Alistair Winter, on 20 April 2016 - 11:14 AM, said:
Yes. I cannot fathom why they created Infotech and then rejected it completely, just because parts of it were broken. It's dumb.
MWO needs it. It won't make or break any mechs, but the game needs every shred of depth they can add to it.
The problem was several fold.
1. They were trying to test too much all at the same time.
2. They didn't post good instructions on how to test everything until several days in.
3. Some of the stuff was just... More nonsensical than PGI's usual weirdness.
Edit: These three things combined caused an overwhelmingly negative response from the forum goers, and probably would have done the same with the people who don't come to the forums if it all had gone live in the state that it was. That's why PGI shelved InfoWar the last time.
Slashing laser range without a target lock for instance. If you want to slash laser range, just make the current "Optimum Range" the "Max Range" and be done with it? All of a sudden, those ER and/or normal Large Laser snipers aren't nearly as effective as they used to be.
So, if PGI plans on having another InfoWar PTS at some point in the future, they need to severely limit the number of things they're trying to test.
For instance, make one weekend, or hell, even a full week, about testing light mechs and their larger sensor radius, the Commando for instance, should have really good sensors. Next weekend/full week, make it mediums, so on and so forth. And to go with it, always post up instructions about what is going to be tested the DAY BEFORE the test actually starts so everyone has time to read, understand and adjust their builds accordingly when the test goes live.
If PGI fixes these mistakes that they made with the last Info PTS when they decide to try again, I could probably guarantee that the reaction will be considerably more positive than the last one was.
Edited by Alan Davion, 20 April 2016 - 11:27 AM.