I thought it is supposed to be patched?
I nearly dropped with an entire deck of trials.


7 replies to this topic
#1
Posted 21 April 2016 - 09:20 PM
#2
Posted 21 April 2016 - 09:22 PM
Working as Intended™
#3
Posted 21 April 2016 - 09:25 PM
Oh, it is worse than before the patch. Now it resets after every single battle, be it scouting or invasion.
Man.......is PGI lacking testers?
Man.......is PGI lacking testers?
#4
Posted 21 April 2016 - 09:28 PM
A patch that somehow makes bugs worse, man now where have I seen that before?
#6
Posted 22 April 2016 - 12:59 AM
Welcome to online anything. I have had to work with Javascript and CSS with web design. Half the time I am trying to patch the crap because the tech does not work with the half the user base. The other part of the job is fixing the patches I made when the outside vendors path their stuff. It is a chase the tail game that never ends. You can blame others or yourself, but it does not reflect the real issue. Folks want their own machines with their own selection of tech, but the industry is constantly changing. So you just do what you can and try to let someone else catch the blame.
After saying this, folks still can cause their own problems even when someone else gets the blame. All night my decks have been reverting. This is only on my unit loyalist account, but not on my solo loyalist one.
After saying this, folks still can cause their own problems even when someone else gets the blame. All night my decks have been reverting. This is only on my unit loyalist account, but not on my solo loyalist one.
Edited by Chuck Jager, 22 April 2016 - 01:06 AM.
#7
Posted 22 April 2016 - 01:10 AM
And if they fix this god damned bug, they should made the Drop Decks of Scout mode and Invasion mode two different entities :
When i made my dropdeck and switch to scout, i will not necessary use the first mech of my invasion drop deck. Scout mode need very specified mech and you can change them depending the map...
This is really annoying right now.
When i made my dropdeck and switch to scout, i will not necessary use the first mech of my invasion drop deck. Scout mode need very specified mech and you can change them depending the map...
This is really annoying right now.
#8
Posted 22 April 2016 - 03:59 AM
Aleski, on 22 April 2016 - 01:10 AM, said:
And if they fix this god damned bug, they should made the Drop Decks of Scout mode and Invasion mode two different entities :
When i made my dropdeck and switch to scout, i will not necessary use the first mech of my invasion drop deck. Scout mode need very specified mech and you can change them depending the map...
This is really annoying right now.
When i made my dropdeck and switch to scout, i will not necessary use the first mech of my invasion drop deck. Scout mode need very specified mech and you can change them depending the map...
This is really annoying right now.
Yeah, you should probably never bring the same build to scouting as you would to invasion (or QP). Ammo counts for one thing, a mech with enough ammo for Invasion/QP is going to have FAR too much for scouting due to 4v4...
So yes, the scouting mech selection should be 100% separate from the invasion dropdeck.
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