Do We Need More Brawling Maps?
#21
Posted 21 April 2016 - 05:50 AM
#22
Posted 21 April 2016 - 06:03 AM
One of the best maps from MW4 Mercs. And LRM user will hate them, definitely.
#23
Posted 21 April 2016 - 06:22 AM
If I might make a suggestion for the starved brawlers; go join a scouting lance in FW. It will help with your yearning for knife fighting - one way or the other.
#24
Posted 21 April 2016 - 06:29 AM
#25
Posted 21 April 2016 - 06:36 AM
Will Hawker, on 21 April 2016 - 04:26 AM, said:
You are kidding right? Polar barely qualifies as supporting long range engagements. There is a ton of concealment and cover if you have half a brain. Parts of other maps do allow for longer range fire but pretty much everyone avoids those parts. All the maps have plenty of cover on them already.
What is really needed are maps designed for long range fighting. I know that causes the anti-lrm idiots to go batguano crazy but it's true. You can take a brawler build and do fine on any map. You take a long range mech and that is not the case.
Corrado, on 21 April 2016 - 04:52 AM, said:
have fun getting narced in polar. and don't answer with "learn to 3ams nova".
If someone, usually a light, is within narcing range, then you should be killing him. If you are stupid and ignore him, then you might die. Pretty simple. Also, take ams.
#27
Posted 21 April 2016 - 06:39 AM
ice trey, on 21 April 2016 - 05:13 AM, said:
Sure, more boring, stupid, 1 dimensional maps that kill the need for any type of mech but brawlers. Let me guess you love skirmish as well.
#28
Posted 21 April 2016 - 06:49 AM
Damia Savon, on 21 April 2016 - 06:39 AM, said:
Sure, more boring, stupid, 1 dimensional maps that kill the need for any type of mech but brawlers. Let me guess you love skirmish as well.
Problem as well is those small maps don't really allow many other modes besides skirmish. When the conquest caps are so close it make it all about killing.
#29
Posted 21 April 2016 - 06:58 AM
#31
Posted 21 April 2016 - 07:05 AM
TheCharlatan, on 21 April 2016 - 05:01 AM, said:

Heavy urban map please!
There was a topic in suggestions with many awesome sci-fi scenes. It got over 1000 votes for which was the most favourite map to do and the one that got the most was "Metropolis".
So ya the map this game needs the most is a giant sci-fi city map. Massive buildings with broad avenues and tight back streets. Maybe some cool advertisements and stuff. Evac warnings and sirens...
I just got this mod for Fallout 4
Also that isn't a "Star Wars Imperial Siren" That's a modern day earth navy siren that's been around for like 70 years or something.
Edited by Johnny Z, 21 April 2016 - 07:30 AM.
#32
Posted 21 April 2016 - 07:06 AM
What do we get, polar highlands.
I want a freaking City map PLEASE!
#33
Posted 21 April 2016 - 07:10 AM
Barantor, on 21 April 2016 - 04:46 AM, said:
A lot of modern cities have long sight lines. You don't want New York if you want short sight lines. You want Boston.
#34
Posted 21 April 2016 - 07:23 AM
#36
Posted 21 April 2016 - 09:45 AM
#37
Posted 21 April 2016 - 09:49 AM
Will Hawker, on 21 April 2016 - 04:26 AM, said:
We need less weapons that functional at all ranges.
#38
Posted 21 April 2016 - 09:49 AM
#39
Posted 21 April 2016 - 09:50 AM
Karl Streiger, on 21 April 2016 - 05:26 AM, said:
Yup, they always seem so surprised when they get flanked by a KGC, especially one with dual lpls to rip off armor and dual AC/20's for ripping through the rest. And of course by that time, their lights are either out of the game or way up at the front where they're otherwise engaged. Those ravines are real friendly to the KGCs.
#40
Posted 21 April 2016 - 09:52 AM
Why?
In 8v8 coordinated drops, mid to short-range pushes are already one of the strongest strats, and this generally includes brawlers. 12 v 12s brawling is a little bit weaker, but 12 v 12 has always been too large imo.
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