

A Good Representation Of Cw Right Now.
#1
Posted 21 April 2016 - 12:10 AM
1.Wait 20 minutes to get owned by a MS 12 man.
2.Wait 20 minutes to get owned by a NS 12 man.
3.Wait 20 minutes to get owned by some steiner 12 man.
4.Wait 2 hours to try and invade a kurita planet.
5. ?????
6. **** me.
#2
Posted 21 April 2016 - 12:14 AM
#3
Posted 21 April 2016 - 01:00 AM
1. Wait to get an invasion match against smoke jaguar.
2. Give up after 1 hour + and grab something to eat.
3. Wait 20 minutes to get a scoutmission against smoke jaguar to get smashed by 4 crows for close to zero rewards.
4. Wait to get an invasion match against smoke jaguar.
5 Give up after 1 hour + and grab something to drink.
6. Wait 20 minutes to get a scoutmission against smoke jaguar to get smashed by 4 crows for close to zero rewards.
7. Wait to get an invasion match against smoke jaguar.
8. Give up after 1 hour + and decide to play 7 days to die and regret to have over one year of premium time running.
My suggestion: go to solo queue and we hopefully can fight each other. ^^
#4
Posted 21 April 2016 - 01:15 AM
Invasion is empty, but it's not prime time at all.
#5
Posted 21 April 2016 - 01:26 AM
#6
Posted 21 April 2016 - 03:01 AM
i have only managed to play one invasion since the patch, and that game was awesome. the fear of 12 mans is gone and people go into battle looking to win instead of ready to swallow the bitter taste of defeat before their mechfeet even hit the deck. but deep down inside im actually starting to miss the ms stomps. fighting pugs slows the reflexes. maybe it would be better if pugs actually did invasion more. i am so one man unit when i get my r6 mechbay,
Edited by LordNothing, 21 April 2016 - 03:02 AM.
#7
Posted 21 April 2016 - 03:17 AM
#8
Posted 21 April 2016 - 03:18 AM
#9
Posted 21 April 2016 - 03:29 AM
LordNothing, on 21 April 2016 - 03:01 AM, said:
My experience with scouting is that the c-bill rewards are OK -- about the same as a quick-play match, which seems right considering how short the games are. The LP rewards really are meager though. I don't know how high the LP rewards "should" properly be though, I guess that's a broader discussion about how valuable scouting is in general.
#10
Posted 21 April 2016 - 03:31 AM
ScoutMaster, on 21 April 2016 - 12:10 AM, said:
1.Wait 20 minutes to get owned by a MS 12 man.
2.Wait 20 minutes to get owned by a NS 12 man.
3.Wait 20 minutes to get owned by some steiner 12 man.
4.Wait 2 hours to try and invade a kurita planet and get owned
5. ?????
6. **** me.
Fixed
BRING IT!
#11
Posted 21 April 2016 - 03:41 AM
#12
Posted 21 April 2016 - 03:54 AM
1.) Drop with an SCR, 1-2 other SCR and some ECM against freeborn scum
2.) Win 4-0 or 4-1 everytime (except for one shameful 2-4)
3.) Rinse & repeat
Welcome to SCR Online

Edited by Paigan, 21 April 2016 - 04:01 AM.
#13
Posted 21 April 2016 - 04:26 AM
#14
Posted 21 April 2016 - 11:39 AM
Johnny Z, on 21 April 2016 - 03:41 AM, said:
Looking at an alt, there aren't many players untagged in CW.
right now across the 1 attack and 2 def missions I see, there is 1drop being played in them combined. So like 24 players duking it out on one square on one planet. Everywhere else is dead. Seeing attacks from the 2 largest factions and seeing 12 players in there from them is pretty meagre me thinks.
Incomparison there is getting onto close to 10x as many unit player in the queue at the time.
Likely solo queue isn't affecting group queue very much, except it is not feeding attacking unit players as many scrubs who queue up for def. Unless some big pop spurt happens it isn't likely to affect planet outcomes either.
Edited by Ghogiel, 21 April 2016 - 11:54 AM.
#15
Posted 21 April 2016 - 11:42 AM

#16
Posted 21 April 2016 - 06:10 PM
Now instead of playing games and may win or lose. You don't get games at all.
Scout is ok, but the LP is terri-bad.
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