It's not only 2 queues, there's also 10 planets/factions and 2 game modes, one of which requires 24 players and locks them in game for half an hour.
 
How to fix it?
- Fight over 2-3 small sectors/regions instead of 10 planets.
- IS vs Clans. IS/Clan factions can attack and defend together.
- (optional) 8vs8 games.
- (optional) 2-3 mechs in a drop deck.
- Something has to be done to incentivise defence, right now if you want to keep a planet you're better off not defending it at all, let attackers be bored to death with ghost drops, especially if attackers have something like 2 companies. "Big units avoid each other" my ***.
- Rewards. All of the above should make c-bills income more stable and worth the time compared to QP. Add special currency with which you can buy colors, camos, cockpit items, maybe mech-bays but not mechs. At least it would be easier for PGI to give it away.
- Rewards should be based on unit's participation in battle over the sector/region. Remember Tukayyid event? Remember unit stats? Unit's win/loss ratio should determine special currency rewards.
- Nuke solo queue, it's online team based game, you have to socialize at least at a basic level, there is nothing elitist about it. You know why PGI renamed whole thing to Faction Warfare? Here's a hint
: "Solo Community Warfare queue", sounds pretty odd isn't it?
					
					
					
							Edited by kapusta11, 22 April 2016 - 01:21 AM.