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So It Was Supposed To Be Harder?


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#21 VorpalAnvil

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Posted 20 April 2016 - 01:33 PM

View PostGeorgegad, on 20 April 2016 - 01:29 PM, said:

LOL, you have a personal issue against older players.That is humorously small of you. Moving on now and leaving you to your little petty grudge.

Nice ragequit bro...

#22 Vxheous

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Posted 20 April 2016 - 01:33 PM

My unit has been running a combination of cents/hunch/BJ/Grf/oxides and our win rate is over 80%. Those streakboats spend way too much time staring at you to get lock while you can slam fire quirked AC20s in their face (or group focus legs) The games we've lost was due to poor focused fire, not IS/clan tech differences.

Edited by Vxheous Kerensky, 20 April 2016 - 01:37 PM.


#23 Georgegad

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Posted 20 April 2016 - 02:32 PM

View PostVorpalAnvil, on 20 April 2016 - 01:33 PM, said:

Nice ragequit bro...
Lame comeback bro.

#24 Afuldan McKronik

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Posted 20 April 2016 - 02:35 PM

View PostVxheous Kerensky, on 20 April 2016 - 01:33 PM, said:

My unit has been running a combination of cents/hunch/BJ/Grf/oxides and our win rate is over 80%. Those streakboats spend way too much time staring at you to get lock while you can slam fire quirked AC20s in their face (or group focus legs) The games we've lost was due to poor focused fire, not IS/clan tech differences.


Shh, solo players might realize teamwork OP in 4v4.

#25 Georgegad

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Posted 20 April 2016 - 02:39 PM

View PostVxheous Kerensky, on 20 April 2016 - 01:33 PM, said:

My unit has been running.....
A pre organised unit with a designated strategy and mechs designed to work together towards that strategy can certainly win.  We have said similar any number of times.  You cant just drop into a unit like that.  I certainly applaud you and your friends for wining the war, and thank you on behalf of all the PUG drops that get ganked because we couldnt work those details out in advance.

View PostAfuldan McKronik, on 20 April 2016 - 02:35 PM, said:

Shh, solo players might realize teamwork OP in 4v4.
Yes it is.  As above, that is the issue in part.  It is very easy for clanners to pick the same mech as everyone else and drop into a coordinated party.  When there is a good IS mech that we all get together and use in the same manner it gets nerfed.  What we are really saying is that we need to keep it quiet that solo players cant really compete, or they will stop playing and we will not get to gank them anymore.

Edited by Georgegad, 20 April 2016 - 02:42 PM.


#26 Vxheous

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Posted 20 April 2016 - 02:41 PM

View PostGeorgegad, on 20 April 2016 - 02:39 PM, said:

A pre organised unit with a designated strategy and mechs designed to work together towards that strategy can certainly win. We have said similar any number of times. You cant just drop into a unit like that. I certainly applaud you and your friends for wining the war, and thank you on behalf of all the PUG drops that get ganked because we couldnt work those details out in advance.


The mode is tailored towards mid/close ranged combat. Bring mechs that thrive in brawl situations, and stick together. In game VOIP exists, use it to call targets (pretty easy in 4vs4 since there's only 4 targets)

#27 Georgegad

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Posted 20 April 2016 - 02:52 PM

View PostVxheous Kerensky, on 20 April 2016 - 02:41 PM, said:


The mode is tailored towards mid/close ranged combat. Bring mechs that thrive in brawl situations,
You keep saying that like it is something people can just go and do.  There are only a few mechs that can come close to competing with a clan loadout and you need to heavily modify them to get there.  If at any time one of those mech formats becomes so popular that it gets used a lot, it is nerfed.You all laugh and mock LRM mechs, but of course it is the apex of mechwarrior weapons.  You have three choices, ECM cover, hard cover, being eaten by LRM.  But then nobody liked that and they were nerfed.  Gauss are the weapon traditionally used at similar range, and also nerfed to point most people dont use it.  It isnt that other strategys suck, they have been made to suck and any future strategy we do come up with that successfully works will also be nerfed.  I like that you are trying to give good advice, but the mechs you are advising only barely compete and only in certain situations.  if they really did give an edge we would all start using it and they will get weakened to the point where they can just not quite compete.

Edited by Georgegad, 20 April 2016 - 02:53 PM.


#28 MischiefSC

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Posted 20 April 2016 - 03:17 PM

View PostVxheous Kerensky, on 20 April 2016 - 02:41 PM, said:


The mode is tailored towards mid/close ranged combat. Bring mechs that thrive in brawl situations, and stick together. In game VOIP exists, use it to call targets (pretty easy in 4vs4 since there's only 4 targets)


If people could/would do that they'd be in a unit or in faction TS dropping with groups.

The problem is that scrub vs scrub is a lot of matches and scrub vs scrub streak crows are OP as ****.

So here's the funny irony -

We did this originally with Clans. Here is what is going to happen: clan players will have an easy mode no skill required scrub farm setup they will use. They will never have to git gud.

Then a new IS mech or balance change will happen and it won't be OP anymore and the IS will have had to GIT GUD and suddenly Clans will get rolled and say it's so unfair and balance is so bad. The problem is that they never got good.

Bring it on.

#29 Afuldan McKronik

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Posted 20 April 2016 - 03:22 PM

So you want to balance the game based on solo queue, who might not have a mic or use the in game text? Group queue, the streakcrow is as useless as a lurm atlas is in QP. Its so underpowered, and a one trick pony.

#30 Georgegad

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Posted 20 April 2016 - 03:35 PM

View PostAfuldan McKronik, on 20 April 2016 - 03:22 PM, said:

So you want to balance the game based on...
I didnt come here wanting anything.  It is commonly accepted that the clan mechs have a firepower advantage.   One of the major claimed disadvantage to their increased firepower is that they overheat quickly, but in the smaller matches they dont run into as many problems from it.  Half your team is dead by the time their heat is full. My only point is wondering if the devs were aware things like this would be even more pronounced in the new format.

#31 Afuldan McKronik

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Posted 20 April 2016 - 03:43 PM

View PostGeorgegad, on 20 April 2016 - 03:35 PM, said:

I didnt come here wanting anything.  It is commonly accepted that the clan mechs have a firepower advantage.   One of the major claimed disadvantage to their increased firepower is that they overheat quickly, but in the smaller matches they dont run into as many problems from it.  Half your team is dead by the time their heat is full. My only point is wondering if the devs were aware things like this would be even more pronounced in the new format.


... Have you not paid attention to some of the quirks? The BJ (dunno which variant) with 6 ML 2 MPL eats everything we can throw at it. Or the SRM Griffin 2N if you can force a brawl eats everything the clan can throw at it. I also seen a lance of fast ECM mechs kite the clan mechs, got 13 points, and won by escaping, with no casualties.

#32 Afuldan McKronik

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Posted 20 April 2016 - 03:55 PM

I honestly think the problems people are having is that the fight is actually not important here. Just like we have wanted. Meaningful game mode, that affects the 12v12 for planets.

#33 torgian

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Posted 20 April 2016 - 03:57 PM

My nova with small lasers eat mechs for breakfast lunch, AND second Dinner.
That said I need to try out scouting in an IS mech.

#34 Jetfire

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Posted 20 April 2016 - 03:58 PM

Neither IS nor Clan has an advantage in 4v4, both have a good amount options for countering enemy teams and team work is still very important. I don't care what you build you are going to lose if you don't work hard as a team. If you don't bring weapons that can deal high damage fairly quickly expect to get smoked by those that do, that simple in a 4v4.

#35 Vxheous

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Posted 20 April 2016 - 04:17 PM

View PostGeorgegad, on 20 April 2016 - 02:52 PM, said:

You keep saying that like it is something people can just go and do. There are only a few mechs that can come close to competing with a clan loadout and you need to heavily modify them to get there. If at any time one of those mech formats becomes so popular that it gets used a lot, it is nerfed.You all laugh and mock LRM mechs, but of course it is the apex of mechwarrior weapons. You have three choices, ECM cover, hard cover, being eaten by LRM. But then nobody liked that and they were nerfed. Gauss are the weapon traditionally used at similar range, and also nerfed to point most people dont use it. It isnt that other strategys suck, they have been made to suck and any future strategy we do come up with that successfully works will also be nerfed. I like that you are trying to give good advice, but the mechs you are advising only barely compete and only in certain situations. if they really did give an edge we would all start using it and they will get weakened to the point where they can just not quite compete.


What mech in this game isn't "heavily modified"? Here's a list of ISmechs you can use for 4vs4 that can do well: BJ-1x, BJ-3, ENF-4R, GRF-2N, GRF-3M, WVR-6K, WVR-7K, HBK-4G, HBK-4P, HBK-4SP, CN9-AH, CN9-AL, CN9-YLW. If you don't have at least one of those IS mediums, then what do you own? Cicadas?

Edit: I forgot Crabs...they can actually work decent as well.

Edited by Vxheous Kerensky, 20 April 2016 - 04:18 PM.


#36 MischiefSC

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Posted 20 April 2016 - 04:24 PM

View PostVxheous Kerensky, on 20 April 2016 - 04:17 PM, said:


What mech in this game isn't "heavily modified"? Here's a list of ISmechs you can use for 4vs4 that can do well: BJ-1x, BJ-3, ENF-4R, GRF-2N, GRF-3M, WVR-6K, WVR-7K, HBK-4G, HBK-4P, HBK-4SP, CN9-AH, CN9-AL, CN9-YLW. If you don't have at least one of those IS mediums, then what do you own? Cicadas?

Edit: I forgot Crabs...they can actually work decent as well.


Probably running locusts and Vindicator.

I see a lot of cicadas. The free one with the BT grid paint.

#37 Afuldan McKronik

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Posted 20 April 2016 - 04:29 PM

I see more Lurm vindicators than is healthy.

#38 hybrid black

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Posted 20 April 2016 - 04:42 PM

View PostGeorgegad, on 20 April 2016 - 08:05 AM, said:

So you are saying it is only winable if i use a specific mech build and play style?  Not really interested in that, but thank you for your advice.I have certainly run different loadouts to test the options, i got 3SRM6 on my mech with a pair of pulse las, but still doesnt do enough damage in the two or three shots i got off with them to stop the rush.The ERLL went OK, but again not enough shots in before they unloaded to take one down.   I have a kitted out Small Pulse build, also didnt drop one, even though it did about the best damage of any.Was chating with someone who went the Ac20 rout to try to over power them, he was very upset he wasted his time and cbills because he hit them again and again and didnt drop them before he died.I think i am out of weapon combos to try, none of them really worked well enough to make a difference.


Player skill to low

#39 Afuldan McKronik

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Posted 20 April 2016 - 04:47 PM

View Posthybrid black, on 20 April 2016 - 04:42 PM, said:


Player skill to low


Teamwork-Fu too low. FTFY.

#40 Commander A9

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Posted 20 April 2016 - 05:03 PM

I haven't noticed any change to be honest.

We're still kicking *** and sometimes losing.

The only thing that's changed is that my team is confined to fighting only those with tags.

Edited by Commander A9, 20 April 2016 - 05:04 PM.






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