Jump to content

Summoner Ppc Arm Is Just Way Too Big


48 replies to this topic

#41 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 20 April 2016 - 03:25 PM

View PostAresye, on 20 April 2016 - 02:59 PM, said:

So please explain to me why the WVR-6K, which has nearly 50% of its entire tonnage loaded onto its right arm, and almost twice the weight of what the Summoner is carrying, doesn't have a larger arm?

Or perhaps maybe you forgot that this is a game? At this point you're just arguing for the sake of arguing, and you have yet to put forth an actual counter-argument as to why slightly shortening the PPC left arm and/or giving it a small structure buff is a bad idea.

So far your arguments have been (paraphrasing), "I don't want short arms," and, "I don't want meta poke/poptart comp tryhard mech." Neither of which will happen, nor am I proposing to make happen.

so all you're really saying is "I don't like how it looks". See, we can both paraphrase an validity away from each other's argument.

Cool. I disagree. So...who's right?

Edited by Bishop Steiner, 20 April 2016 - 03:26 PM.


#42 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 20 April 2016 - 04:07 PM

View PostBishop Steiner, on 20 April 2016 - 03:25 PM, said:

so all you're really saying is "I don't like how it looks". See, we can both paraphrase an validity away from each other's argument.

Cool. I disagree. So...who's right?

As said before, my argument is two-fold. I (personally) don't like the way it looks, but it has also been shown (by both Scout Derek and myself) that the Summoner's PPC arm is in fact longer than both the HBR and TBR. Combined with the left arm jutting out more than the right arm, and the relatively flat torso on the SMN, this makes the left arm an incredibly easy target that is very difficult to protect, which severely impacts the viability of a unique role the SMN could have.

Not viable in terms of comp or hardcore meta play, but viable in terms of the current state of balance and game mechanics.

You yourself have created one of the most popular topics in terms of making the Summoner viable. Your last reply of which was posted after the Dec. 4 rebalance:

View PostBishop Steiner, on 26 December 2015 - 08:00 PM, said:

1 year, 5 days....and still just as valid a topic as it was when I posted it.

C'mon PGI! C'mon Russ, you say you love the Summoner! Are you ever going to show it?

My suggestion may not be perfectly aligned with your suggestions in that topic, but it's far more likely PGI would be willing to give the SMN some structure buffs to its arms moreso than they are to unlock Endo and Ferro for Clan mechs that need them.

PGI is also working on rescaling many mechs, so a potential normalization of hardpoint/weapon sizes is more likely as well.

Both of these things WILL help the SMN.

#43 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 20 April 2016 - 04:11 PM

I don't see how fixing the small PPC sizes on the TBR and HBR will help the SMN.

#44 Mavairo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,251 posts

Posted 20 April 2016 - 06:58 PM

Stop trying to put Weeny PPCs on everything.

if you are really after "just a lil bit smaller" it won't make a damn bit of difference in how easy it is to hit, even for a scrub like me. Let alone a comp player.

PPCs are massive, multi ton monstrous weapons that deal horrifying dmg.
"Easier to hit omg!" is a penalty for their use and should be

#45 Mavairo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,251 posts

Posted 20 April 2016 - 07:12 PM

I for one would rather have Summoner PPCs..than the Weeny PPCs that appear on mechs like the K2/Jester, Victor, and Battlemaster

#46 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 20 April 2016 - 09:58 PM

View PostAresye, on 20 April 2016 - 04:07 PM, said:

As said before, my argument is two-fold. I (personally) don't like the way it looks, but it has also been shown (by both Scout Derek and myself) that the Summoner's PPC arm is in fact longer than both the HBR and TBR. Combined with the left arm jutting out more than the right arm, and the relatively flat torso on the SMN, this makes the left arm an incredibly easy target that is very difficult to protect, which severely impacts the viability of a unique role the SMN could have.

Not viable in terms of comp or hardcore meta play, but viable in terms of the current state of balance and game mechanics.

You yourself have created one of the most popular topics in terms of making the Summoner viable. Your last reply of which was posted after the Dec. 4 rebalance:


My suggestion may not be perfectly aligned with your suggestions in that topic, but it's far more likely PGI would be willing to give the SMN some structure buffs to its arms moreso than they are to unlock Endo and Ferro for Clan mechs that need them.

PGI is also working on rescaling many mechs, so a potential normalization of hardpoint/weapon sizes is more likely as well.

Both of these things WILL help the SMN.

Look, fine, stump for tougher SMN arms, I'll support you. But what happened last time they screwed with weapon scales? My bloody K2 has been ashamed to show itself in public because it's winkys are dinky. I know for Comp PLay you don't give a crap about aesthetics. I play stompy robots because they look cool.

I don't want my Summoner, which is just fine with it's single PPC in the RA like a proper SMN to get K2 PPC disease just so your ubercomp LA double barrel PPC is more effective at not realyl being effective. So campaign for structure buffs, I'll support you 100%. Keep trying to pour ice water on my PPCs, I'll keep fighting you.

Edited by Bishop Steiner, 20 April 2016 - 09:59 PM.


#47 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 20 April 2016 - 10:32 PM

Well if we are talking about the left arm D omni pod: its the wrong arm:
Posted Image
from OmniMech Gallery
have to be the same as on the other side. (ok we are looking at laser this time)
about the size... well i don't get why those PPCs have to be so elevated?

Ok i admit this would be great for sized hardpoints. (seriously when running a AC in the Summoner Left Torso it would look great on the shoulder but - complete meeeeee in the chest.

Edited by Karl Streiger, 20 April 2016 - 10:32 PM.


#48 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 20 April 2016 - 10:48 PM

View PostBishop Steiner, on 20 April 2016 - 09:58 PM, said:

Look, fine, stump for tougher SMN arms, I'll support you. But what happened last time they screwed with weapon scales? My bloody K2 has been ashamed to show itself in public because it's winkys are dinky. I know for Comp PLay you don't give a crap about aesthetics. I play stompy robots because they look cool.

I don't want my Summoner, which is just fine with it's single PPC in the RA like a proper SMN to get K2 PPC disease just so your ubercomp LA double barrel PPC is more effective at not realyl being effective. So campaign for structure buffs, I'll support you 100%. Keep trying to pour ice water on my PPCs, I'll keep fighting you.

As the K2 was one of my favorite mechs, I assure you, that is not what I want either.

All I want is the ability to torso twist and shield that arm, as right now you can hit it from any angle.

Edited by Aresye, 20 April 2016 - 10:50 PM.


#49 FerrokenFibrous

    Member

  • PipPip
  • Big Brother
  • 43 posts

Posted 20 April 2016 - 10:58 PM

View PostKarl Streiger, on 20 April 2016 - 10:32 PM, said:

Well if we are talking about the left arm D omni pod: its the wrong arm:
Posted Image
from OmniMech Gallery
have to be the same as on the other side. (ok we are looking at laser this time)
about the size... well i don't get why those PPCs have to be so elevated?

Ok i admit this would be great for sized hardpoints. (seriously when running a AC in the Summoner Left Torso it would look great on the shoulder but - complete meeeeee in the chest.


This really makes me wish that PGI implemented "dynamic omnipods" so that we do not get stuck with jarring features such as those asymmetrically-shaped arms on Summoners with the same hardpoints/weapons on both arms.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users