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Scouting Needs 15 Secs In Dropship To Take Off


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#1 Rhent

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Posted 21 April 2016 - 10:08 PM

The main problem with balance in scouting is that the scouts can just run up to the dropship onces it at the site and immediately win the game. PGI needs to add in where the scouts have to spen 15 seconds continuous time in the landing zone to be loaded up and win the game. In a light ECM it is ridiculously easy to avoid combat and wait it out and do a rush to the dropship and always win this mode. I know because I've done it 6 times so far and thought each time at how wrong it is to win this way, but I'm playing the rules PGI set up.

#2 Revis Volek

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Posted 21 April 2016 - 10:10 PM

View PostRhent, on 21 April 2016 - 10:08 PM, said:

The main problem with balance in scouting is that the scouts can just run up to the dropship onces it at the site and immediately win the game. PGI needs to add in where the scouts have to spen 15 seconds continuous time in the landing zone to be loaded up and win the game. In a light ECM it is ridiculously easy to avoid combat and wait it out and do a rush to the dropship and always win this mode. I know because I've done it 6 times so far and thought each time at how wrong it is to win this way, but I'm playing the rules PGI set up.



Well quit using exploits then! :P


I agree its terrible that you can just wait until the last second, run past whatever mechs are there, take the dmg and just be there when time runs out to steal a win.

#3 El Bandito

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Posted 21 April 2016 - 10:13 PM

Reminds me of this.




They got Assaults and a Heavy in this recon mission though. Posted Image

Edited by El Bandito, 21 April 2016 - 11:48 PM.


#4 Revis Volek

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Posted 21 April 2016 - 10:15 PM

View PostEl Bandito, on 21 April 2016 - 10:13 PM, said:






We dont have DS like that, nor do we get to run into them for safety.

BUt i d love an overlord to run into as time ran out.

#5 El Bandito

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Posted 21 April 2016 - 10:21 PM

View PostRevis Volek, on 21 April 2016 - 10:15 PM, said:

We dont have DS like that, nor do we get to run into them for safety.

BUt i d love an overlord to run into as time ran out.


That DS was anything but safe.

#6 Mark of Caine

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Posted 21 April 2016 - 10:25 PM

I was extremely surprised that the enemy can camp the LZ with zero repercussions. I had a match where 3 Streakcrows just camped the LZ and there wasn't anything we could do about it. The dropship just hovered there over the LZ and picked its nose or something.

Also would prefer to see a total tonnage instead of a tonnage range. The way it's currently setup, light mechs are at a disadvantage seeing as they get instakilled by streakboats.

Edited by Caine2112, 21 April 2016 - 10:26 PM.


#7 Black Ivan

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Posted 21 April 2016 - 10:35 PM

Reduce tonnage in scout to 45 tons and increase the pic up time should do it.

#8 Prof RJ Gumby

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Posted 21 April 2016 - 10:59 PM

View PostCaine2112, on 21 April 2016 - 10:25 PM, said:

I was extremely surprised that the enemy can camp the LZ with zero repercussions. I had a match where 3 Streakcrows just camped the LZ and there wasn't anything we could do about it. The dropship just hovered there over the LZ and picked its nose or something.

If you mean the dropship didn't shoot the enemy, then it's must have been a bug. If you mean it didn't kill the enemy outright, then it's because the enemy still had a lot of armor on, and it's your team's 'fault'.

15 seconds boarding is too much. Counterscouters would have it too easy and it would make all out 4vs4 brawl the only actual option to win the match on most maps. Last second jump-in is a valid strategy that also add variety of choice and make the scouting not be decided long before the end of the match like it is in every other mode. Removing that option would do more harm than good. 3-5 seconds requirement would be an improvement, but not more.

EDIT: 3-5 seconds still gives you a chance to kill 1-2 scouts if there's still 4 of you. It shouldn't be too easy to kill all of them, because you would have no penalty for failing to intercept any scout during the time they gather intel.

Edited by Prof RJ Gumby, 21 April 2016 - 11:05 PM.


#9 TyphonCh

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Posted 21 April 2016 - 11:05 PM

That's all it takes is for the attacker to touch the DZ and they win? That's kind of silly. The defenders would have no chance of stopping them if they were avoiding combat. Especially with the drop ship shooting at them.
That has to change.

Edited by Team Chevy86, 21 April 2016 - 11:05 PM.


#10 Chuck Jager

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Posted 21 April 2016 - 11:52 PM

View PostBlack Ivan, on 21 April 2016 - 10:35 PM, said:

Reduce tonnage in scout to 45 tons and increase the pic up time should do it.

Reduce tonnage for clan to 50 and it would be easy mode for 55 ton IS.

Lights are gonna be at a disadvantage unless in a group

Folks can still hit drop zone w a strike of whatever flavor

Edited by Chuck Jager, 21 April 2016 - 11:55 PM.


#11 TexAce

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Posted 22 April 2016 - 01:34 AM

View PostTeam Chevy86, on 21 April 2016 - 11:05 PM, said:

That's all it takes is for the attacker to touch the DZ and they win? That's kind of silly. The defenders would have no chance of stopping them if they were avoiding combat. Especially with the drop ship shooting at them.
That has to change.


Funny this guy here see's it as a big problem:

View PostCaine2112, on 21 April 2016 - 10:25 PM, said:

I was extremely surprised that the enemy can camp the LZ with zero repercussions. I had a match where 3 Streakcrows just camped the LZ and there wasn't anything we could do about it. The dropship just hovered there over the LZ and picked its nose or something.

Also would prefer to see a total tonnage instead of a tonnage range. The way it's currently setup, light mechs are at a disadvantage seeing as they get instakilled by streakboats.



There is no way a gathering scout lance can win if the LZ is being camped by 3-4 Stormcrows, unless the rules are like they are right now. No way.
So this is the only viable tactic at the moment. Hide until the clock is near zero and then rush the LZ.
If you would have to wait at the LZ even just 3 seconds, the stormcrows would tear you apart.

So either it has to stay as it is or the dropship needs waaaaay more heavy hitting weapons.

Edited by TexAce, 22 April 2016 - 01:34 AM.


#12 Khobai

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Posted 22 April 2016 - 02:32 AM

we should be able to shoot down dropships

that way there would be incentive to be there when the dropship arrives

otherwise you risk it being shot down

#13 JC Daxion

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Posted 22 April 2016 - 02:41 AM

what about a count down timer, and add buffer zone that must be free of enemy mechs to take off.
?


this reminds me of polar launch though.. so many folks ready to call it a fail, because the first few days they have not come up with tactics that work.

Edited by JC Daxion, 22 April 2016 - 02:48 AM.


#14 JC Daxion

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Posted 22 April 2016 - 02:46 AM

View PostCaine2112, on 21 April 2016 - 10:25 PM, said:


Also would prefer to see a total tonnage instead of a tonnage range. The way it's currently setup, light mechs are at a disadvantage seeing as they get instakilled by streakboats.


what i don't get if clans are doing streak boats, why aren't more people setting up their IS lance with longer ranged weapons? Nothing i love more than seeing a streakcrow and i have weapons that range um.. just a couple long range mechs on the IS side would destroy them,,

I can't wait for the weekend when i can try out some LR builds and see how they fair..

#15 LordNothing

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Posted 22 April 2016 - 02:56 AM

i had a game today where the enemy was in our dropzone waiting for us. it was on polar highlands and we were all headed towards the drop zone. the first 2 were cut down almost immideately. i ducked down under a hill and hoped they didnt spot me, i was in a commando under ecm so id stay off their radar and hoped they didnt get a visual. i circled around 2 doom crows and a cheeto, making sure not to crest any ridges. i found this hill a few hundred meters from the lz and had to buy some time to wait for the dustoff counter to tick down. in the last seconds i found another hill just shy of the drop zone, i waited till the last 3 seconds and walked completely uncontested into the drop zone. i even fired my srms in the back of one of them just to say gotcha. and that was my only damage in that game.

the only problem with playing scouting as a scout using scouty tactics: the pay is horrible.





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