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Butterbee Catapult Hero


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#1 627

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Posted 30 January 2016 - 03:03 AM

http://www.sarna.net/wiki/Catapult

so here we go - *maybe*

In lore this has 8 Hardpoints and would obsolete the C1 and C4. Sure you could take the jumpjets from it but would that be enough?

I doubt we'll get more Hardpoints on the other variants, not that I wouldn't like that.

#2 stealthraccoon

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Posted 31 January 2016 - 05:27 PM

Really tough call, I like the idea, but don't know how to balance it without duplicating the other variants... Make the CT ballistic? Maybe move the side torso energy to the undersides of the arms, to increase the loss of firepower when they lose an ear?

Edited by stealthraccoon, 31 January 2016 - 05:30 PM.


#3 Nightshade24

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Posted 31 January 2016 - 06:02 PM

There is no reason to change the hardpoints of it.

The stock build has 4 Medium lasers and 4 SRM 6's yes? SRM 6's, not LRM 10's, 15's, or 20's...
limit the tube count in the arms to 6 each. That way it can't be a superior LRM boat which c1 and C4 will remain unchallenged. This way you got a good hero mech without making the other variants obsolete. Making it effectively only use LRM's of a tube count 6 and under, (SRM 2, SSRM 2, SRM 4, SRM 6, LRM 5)

#4 juxstapo

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Posted 31 January 2016 - 06:29 PM

Hey yeah, when is this rescale patch s'posed to happen?
(My rig's sound system is screwed up, so I've not been watching the Town Halls and suchlike)

#5 Helsbane

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Posted 31 January 2016 - 07:18 PM

Not gonna lie, I was hoping for an all new 'frankenmech' hero with the arms from a Jager A model installed on a K2 chassis.

#6 Void Angel

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Posted 31 January 2016 - 07:26 PM

View Postjuxstapo, on 31 January 2016 - 06:29 PM, said:

Hey yeah, when is this rescale patch s'posed to happen?
(My rig's sound system is screwed up, so I've not been watching the Town Halls and suchlike)

I simply took one look at the four hour recording and declined to view it - however, transcripts exist!

#7 TercieI

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Posted 31 January 2016 - 07:30 PM

View Post627, on 30 January 2016 - 03:03 AM, said:

http://www.sarna.net/wiki/Catapult

so here we go - *maybe*

In lore this has 8 Hardpoints and would obsolete the C1 and C4. Sure you could take the jumpjets from it but would that be enough?

I doubt we'll get more Hardpoints on the other variants, not that I wouldn't like that.


Low engine cap is my bet to balance the 4E/4M hardpoints.

#8 SpiralFace

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Posted 31 January 2016 - 07:52 PM

that or quirks could only be focused on SRM's rather then general missile quirks to not invalidate the others.

There are tons of things they can do with it. It won't be that big of a deal.

#9 Not A Real RAbbi

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Posted 31 January 2016 - 07:58 PM

I find this disappointing, to be honest. SURE, it'll be cool to have a 4E/4M Catapult. And there's no basis in lore for it, that I'm aware of, but I'd have much preferred for PGI to go a little off-script and craft a CPLT with B hard points in the arms, and a couple/few Es in the torso. Kinda round out the Catapult experience (since the Champion build even has SRMs, the SplatCat has been a thing for a few years, and the K2 is NOT supposed to be a ballistic boat).

Nonetheless, it could be interesting. If there were some unique arm geometry that dispensed with the doors and maybe made them a little LESS Volvo, that would be quite interesting.

Also, looking forward to seeing the pain job on this thing.

AGREE with the above, that missile tube count needs to be limited.

#10 Nightshade24

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Posted 01 February 2016 - 05:41 AM

I am personally happy we got a lore mech in game instead of another frankenstein (Jester...) I personally do not think we needed catapult with ballistic arms... Jagermech/ rifleman already fill this category up nicely as well as some mediums and assaults...

I personally think this is the best option out there to be honest and will most likely buy it.

#11 juxstapo

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Posted 01 February 2016 - 10:34 PM

View PostTheRAbbi, on 31 January 2016 - 07:58 PM, said:

made them a little LESS Volvo,


Posted Image


Posted Image

Posted Image

Posted Image

BUAHAHAHHAHHAHAHHAQ!*


*have been locked in mortal combat with an ignition gremlin in a Volvo station wagon for the last month, so that snarky remarky hit home.

#12 Wibbledtodeath

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Posted 24 April 2016 - 07:42 PM

The simplest, and coolest way to have the butterbee and not directly obsolete any of the other catapults is to: Use the old geometry.

Retain the hard-points for the butterbee as per SANA (8 hardpoints + JJ), but give it the oversized goofy ears and thick legs, even maybe the enlarged geometry that make the catapult less than competitive now. PGI can shrink the others, give them anew look and more competitive/fair scaling which hopefully give them their own place in MWO, but retain some of the current 3d assets and animations (work is already done, just needs a skin) for the butterbee.

I don't think it will happen but I wish it would (PGI are too much about creating pointless systems and pouring effort into that and not enough about adding creativity and variety- here's hoping they make me eat those words though).

Edited by Wibbledtodeath, 24 April 2016 - 07:45 PM.


#13 TheArisen

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Posted 24 April 2016 - 07:53 PM

View PostNightshade24, on 31 January 2016 - 06:02 PM, said:

There is no reason to change the hardpoints of it.

The stock build has 4 Medium lasers and 4 SRM 6's yes? SRM 6's, not LRM 10's, 15's, or 20's...
limit the tube count in the arms to 6 each. That way it can't be a superior LRM boat which c1 and C4 will remain unchallenged. This way you got a good hero mech without making the other variants obsolete. Making it effectively only use LRM's of a tube count 6 and under, (SRM 2, SSRM 2, SRM 4, SRM 6, LRM 5)


Maybe some HP inflation for the others & this ^

Edited by TheArisen, 24 April 2016 - 07:53 PM.


#14 MeiSooHaityu

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Posted 25 April 2016 - 02:06 AM

I was never a fan of making the Butterbee a hero in MWO. The Jester seemed like a better idea.

Since they are revisiting though, I'd love to see the 4 missile launchers moved into the torso (2 in each side torso) with 2 energy in the CT and 2 energy in the arms (one in each arm) similar to the K2/Jester.

Since the Butterbee is an SRM machine, moving the launchers to the torso where they are less vulnerable and are more in-line with the cockpit. Plus it differentiates it from the LRM style with missiles in the arms.

If there need to be a Butterbee style mech, that is what I'd want.

#15 Lord Perversor

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Posted 25 April 2016 - 02:13 AM

View PostMeiSooHaityu, on 25 April 2016 - 02:06 AM, said:

I was never a fan of making the Butterbee a hero in MWO. The Jester seemed like a better idea.

Since they are revisiting though, I'd love to see the 4 missile launchers moved into the torso (2 in each side torso) with 2 energy in the CT and 2 energy in the arms (one in each arm) similar to the K2/Jester.

Since the Butterbee is an SRM machine, moving the launchers to the torso where they are less vulnerable and are more in-line with the cockpit. Plus it differentiates it from the LRM style with missiles in the arms.

If there need to be a Butterbee style mech, that is what I'd want.


I always advocated that's was the best solution for Buterbee (or with 2x Energy on arms but with current laser meta i'm not so sure) Also puttin the Srm on the ST a bit on the lower side may make it a worse platform for Lrm use (low position launchers) and a bit better Srm one (better aim when JJ in or aiming at lights)

#16 zagibu

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Posted 25 April 2016 - 02:22 AM

I doubt they will model ST launchers when they can get away by having them in the arms.

#17 MeiSooHaityu

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Posted 25 April 2016 - 02:26 AM

View PostLord Perversor, on 25 April 2016 - 02:13 AM, said:


I always advocated that's was the best solution for Buterbee (or with 2x Energy on arms but with current laser meta i'm not so sure) Also puttin the Srm on the ST a bit on the lower side may make it a worse platform for Lrm use (low position launchers) and a bit better Srm one (better aim when JJ in or aiming at lights)


I figured it would visually differentiate the LRM variants from the SRM and while putting the missiles in a better firing position for short range shots.

I think 2 energy per arm would be a bit too much.

Even if the 8 hardpoint thing was a problem, they could always move 2 missile hardpoints to the CT. That would mess up some missile builds, but nothing too bad (standard SRM 4s or smaller to use both CT points, or 2 SRM2 if running Artemis).

Either way, I think that would make a more unique new hero for the Cat.

View Postzagibu, on 25 April 2016 - 02:22 AM, said:

I doubt they will model ST launchers when they can get away by having them in the arms.


I doubt they will too, but it is a nice hope.

In the arms it is just a C1 with 2 more hardpoints. Plus, if you pilot a Catapult, you know how quick those launchers get knocked off. Fine for LRM support at range where they take less fire, not so good at SRM ranges when big boxes are big up close targets.

#18 WrathOfDeadguy

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Posted 25 April 2016 - 05:28 AM

It would be nice to have Heroes for all the 'Mechs still lacking them before getting additional Heroes for 'Mechs which already have at least one.

#19 MeiSooHaityu

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Posted 25 April 2016 - 06:16 AM

View PostWrathOfDeadguy, on 25 April 2016 - 05:28 AM, said:

It would be nice to have Heroes for all the 'Mechs still lacking them before getting additional Heroes for 'Mechs which already have at least one.


I agree with that. I could stand to use The Deputy Dog before I could have use for a second Catapult Hero :).

#20 Damia Savon

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Posted 25 April 2016 - 11:13 AM

View PostWrathOfDeadguy, on 25 April 2016 - 05:28 AM, said:

It would be nice to have Heroes for all the 'Mechs still lacking them before getting additional Heroes for 'Mechs which already have at least one.


A catapult hero will sell because a lot of people are catapult fanatics and were unhappy with the Jester. I know I will buy it.





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