CD LoreHammer Lord, on 22 April 2016 - 09:39 AM, said:
I retooled my Griffin 2N just because of the Oxide mania. It seems to do better than before...
This RIGHT HERE, to many mediums are tooled to fight in the Long Range Heavy and Assault meta queues of CW and the PUG Queue, when mediums are actually doing their main "role" ALL lights drop quick. Once again, the new scouting mode of 4v4 brings this to the forefront. The Clans are whooping the IS lights asses, least the ones not snaking the last second run to the LZ.
When you have mediums that hunt lights, ALL lights die quick.
Jikil, on 22 April 2016 - 09:52 AM, said:
Jenner IIC doesn't have the survivabilty that the oxide has though.
Put aside the great agility and the ridiculous dps it brings via quirks. You just can't put it down easily. Even in a streak crow, which is supposed to be a hard counter to fast brawler light mechs, I've seen this mech survive 4 alphas with both legs intact.
You can't have a mech that's able to reliably counter every other mech and not get some some complaints against it.
Lets see here
Streak Crow 5 x SSRM 6 = 30 missles for 2 points each times 4 = 240 points of damage
Oxide has 238 armor + 162 strucutre = 400 total health
Now was the Oxide running from you or facing you, or torso twisting. I will assume this is me fighting you and I know you have streaks
First off, if I am stupid enough to let you get 4 alphas on me, you deserve the kill. However assuming I get the message warning of incoming missiles and face you
that is 240 spread out among 8 locations that is 30 points per location
You have all but destroyed that mech.
Now in reality you spread that damage among 4 locations if you hit the sides, or 7 locations if you hit them from the back
Short story is if you alpha a oxide 4 times with a skill crow he's dead. I have not lasted past 2 alphas in the past. Either that or the majority of your streaks missed.
Jikil, on 22 April 2016 - 10:02 AM, said:
5 Mechs shooting at one mech should be able to destroy it. I know my atlas can't survive that but certain light mechs can, the oxide chief among those.
In tier 5, I can understand a single light running into the flank tearing **** up because people have poor aim and brawling is hard when your not used to it. The same should not be true once you get more experienced pilots.
It's gotten to the point where everyone has to focus the oxide when its spotted or the team risks losing 3-4 mechs. Not even direwhales are so feared.
I doubt this, the atlas is the one mech I avoid at all costs, it takes to many missiles to kill it thanks to the structure buffs they have. You do not need 3 to 4 mechs to kill one OXIDE. All you need is one medium that is actually equipped to kill lights. The problem is most of your mediums are Laser Vomit Meta's for heavy and assault fighting.
I see VERY VERY few mechs both pug and comp that are actually equipped to hunt and kill lights.
Just because you are ignoring us does make us OP to make your job cushier.
Edited by Darian DelFord, 22 April 2016 - 10:29 AM.