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Pick Any Faction Side And Just Play A Match.


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#1 Android5000

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Posted 25 February 2019 - 10:04 PM

Can we just pick IS or Clans and just play a match? Factions dont mean anything anymore... Yeah Pgi is trying to fix the game mode but why cant we just pick a side and fight it out? Whatever side needs a group pick IS if they need help Clans same thing. Just to fill a match. It makes a game mode accessible to any group and fills the matchmaker. Everybody wins. Why deny a game mode based on factions that don't mean anything. Just take away the small rewards that faction gives and let us play what we want when we want. It will at least give groups another place to play.

I know there are hardcore loyalists people out there but would you just like to have faster matches? Better quality matches when players/clans have all of the Is or Clan mechs. Just let us go and play another game mode. Just give us another option.. I have a lot of IS mechs and Clan mechs I just want to play them in all the modes possible.

#2 B L O O D W I T C H

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Posted 25 February 2019 - 10:52 PM

quickplay 2.0, eh?

#3 Android5000

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Posted 25 February 2019 - 11:28 PM

If you have four mechs for IS or Clan why not? If the mechs make tonnage restrictions on that side why not be able to play all the maps and the game modes? Its just another game mode to pick and I doubt it would take much away from the QP side of things. It just would take a few more steps to get a match. It still would be separate from the normal QP but it would give us more options to play other game modes.

Edited by Android5000, 25 February 2019 - 11:30 PM.


#4 Appogee

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Posted 25 February 2019 - 11:55 PM

Nah, the game is already too vanilla. Let's keep some differentiation between the sides.

Personally I'd like to see the occasional event where we could only use those chassis most commonly associated with each faction. Would be interesting to see how that plays out.

#5 B L O O D W I T C H

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Posted 26 February 2019 - 12:28 AM

View PostAndroid5000, on 25 February 2019 - 11:28 PM, said:

If you have four mechs for IS or Clan why not? If the mechs make tonnage restrictions on that side why not be able to play all the maps and the game modes? Its just another game mode to pick and I doubt it would take much away from the QP side of things. It just would take a few more steps to get a match. It still would be separate from the normal QP but it would give us more options to play other game modes.


It's partially because of the quickplay mentality that Faction is such a mess nowadays. In essence it's already quickplay 2.0 with respawn.
I'd much rather see Faction doing a one eighty away from Quickplay.
Mercs can switch sides on a game to game basis without any penalty anyways so why water down Faction even more.

#6 Yondu Udonta

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Posted 26 February 2019 - 01:59 AM

The last thing we need is for the whole of the brown sea to treat FP as QP with respawn.

#7 Android5000

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Posted 26 February 2019 - 02:26 AM

But that's all it is. The map means nothing. The factions mean nothing. It's Clan vs IS mechs.Unless it's a special event. I just want to pick a side to fill a team out to play a match. Lots of people have enough mechs to play either side. I would just like the option to play faster games.

#8 justcallme A S H

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Posted 26 February 2019 - 02:35 AM

View PostAndroid5000, on 26 February 2019 - 02:26 AM, said:

But that's all it is. The map means nothing.


Except there is teamwork.

Keyword: Teamwork

Thus bringing proper builds, proper strategy and so on.

Play Faction Play as if it is Quick Play - you will have a bad time. End of story.

#9 Pain G0D

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Posted 26 February 2019 - 02:53 AM

A loyalist can jump between factions pretty easily . 10 probation matches are nothing .

#10 Grus

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Posted 26 February 2019 - 06:19 AM

But... you... can...

#11 K O Z A K

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Posted 26 February 2019 - 06:24 AM

As a merc you can switch sides instantly. Try to convince Lukoi to drop the whole smoke jag lore stuff and just open up the unit for any unit member to switch factions. You guys don't drop FP as a unit anyways, so why not at least allow the few that do the option. Or drop the tags, you can literally do exactly what you're asking for as a freelancer

#12 Lotspeech

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Posted 26 February 2019 - 06:48 AM

Are you asking to mix clan and Is mechs on the same side? So far everything you've said as I understand it is already in place.

#13 Khalcruth

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Posted 26 February 2019 - 08:11 AM

Yeah, I don't really understand what you mean with the original post. As far as I can tell you can already do exactly what you're asking for. But the post is vague, so maybe I'm just not understanding what you're asking for.

#14 Bloodwitch

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Posted 26 February 2019 - 09:49 AM

View PostKhalcruth, on 26 February 2019 - 08:11 AM, said:

Yeah, I don't really understand what you mean with the original post. As far as I can tell you can already do exactly what you're asking for. But the post is vague, so maybe I'm just not understanding what you're asking for.


He wants to join a a lobby without switching sides, i guess sorta like 2 buttons (one for join clan, the other join IS) instead of picking a side first and then join the lobby.

#15 B0oN

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Posted 26 February 2019 - 10:15 AM

View PostYondu Udonta, on 26 February 2019 - 01:59 AM, said:

The last thing we need is for the whole of the brown sea to treat FP as QP with respawn.


Tl, Dr :
Let **** sleep with **** .

#16 50 50

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Posted 26 February 2019 - 06:54 PM

View PostYondu Udonta, on 26 February 2019 - 01:59 AM, said:

The last thing we need is for the whole of the brown sea to treat FP as QP with respawn.

Functionality wise, the mode is barely more than QP with respawns now.

View PostAndroid5000, on 26 February 2019 - 02:26 AM, said:

But that's all it is. The map means nothing. The factions mean nothing. It's Clan vs IS mechs.Unless it's a special event. I just want to pick a side to fill a team out to play a match. Lots of people have enough mechs to play either side. I would just like the option to play faster games.

If you are a free lancer you should get call ups from either side via the call to arms so it's kind of there.
Clicking a call to arms sorts you onto that side of the conflict.
It's that lack of affiliation that prevents freelancers from going into the mode and clicking 'Fight Now' because there is no option to pick a side at that point in the UI..... or I've completely missed it because it's obscure and hidden somewhere.

#17 Yondu Udonta

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Posted 26 February 2019 - 09:11 PM

View Post50 50, on 26 February 2019 - 06:54 PM, said:

Functionality wise, the mode is barely more than QP with respawns now.

From a QPers perspective, yes. From a FPers perspective, no.

Choosing mechs after knowing map and modes is a big difference, however people who run mechs they want to play rather than the mechs they should play get punished easily by any FP player worth his salt. Extreme example would be bringing LRMs to attack Vitric.

Getting to choose some (if not all) of your teammates opens up strategy. You don't see none of that **** in QP because people don't trust that their team to even stand their ground so they nascar (every man for himself). With confidence in teammates you can run strats and coordinate unlike in QP.

Varying waves (because you have 4) is also a strat that many people employ. Usually people do heaviest to lightest but sometimes the situation begs to differ. Got killed early first wave in assaults vs assaults? Drop a critseeker (if you are clan) and get those easy crits on the fatties. Want to trade tonnage? Do ASN/CRB rushes. Want to streak some base rushing ******* on the last wave? Save that streak mech for last instead of 3rd tonnage wise.

I get that the planetary capture and fronts and stuff back in the earlier days of FP is gone, along with constant unit vs unit battles (nowadays it's a mishmash). But FP is NOT BARELY more than QP with respawns.

#18 50 50

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Posted 27 February 2019 - 03:23 AM

View PostYondu Udonta, on 26 February 2019 - 09:11 PM, said:

From a QPers perspective, yes. From a FPers perspective, no.

Choosing mechs after knowing map and modes is a big difference, however people who run mechs they want to play rather than the mechs they should play get punished easily by any FP player worth his salt. Extreme example would be bringing LRMs to attack Vitric.

Getting to choose some (if not all) of your teammates opens up strategy. You don't see none of that **** in QP because people don't trust that their team to even stand their ground so they nascar (every man for himself). With confidence in teammates you can run strats and coordinate unlike in QP.

Varying waves (because you have 4) is also a strat that many people employ. Usually people do heaviest to lightest but sometimes the situation begs to differ. Got killed early first wave in assaults vs assaults? Drop a critseeker (if you are clan) and get those easy crits on the fatties. Want to trade tonnage? Do ASN/CRB rushes. Want to streak some base rushing ******* on the last wave? Save that streak mech for last instead of 3rd tonnage wise.


Excellent points and I do not disagree with any of them.
The longer game and the drop decks allows for different tactics and makes player choice/preparation more valuable.

View PostYondu Udonta, on 26 February 2019 - 09:11 PM, said:

I get that the planetary capture and fronts and stuff back in the earlier days of FP is gone, along with constant unit vs unit battles (nowadays it's a mishmash). But FP is NOT BARELY more than QP with respawns.

It is these points (and more) about the loss of rivalries and faction identity which gave something to those unit vs unit conflicts and so on which made me say what I did.

Player choice still means a lot as you have detailed.
However, it doesn't seem like you would lose that same level of player choice and strategy if drop deck selections were added to group quick play and it feels like the mode instead of building more depth into it has removed choices and brought it closer to QP.

I think it would be brilliant if those choices made before and during the match, had more weight to them. Something that would then carry over post match and potentially into the next.
Something that tied the individual battles and the modes (conquest, invasion etc) together at a player level because there was a longer strategy behind it all.
(Calling it a 'match' just seems to take something else away from it.)

I welcome any functionality that supports those choices and brings in more depth to the mode
An example:
Would it benefit the mode and build on the ability for teams to strategize if the team commander could use the battlegrid (assume some enhancements to it) once the map had been selected to lay out a plan for the team?

Edited by 50 50, 27 February 2019 - 01:24 PM.


#19 Bishop Six

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Posted 28 February 2019 - 01:16 AM

I just hate the egoistic behaviour in QP.

QP tactic:
- run as fast as u can
- dont protect your teammates, they are good as distraction and meatshield
- move with our assaults? what?
- using voip? Never!

Funny for short game session if you gotta go somewhere and want to shoot some mechs.

FP is planing (my plans works mostly :)), coordinating, communicating. Even though i always ask my teammates to talk more (call targets and stuff).
You have to think about 4 waves with 12 pilots, 48 possibilities to fail or to suceed :)

#20 Grus

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Posted 28 February 2019 - 07:10 AM

View PostBishop Six, on 28 February 2019 - 01:16 AM, said:

I just hate the egoistic behaviour in QP.

QP tactic:
- run as fast as u can
- dont protect your teammates, they are good as distraction and meatshield
- move with our assaults? what?
- using voip? Never!

Funny for short game session if you gotta go somewhere and want to shoot some mechs.

FP is planing (my plans works mostly :)), coordinating, communicating. Even though i always ask my teammates to talk more (call targets and stuff).
You have to think about 4 waves with 12 pilots, 48 possibilities to fail or to suceed :)


Well you can thank PGI for setting the game up for this eventuality. Damage done and kills = best match score and payout. Thus higher ranking, and w/l ratios. So if someone is good at the use of PUG armor and can carry the team to a victory, why shouldn't that pilot do so?





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