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Scouting: It's Not 12 Man, So Change Your Builds!


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#1 Bishop Steiner

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Posted 20 April 2016 - 07:54 AM

Look, I'm a Hunchy pilot by trade. Mine has generally been a bit slow, and some considered me "over ammo'd". Works great in 12 man, because you never know when you will have to carry harder and shoot for 6+ Kills.

Scout Mode is 4v4. Unless you can't hit the broadside of a barn, there is zero need for more than 1-2 tons of ammo for pretty much ANYTHING, except MAYBE 3 tons of AC20 ammo for a HBK or YLW. What you do need is SPEED.

You also are not getting focus fired by 8+ people. Mechs that might not be "XL Friendly" in 12 man are much more XL friendly when there is only 4 tops shooting. SPEED matters here.

So before dropping into Scout Mode with your 70 kph CN9 or HBK..... take some time to rebuild those mechs to deal with the speed. You don't even in most cases need as much heat endurance with the types of fighting. Slap on a coolshot. Get some high pinpoint alpha action. But above all, start getting those mediums over 90kph.

Please.

#2 Death Proof

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Posted 20 April 2016 - 08:05 AM

I build my hunchie to solo the entire enemy lance. Posted Image

#3 Bishop Steiner

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Posted 20 April 2016 - 08:06 AM

OH..also...you are far less likely to see static lines where you have to worry about 12 man focus fire to your front... and much more likely to be in CQB fubar chaotic brawls. Naked Bums are generally a bad idea in Scouting.... add some rear armor.

View PostDeath Proof, on 20 April 2016 - 08:05 AM, said:

I build my hunchie to solo the entire enemy lance. Posted Image

Sure...as long as you build it to be able to catch up to them. Seen too many matches end with one enemy light running away FTW.

#4 Barantor

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Posted 20 April 2016 - 08:12 AM

View PostBishop Steiner, on 20 April 2016 - 08:06 AM, said:

OH..also...you are far less likely to see static lines where you have to worry about 12 man focus fire to your front... and much more likely to be in CQB fubar chaotic brawls. Naked Bums are generally a bad idea in Scouting.... add some rear armor.


Sure...as long as you build it to be able to catch up to them. Seen too many matches end with one enemy light running away FTW.


Cicada FTW. 2B + 5 MPL + very fast.

And stop telling people to put armor on their butts Bishop it's where I get to core them out so fast!

#5 CK16

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Posted 20 April 2016 - 08:14 AM

I totally agree with this! No one needs to pack in enough ammo to go on a Rambo killing spree. Bringing a single UAC 20 or so doesn't need 4 to 5 tons of ammo! Flexible builds are actually worth a damn here! Streaks don't rule all not by a mile. In fact also if your in a unit bring a mixed deck! Maybe 2 streaks or splat builds, bring a fast sniper/scout bring some medium range skirmishers and work together!

Tired of "Clans OP cause I can't counter what they do..nerf harder" already over nerfed tech and mechs. Yet buff my IS mechs with quirks over the top and I won't blink an eye....also sick of Clans are the "bad guys" and must lose also they can not have nice things cause they are bad!....Not all of us are blood thirsty and gunning to conquer Terra in hopes of enslaving the Innersphere...

Edited by CK16, 20 April 2016 - 08:16 AM.


#6 Barantor

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Posted 20 April 2016 - 08:20 AM

View PostCK16, on 20 April 2016 - 08:14 AM, said:

..also sick of Clans are the "bad guys" and must lose also they can not have nice things cause they are bad!....Not all of us are blood thirsty and gunning to conquer Terra in hopes of enslaving the Innersphere...


But you are the bad guys!

Posted Image

I do think a more mobile and hard hitting force is better in this mode than maximum tonnage though.

Think of those 55 tonners like the Dire Wolf/Atlas and then it changes a lot of perspective.

#7 627

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Posted 20 April 2016 - 08:20 AM

focus fire from 4 quick mechs get you killed pretty quick even in quirked 55tonners.
What you need is more back armor. you can get away with single digits in 12vs12 because firing lines but scout mode so far was either a chase or a tough brawl with everyone circling everywhere. You will take more hits to the back just because everyone is so mobile.

#8 process

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Posted 20 April 2016 - 08:21 AM

Speed and DPS. Without teammates providing cover fire, high-heat high-alpha builds aren't as valuable. The most effective builds will probably be those that can run 100+ kph and are loaded with SRMs and small to medium lasers.

#9 CK16

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Posted 20 April 2016 - 08:22 AM

View PostBarantor, on 20 April 2016 - 08:20 AM, said:


But you are the bad guys!

Posted Image

I do think a more mobile and hard hitting force is better in this mode than maximum tonnage though.

Think of those 55 tonners like the Dire Wolf/Atlas and then it changes a lot of perspective.


Eh, Green is not my color. Nor is Red or Gray/Black :P

Edited by CK16, 20 April 2016 - 08:27 AM.


#10 Bishop Steiner

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Posted 20 April 2016 - 08:23 AM

View PostBarantor, on 20 April 2016 - 08:20 AM, said:


But you are the bad guys!

Posted Image

I do think a more mobile and hard hitting force is better in this mode than maximum tonnage though.

Think of those 55 tonners like the Dire Wolf/Atlas and then it changes a lot of perspective.

As long as your mech breaks 90, I think it's good enough. Most 55 tonners can do 95 and still bring pain. And it's hard to argue against the survivability of SHDs or CN9s. (yeah centy is 50 tons, but basic principle).

And truth to tell GRF-2Ns are still solid hitters, even if range challenged.

View Postprocess, on 20 April 2016 - 08:21 AM, said:

Speed and DPS. Without teammates providing cover fire, high-heat high-alpha builds aren't as valuable. The most effective builds will probably be those that can run 100+ kph and are loaded with SRMs and small to medium lasers.

or mechs fast enough to stay out of pointblank range and still engage.

#11 DarkMetalBlade

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Posted 20 April 2016 - 08:41 AM

I've got a YLW that goes over 100 kph, so I'm good to go on that end.

#12 Bishop Steiner

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Posted 20 April 2016 - 08:46 AM

View PostDarkMetalBlade, on 20 April 2016 - 08:41 AM, said:

I've got a YLW that goes over 100 kph, so I'm good to go on that end.

and as long as you're a good twister, it's a grand choice. Though I do find getting surrounded a little more frequent.

#13 Exard3k

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Posted 20 April 2016 - 08:47 AM

I need my 2000 LRMs!

#14 Mystere

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Posted 20 April 2016 - 08:51 AM

View PostCK16, on 20 April 2016 - 08:14 AM, said:

Not all of us are blood thirsty and gunning to conquer Terra in hopes of enslaving the Innersphere...


Please, speak for yourself. Posted Image

#15 Narcissistic Martyr

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Posted 20 April 2016 - 08:59 AM

XL350 CRB-20 with 2LL and 3ML is a blast in scout mode

Also... WLF-1B is more effective against clan streak boats than it has any right to be with the AMS modules.

Get a team of 4 of them... and well your combined AMS will nullify at least one streak crow.

Edited by Narcissistic Martyr, 20 April 2016 - 09:08 AM.


#16 Metus regem

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Posted 20 April 2016 - 09:09 AM

View PostCK16, on 20 April 2016 - 08:14 AM, said:

I totally agree with this! No one needs to pack in enough ammo to go on a Rambo killing spree. Bringing a single UAC 20 or so doesn't need 4 to 5 tons of ammo! Flexible builds are actually worth a damn here! Streaks don't rule all not by a mile. In fact also if your in a unit bring a mixed deck! Maybe 2 streaks or splat builds, bring a fast sniper/scout bring some medium range skirmishers and work together!

Tired of "Clans OP cause I can't counter what they do..nerf harder" already over nerfed tech and mechs. Yet buff my IS mechs with quirks over the top and I won't blink an eye....also sick of Clans are the "bad guys" and must lose also they can not have nice things cause they are bad!....Not all of us are blood thirsty and gunning to conquer Terra in hopes of enslaving the Innersphere...



Welcome to the ranks of the Wardens brother, now I just need to entice you to leave the Clans behind and join me in the Inner Sphere. Though I miss my Sibkin in Clan Ghost Bear, I much prefer the freedom I found here in the Inner Sphere.

#17 Karl Streiger

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Posted 20 April 2016 - 09:10 AM

So I thought of taking the heavyest, fastest and most mobile Scout Mech of the IS.

2 missiles 2 ballistic 1 energy slots....
...
...
You must be kidding me
....
Ok you had your fun - can i please have the Preta

#18 Coryphee

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Posted 20 April 2016 - 09:12 AM

Thread moved to Faction Play forum.

Edited by Coryphee, 20 April 2016 - 08:54 PM.


#19 Wintersdark

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Posted 20 April 2016 - 09:41 AM

I'm definitely finding that builds for 4v4 are _very_ different from 12v12 builds. I've always run low ammo, so that's less an issue, but armour? People ARE going to get behind you, lights are common, but also very hitty 55t mediums.

Streaks are great against a light or two, but you're done if you run into a griffon SRM boat or such. DPS is too low, spread too random.

Speed, and brawling characteristics win it for me - heat efficiency, agility, sturdiness. No more 4-armor rear CTs.

#20 Wintersdark

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Posted 20 April 2016 - 10:02 AM

I think I'm going to need to rebuild my Crow Lo Wang, now that I think about it. Just wasn't the same in 12v12, but now?

What's frustrating is that my favourite mediums are all IS mediums. Stupid Clam tags.

Well, at least I have my Hunchies still.







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