View PostTriordinant, on 20 April 2016 - 05:23 AM, said:

Posted Image


The law will always win!

#24 Mole

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Posted 20 April 2016 - 07:57 AM

PGI won't be getting my money out of this 'mech. They got my money for the Urbanmech, the Marauder, the Warhammer, the Rifleman, the Archer, the Kodiak, the Pheonix Hawk and in a sense the Viper too though it was gifted to me so... somebody else's money. Those 'mechs excited me. The Cyclops does not. They'll get my money again when they give me a new light 'mech to play with, especially if it's the long-awaited Flea. I hate to give them my money for delaying a 'mech that they promised for so long and then never delivered but they will get my money for that Flea.

Edited by Mole, 20 April 2016 - 07:58 AM.


#25 LegendaryArticuno

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Posted 20 April 2016 - 10:36 AM

^ Just play Jenner.

The only Light worth developing is the Cougar.

#26 Armored Yokai

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Posted 20 April 2016 - 10:53 AM

why must everything be about quirks.....you people are boring!

#27 LegendaryArticuno

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Posted 20 April 2016 - 12:04 PM

View PostArmored Yokai, on 20 April 2016 - 10:53 AM, said:

why must everything be about quirks.....you people are boring!


Quirks are everything. If the quirks are amazing even bad hardpoints, i.e. Cyclops barely having any energy will not matter.

#28 Rhent

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Posted 20 April 2016 - 12:16 PM

View PostWidowmaker1981, on 20 April 2016 - 12:43 AM, said:


Well, i wouldnt say that.. You cant run 4xUAC5 and an XL, and so the Mauler will run that better than the Cyclops due to better geometry - you cant even fit a 325STD and that build, so the engine cap means nothing there.


We have only seen pictures of the base cyclops build with skins applied, we haven't actually seen a real picture of how the AC mounts will be in the pay to win Sleipnir (yeah, 4 AC mounts on both torsos only on the hero, lets be frank here, its better than all other versions due to that). The Sleipnir could have AC mounts on its head for all we know what the artist is going to do with the design. It might not be 4 gut slung AC mounts.

#29 Mole

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Posted 20 April 2016 - 12:47 PM

View PostLegendaryArticuno, on 20 April 2016 - 10:36 AM, said:

^ Just play Jenner.

The only Light worth developing is the Cougar.

I have played and mastered all the light 'mechs in the game and love every single one of them to death. Telling me to "just play jenner" when I want more light 'mechs is a stupid answer.

#30 LegendaryArticuno

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Posted 20 April 2016 - 02:45 PM

View PostMole, on 20 April 2016 - 12:47 PM, said:

I have played and mastered all the light 'mechs in the game and love every single one of them to death. Telling me to "just play jenner" when I want more light 'mechs is a stupid answer.


Not everything revolves around what tou want, it's about not wasting PGI's time with crap mechs.

Tone down the self entitlement.

Edited by LegendaryArticuno, 20 April 2016 - 02:49 PM.


#31 Repasy Cooper

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Posted 20 April 2016 - 02:54 PM

oh man, gotta get my hands on the Cy! If I had a nickel for every time the 10-Z saved me in TT, I'd be rich! I have especially fond memories of double-tapping the AC/20 to take the head clean off of a Bombardier Turn 2. In a 3025 campaign, the 10-Z was always my top pick for command mech.

EDIT:

I wonder what it's gonna be like inside that tie-fighter cockpit.. :3

Edited by Repasy Cooper, 20 April 2016 - 03:06 PM.


#32 Gas Guzzler

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Posted 20 April 2016 - 05:09 PM

I'm sad to say that the torso is very similar to the Archers, which is bad news unfortunately...

#33 Widowmaker1981

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Posted 20 April 2016 - 11:47 PM

View PostRhent, on 20 April 2016 - 12:16 PM, said:


We have only seen pictures of the base cyclops build with skins applied, we haven't actually seen a real picture of how the AC mounts will be in the pay to win Sleipnir (yeah, 4 AC mounts on both torsos only on the hero, lets be frank here, its better than all other versions due to that). The Sleipnir could have AC mounts on its head for all we know what the artist is going to do with the design. It might not be 4 gut slung AC mounts.


Its pretty obvious... the mounts will be roughly in similar places to the Mauler, but it doesn't have massive shield arms, and its CT/Head jut out alarmingly - there is really no question it will have worse geometry than the Mauler - however it does have a big engine cap to mitigate that - i really think that only builds that run a big engine (350+) will be worth it, since sub 325 engine builds will be better replicated on a Mauler. Quirks obviously not withstanding, but i doubt it will get huge ones, and the Mauler is decently quirked itself.

Its not Pay to Win, because its not going to be the standout best mech in the game. People need to understand what pay to win actually means. Just because something does something slightly different to what is currently possible, doesnt make it better than any other option. Pirates Bane isnt pay to win for example, despite being the fastest ECM mech - because running a pirates bane doesnt make you magically win.

Edited by Widowmaker1981, 20 April 2016 - 11:48 PM.


#34 LegendaryArticuno

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Posted 21 April 2016 - 06:32 AM

Cyclops needs to be on the same level as the Battlemaster and Banshee. PGI please quirk it accordingly.





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