ManDaisy, on 15 February 2012 - 12:02 PM, said:
Makes stuff learned in 1 mech give passive experience to another mech. The more variants that exist the more passive experience given.
Example, something with 3 variants, you can master 2 and pretty much already know the ins and outs of that particular mech, so when you start on the 3rd varient you'll already know 50% of the stuff in the third mech because its so similar.
If you got something with 8 variants, once you master 3 you pretty mech know everything there is to know, so the rest start off at 80% and you just need to learn the minute differences.
Dynamic scaling for passive experience can definetly be done and this would make sense because once you learn to ride a bike, you don't totally forget how to ride a bike when you get a new one.
Man, we are just destined not to agree on things, lol!
So riding this -
Is the same as riding this?
About the only thing those 'bikes' have in common is you sit on both of them.
when you start piling on modules, different weapons systems and pilot skills, I would argue the mechs will be very similar in differences.
and as a general rule in life -
No to dynamic anything on passive systems (cause there is no need).
Passive systems = passive scaling
Dynamic systems = dynamic scaling
***edits***
One more thing, how can you have too many variations? I was just thinking of some ways to make more of them.
Edited by Kaemon, 15 February 2012 - 12:43 PM.