The longtom only activates at 90% intel and that is a 60 pt intel window. (540 of 600)
If you neglect the scouting queue then bad things will happen. You will probably lose to a unit you otherwise never would have due to the longtom support.
That is not much different from when a mix group gets defense on Vitric and pulls a miraculous win against a 12-man group
OR, how about when the full 12-man unit gets defense on Vitric against an inferior force. That usually ends up being a hopeless farm to 48 or a last ditch base rush attempt.
The point is, longtoms reverses the fortune in these usual expected outcomes
Actually the only problem I see with longtoms, besides the usual polishing up, is somehow just 4 clanners in queue had this one defense pact Steiner planet at 100% intel(we were helping out some steiners from FRR after getting our attack to 100%). Im not really sure how the planet actually got to 100% intel as this planet was an afterthought for my unit.
In that situation, there was presumably the 4 wonderful IS people already in that queue that essentially facilitated the mass intel fail + whatever turret drops occurred. It took like 45 min to stop the longtoms just because 4 solid players held the queue hostage. We would have really long count ups and turret queue count downs and half the missions were defense, not gather. Later 8+ opponents showed up and it started to flow better. To make matters worse, we cant even see how many people are participating via the non-unit queue.
Edited by Kin3ticX, 21 April 2016 - 09:27 AM.