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Oxide Is Pay2Win


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#21 Escef

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Posted 22 April 2016 - 09:04 AM

View PostEx Atlas Overlord, on 22 April 2016 - 02:54 AM, said:

It shouldn't take multiple 70+ damage alphas to bring a light mech down...


I have on 2 separate occasions plowed 6xSSRM6 (72 damage) into a Locust's face... Both times the little bugger tanked it and ran.

Like it or not, it takes a LOT of damage to drop a light mech. They're small, fast, and tend to be gangly. A lot of direct fire weapons just whiff past them, too much lead, not enough lead, or the shot passes between arm and side torso. LBX connect more reliably, but most of the damage is wasted on that, too. Lock-on weapons just splatter damage all over the place, and tend to have long recycles compared to the SPLs, various MLs, and/or SRMs that lights carry.

Your best bet to take them down is to practice with your big damage PPFLD balistics (IS-AC20, Gauss, maybe IS-AC10) and pulse lasers (especially combined with a TC clan side). If your aim is crappy you could go for Streaks, but understand that it will likely take you close to 20 seconds to kill the offending light, and most of us know what a good light jock can do in 20 seconds.

#22 YokiLin

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Posted 22 April 2016 - 09:22 AM

Who want to hear true story Posted Image

Bc I m that Oxide went behind TwentyOne's Quad Gauss Dire wolf ....... A.s.s........ Posted Image

#23 Mechteric

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Posted 22 April 2016 - 09:35 AM

The JennerIIC can do basically the same but better right? And with jump jets as an added bonus.

#24 Quicksilver Aberration

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Posted 22 April 2016 - 09:38 AM

View PostCapperDeluxe, on 22 April 2016 - 09:35 AM, said:

The JennerIIC can do basically the same but better right?

No, Oxide > Jenner IIC, though they are a tad close.

#25 Metus regem

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Posted 22 April 2016 - 09:39 AM

View PostTwentyOne, on 22 April 2016 - 02:09 AM, said:

This mech is more broken than the arctic cheetah ever was. It has absurd quirks, and nothing can outbrawl it. I will do my best to convince everyone I know to avoid MWO until this objective P2W is balanced. +16 leg structure really? Never overheats and out dps's a griffon. Being in tier 1 that is just about the only light I see, and there has never been a more overpowered light mech in the history of MWO. At least the Old craven didn't out dps heavies, and the cheetah was always extremely hot.



Posted Image


Lean how to Knife Fight/Dog fight....

When in doubt, run a Skillcrow, noting eats a light like a Skillcrow....

You do know how bad SRM's/SSRM's/LB's are against anything over 50t right? Seeing as you are fighting for the FRR right now, maybe train up your skill in PPC's and IS AC/s, you know PPFLD (Pin Point Front Load Damage) weapons?

#26 CDLord HHGD

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Posted 22 April 2016 - 09:39 AM

I retooled my Griffin 2N just because of the Oxide mania. It seems to do better than before...

#27 Metus regem

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Posted 22 April 2016 - 09:41 AM

View PostEscef, on 22 April 2016 - 09:04 AM, said:


I have on 2 separate occasions plowed 6xSSRM6 (72 damage) into a Locust's face... Both times the little bugger tanked it and ran.

Like it or not, it takes a LOT of damage to drop a light mech. They're small, fast, and tend to be gangly. A lot of direct fire weapons just whiff past them, too much lead, not enough lead, or the shot passes between arm and side torso. LBX connect more reliably, but most of the damage is wasted on that, too. Lock-on weapons just splatter damage all over the place, and tend to have long recycles compared to the SPLs, various MLs, and/or SRMs that lights carry.

Your best bet to take them down is to practice with your big damage PPFLD balistics (IS-AC20, Gauss, maybe IS-AC10) and pulse lasers (especially combined with a TC clan side). If your aim is crappy you could go for Streaks, but understand that it will likely take you close to 20 seconds to kill the offending light, and most of us know what a good light jock can do in 20 seconds.



Might be a problem with Hit Registration there... every time my Locust has been on the receiving end of a slavo like that, I'm looking at a screen that says I've been killed....

#28 Jikil

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Posted 22 April 2016 - 09:52 AM

View PostCapperDeluxe, on 22 April 2016 - 09:35 AM, said:

The JennerIIC can do basically the same but better right? And with jump jets as an added bonus.


Jenner IIC doesn't have the survivabilty that the oxide has though.

I think the real issue is the same that the cheeta had. It just too tanky for what it is.

Put aside the great agility and the ridiculous dps it brings via quirks. You just can't put it down easily. Even in a streak crow, which is supposed to be a hard counter to fast brawler light mechs, I've seen this mech survive 4 alphas with both legs intact.

You can't have a mech that's able to reliably counter every other mech and not get some some complaints against it.

They just need to tone down the structure quirks, and stop making lights so tough to kill. Good light pilots know how to mitigate a ton of damage via maneuvering the terrain so they don't need these kind of quirks.

#29 kapusta11

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Posted 22 April 2016 - 09:55 AM

View PostJikil, on 22 April 2016 - 09:52 AM, said:


Jenner IIC doesn't have the survivabilty that the oxide has though.

I think the real issue is the same that the cheeta had. It just too tanky for what it is.

Put aside the great agility and the ridiculous dps it brings via quirks. You just can't put it down easily. Even in a streak crow, which is supposed to be a hard counter to fast brawler light mechs, I've seen this mech survive 4 alphas with both legs intact.

You can't have a mech that's able to reliably counter every other mech and not get some some complaints against it.

They just need to tone down the structure quirks, and stop making lights so tough to kill. Good light pilots know how to mitigate a ton of damage via maneuvering the terrain so they don't need these kind of quirks.


Should you be able to put it down "easily" to begin with?

#30 Rhaythe

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Posted 22 April 2016 - 10:00 AM

Good lord, the anti-light derp train *is* in full steam mode lately. I saw this thread and it's twin from yesterday and thought both were jokes at first.

#31 Jikil

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Posted 22 April 2016 - 10:02 AM

View Postkapusta11, on 22 April 2016 - 09:55 AM, said:


Should you be able to put it down "easily" to begin with?


5 Mechs shooting at one mech should be able to destroy it. I know my atlas can't survive that but certain light mechs can, the oxide chief among those.

In tier 5, I can understand a single light running into the flank tearing **** up because people have poor aim and brawling is hard when your not used to it. The same should not be true once you get more experienced pilots.

It's gotten to the point where everyone has to focus the oxide when its spotted or the team risks losing 3-4 mechs. Not even direwhales are so feared.

#32 El Bandito

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Posted 22 April 2016 - 10:20 AM

View Postkapusta11, on 22 April 2016 - 09:55 AM, said:

Should you be able to put it down "easily" to begin with?


Of course. Lights are suppose to be hard to hit due to their speed, or size, or both, but once hit they shouldn't take that much punishment.

#33 kapusta11

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Posted 22 April 2016 - 10:24 AM

View PostEl Bandito, on 22 April 2016 - 10:20 AM, said:


Of course. Lights are suppose to be hard to hit due to their speed, or size, or both, but once hit they shouldn't take that much punishment.


Good aim negates speed, lights should be viable in high tier matches.

#34 Darian DelFord

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Posted 22 April 2016 - 10:29 AM

View PostCD LoreHammer Lord, on 22 April 2016 - 09:39 AM, said:

I retooled my Griffin 2N just because of the Oxide mania. It seems to do better than before...


This RIGHT HERE, to many mediums are tooled to fight in the Long Range Heavy and Assault meta queues of CW and the PUG Queue, when mediums are actually doing their main "role" ALL lights drop quick. Once again, the new scouting mode of 4v4 brings this to the forefront. The Clans are whooping the IS lights asses, least the ones not snaking the last second run to the LZ.

When you have mediums that hunt lights, ALL lights die quick.

View PostJikil, on 22 April 2016 - 09:52 AM, said:


Jenner IIC doesn't have the survivabilty that the oxide has though.


Put aside the great agility and the ridiculous dps it brings via quirks. You just can't put it down easily. Even in a streak crow, which is supposed to be a hard counter to fast brawler light mechs, I've seen this mech survive 4 alphas with both legs intact.

You can't have a mech that's able to reliably counter every other mech and not get some some complaints against it.



Lets see here

Streak Crow 5 x SSRM 6 = 30 missles for 2 points each times 4 = 240 points of damage

Oxide has 238 armor + 162 strucutre = 400 total health

Now was the Oxide running from you or facing you, or torso twisting. I will assume this is me fighting you and I know you have streaks

First off, if I am stupid enough to let you get 4 alphas on me, you deserve the kill. However assuming I get the message warning of incoming missiles and face you

that is 240 spread out among 8 locations that is 30 points per location

You have all but destroyed that mech.

Now in reality you spread that damage among 4 locations if you hit the sides, or 7 locations if you hit them from the back

Short story is if you alpha a oxide 4 times with a skill crow he's dead. I have not lasted past 2 alphas in the past. Either that or the majority of your streaks missed.

View PostJikil, on 22 April 2016 - 10:02 AM, said:


5 Mechs shooting at one mech should be able to destroy it. I know my atlas can't survive that but certain light mechs can, the oxide chief among those.

In tier 5, I can understand a single light running into the flank tearing **** up because people have poor aim and brawling is hard when your not used to it. The same should not be true once you get more experienced pilots.

It's gotten to the point where everyone has to focus the oxide when its spotted or the team risks losing 3-4 mechs. Not even direwhales are so feared.


I doubt this, the atlas is the one mech I avoid at all costs, it takes to many missiles to kill it thanks to the structure buffs they have. You do not need 3 to 4 mechs to kill one OXIDE. All you need is one medium that is actually equipped to kill lights. The problem is most of your mediums are Laser Vomit Meta's for heavy and assault fighting.

I see VERY VERY few mechs both pug and comp that are actually equipped to hunt and kill lights.

Just because you are ignoring us does make us OP to make your job cushier.

Edited by Darian DelFord, 22 April 2016 - 10:29 AM.


#35 Quicksilver Aberration

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Posted 22 April 2016 - 10:39 AM

View PostDarian DelFord, on 22 April 2016 - 10:29 AM, said:

The problem is most of your mediums are Laser Vomit Meta's for heavy and assault fighting..

I just want to correct you for a second, laser vomit mediums are semi-old meta, because at least for 8v8s, splat Griffin/Shadow Hawks are pretty dominant/common.

#36 Rhaythe

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Posted 22 April 2016 - 10:54 AM

View PostQuicksilver Kalasa, on 22 April 2016 - 10:39 AM, said:

I just want to correct you for a second, laser vomit mediums are semi-old meta, because at least for 8v8s, splat Griffin/Shadow Hawks are pretty dominant/common.

I've run Oxides in 4v4 CW twice. Died both times, but that's irrelevant. They did well, regardless. Still, these are my experiences from those matches in my uber-Over-powered 35-tonner:
  • Most medium pilots rely too heavily on laser splash
  • Medium mechs pilots packing missiles don't know how to lead a fast-moving target
  • Most light pilots splash legs, and legs only
  • Pilots show me their back way too often; I only ever alpha my Oxide's missiles when the enemy shows me their back
  • Most medium pilots seem to be solo hunters
So I have to ask anyone screaming that lights (historically the smallest population percentage in the game): Are lights really OP, or do you simply not know how to fight them?

#37 STEF_

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Posted 22 April 2016 - 10:57 AM

View PostDarian DelFord, on 22 April 2016 - 02:41 AM, said:

Stuff


100% agree.

The ones, like OP, should L2P.

I'm a light pilot, I know what to do when piloting lights, and also how to insta-kill them.

Aim skill OP.

But for the ones who don't know what to do and don't have aiming skill.... the only solution is always the same: nerf nerf nerf nerf!


"Mama!!! please nerf that boy..... he beated me"

#38 Mi Ro Ki

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Posted 22 April 2016 - 11:00 AM

So let me get this right. Cos i don't think you're playing the same game.

Jen 2C - SRM6's galore, can run streak, huge alpha beyond repair.

Oxide - Goes toe to toe with 2C but still pay to win because it can compete?

Salt is real , laughter is uncontrollable.

Pants down, inC nerf cos crying has begun.

#39 El Bandito

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Posted 22 April 2016 - 11:11 AM

View Postkapusta11, on 22 April 2016 - 10:24 AM, said:

Good aim negates speed, lights should be viable in high tier matches.


That's because high tier matches largely ignore role warfare. Such matches have little need for Lights to spot/TAG/NARC for LRMs, for example.

#40 MechWarrior5152251

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Posted 22 April 2016 - 11:27 AM

Oxide is only Pay To Win at tier 4 and 5.... The only times I have seen an oxide out perform a Timberwolf are when it can walk behind an entire enemy team at 50-90m without them noticing it....





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