

Scouting: It's Not 12 Man, So Change Your Builds!
#1
Posted 20 April 2016 - 07:54 AM
Scout Mode is 4v4. Unless you can't hit the broadside of a barn, there is zero need for more than 1-2 tons of ammo for pretty much ANYTHING, except MAYBE 3 tons of AC20 ammo for a HBK or YLW. What you do need is SPEED.
You also are not getting focus fired by 8+ people. Mechs that might not be "XL Friendly" in 12 man are much more XL friendly when there is only 4 tops shooting. SPEED matters here.
So before dropping into Scout Mode with your 70 kph CN9 or HBK..... take some time to rebuild those mechs to deal with the speed. You don't even in most cases need as much heat endurance with the types of fighting. Slap on a coolshot. Get some high pinpoint alpha action. But above all, start getting those mediums over 90kph.
Please.
#2
Posted 20 April 2016 - 08:05 AM

#3
Posted 20 April 2016 - 08:06 AM
Death Proof, on 20 April 2016 - 08:05 AM, said:

Sure...as long as you build it to be able to catch up to them. Seen too many matches end with one enemy light running away FTW.
#4
Posted 20 April 2016 - 08:12 AM
Bishop Steiner, on 20 April 2016 - 08:06 AM, said:
Sure...as long as you build it to be able to catch up to them. Seen too many matches end with one enemy light running away FTW.
Cicada FTW. 2B + 5 MPL + very fast.
And stop telling people to put armor on their butts Bishop it's where I get to core them out so fast!
#5
Posted 20 April 2016 - 08:14 AM
Tired of "Clans OP cause I can't counter what they do..nerf harder" already over nerfed tech and mechs. Yet buff my IS mechs with quirks over the top and I won't blink an eye....also sick of Clans are the "bad guys" and must lose also they can not have nice things cause they are bad!....Not all of us are blood thirsty and gunning to conquer Terra in hopes of enslaving the Innersphere...
Edited by CK16, 20 April 2016 - 08:16 AM.
#6
Posted 20 April 2016 - 08:20 AM
CK16, on 20 April 2016 - 08:14 AM, said:
But you are the bad guys!

I do think a more mobile and hard hitting force is better in this mode than maximum tonnage though.
Think of those 55 tonners like the Dire Wolf/Atlas and then it changes a lot of perspective.
#7
Posted 20 April 2016 - 08:20 AM
What you need is more back armor. you can get away with single digits in 12vs12 because firing lines but scout mode so far was either a chase or a tough brawl with everyone circling everywhere. You will take more hits to the back just because everyone is so mobile.
#8
Posted 20 April 2016 - 08:21 AM
#9
Posted 20 April 2016 - 08:22 AM
Barantor, on 20 April 2016 - 08:20 AM, said:
But you are the bad guys!

I do think a more mobile and hard hitting force is better in this mode than maximum tonnage though.
Think of those 55 tonners like the Dire Wolf/Atlas and then it changes a lot of perspective.
Eh, Green is not my color. Nor is Red or Gray/Black

Edited by CK16, 20 April 2016 - 08:27 AM.
#10
Posted 20 April 2016 - 08:23 AM
Barantor, on 20 April 2016 - 08:20 AM, said:
But you are the bad guys!

I do think a more mobile and hard hitting force is better in this mode than maximum tonnage though.
Think of those 55 tonners like the Dire Wolf/Atlas and then it changes a lot of perspective.
As long as your mech breaks 90, I think it's good enough. Most 55 tonners can do 95 and still bring pain. And it's hard to argue against the survivability of SHDs or CN9s. (yeah centy is 50 tons, but basic principle).
And truth to tell GRF-2Ns are still solid hitters, even if range challenged.
process, on 20 April 2016 - 08:21 AM, said:
or mechs fast enough to stay out of pointblank range and still engage.
#11
Posted 20 April 2016 - 08:41 AM
#13
Posted 20 April 2016 - 08:47 AM
#15
Posted 20 April 2016 - 08:59 AM
Also... WLF-1B is more effective against clan streak boats than it has any right to be with the AMS modules.
Get a team of 4 of them... and well your combined AMS will nullify at least one streak crow.
Edited by Narcissistic Martyr, 20 April 2016 - 09:08 AM.
#16
Posted 20 April 2016 - 09:09 AM
CK16, on 20 April 2016 - 08:14 AM, said:
Tired of "Clans OP cause I can't counter what they do..nerf harder" already over nerfed tech and mechs. Yet buff my IS mechs with quirks over the top and I won't blink an eye....also sick of Clans are the "bad guys" and must lose also they can not have nice things cause they are bad!....Not all of us are blood thirsty and gunning to conquer Terra in hopes of enslaving the Innersphere...
Welcome to the ranks of the Wardens brother, now I just need to entice you to leave the Clans behind and join me in the Inner Sphere. Though I miss my Sibkin in Clan Ghost Bear, I much prefer the freedom I found here in the Inner Sphere.
#17
Posted 20 April 2016 - 09:10 AM
2 missiles 2 ballistic 1 energy slots....
...
...
You must be kidding me
....
Ok you had your fun - can i please have the Preta
#18
Posted 20 April 2016 - 09:12 AM
Edited by Coryphee, 20 April 2016 - 08:54 PM.
#19
Posted 20 April 2016 - 09:41 AM
Streaks are great against a light or two, but you're done if you run into a griffon SRM boat or such. DPS is too low, spread too random.
Speed, and brawling characteristics win it for me - heat efficiency, agility, sturdiness. No more 4-armor rear CTs.
#20
Posted 20 April 2016 - 10:02 AM
What's frustrating is that my favourite mediums are all IS mediums. Stupid Clam tags.
Well, at least I have my Hunchies still.
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