

Clan Ac/20
#1
Posted 18 April 2016 - 12:51 PM
#2
Posted 18 April 2016 - 12:53 PM
Also, do note than the Clan AC/20 has a slower cooldown than usual, so you should literally never equip it.
#3
Posted 18 April 2016 - 12:54 PM
I would recommend contacting Support because it is a [known] programming oversight.
Edit - corrected Ultra to LBX.
Edited by Prosperity Park, 18 April 2016 - 01:57 PM.
#4
Posted 18 April 2016 - 12:54 PM
as for the burst firing, i kind of like it. it requires 4 dimensional aiming. buy you do control where the rounds fall through the burst. some people call it spread, and i call those people slipshots. frankly i think the bursts are too short.
Edited by LordNothing, 18 April 2016 - 12:59 PM.
#5
Posted 18 April 2016 - 12:55 PM
Eidelon, on 18 April 2016 - 12:51 PM, said:
Its a balancing mechanism to balance it against the heavier IS AC20.
You will find that whether or not it is balanced or not is up for debate.
I personally think that the non-Ultra Clan ACs should be single slug guns, like the IS, to give them more of a purpose, and make them more effective in non-AC boat situations. Currently, there is no reason whatsoever to use one of them over an Ultra.
Prosperity Park, on 18 April 2016 - 12:54 PM, said:
I would recommend contacting Support because it is a [known] programming oversight.
FTFY
Edited by Gas Guzzler, 18 April 2016 - 12:55 PM.
#6
Posted 18 April 2016 - 12:55 PM
#7
Posted 18 April 2016 - 01:05 PM
FupDup, on 18 April 2016 - 12:53 PM, said:
Also, do note than the Clan AC/20 has a slower cooldown than usual, so you should literally never equip it.
That slower cooldown means it wouldn't be 100% superior

Honestly considering how many mechs have quirks and that it comes pre-nerfed with cooldown, I would love for these single slug versions to be a thing.
#8
Posted 18 April 2016 - 01:12 PM
Gas Guzzler, on 18 April 2016 - 12:55 PM, said:
Normalized cooldowns (like 3.8+0.33, instead of the current 5.03)
Faster velocity (significant, if need be, like the damage per pellet on isACs, 1250 for the cAC20, instead of 650)
Increased HP (for isACs too)
Those would give it an easier to use (but lower potential) than the cUACs, with unique benefits to the isACs (much easier to hit with, but still spread), while not necessarily remaining useless (worse DPS, bigger crit wise, no double damage potential as it stands currently)
But, no, those attribute edits are simply too hard.
#9
Posted 18 April 2016 - 01:27 PM
#12
Posted 18 April 2016 - 01:54 PM
And should be removed and refunded.
#14
Posted 18 April 2016 - 02:25 PM
#15
Posted 18 April 2016 - 02:43 PM
Eidelon, on 18 April 2016 - 12:51 PM, said:
Because it's not a real gun. It's a placeholder for the LBx20's slug rounds. Which PGI never actually finished because well... PGI.
#16
Posted 18 April 2016 - 03:18 PM
#17
Posted 18 April 2016 - 03:21 PM
Tarl Cabot, on 18 April 2016 - 03:18 PM, said:
It was only single shot for balancing. The mighty AC/20 would not have weighed 14 massive tons if it didn't deal extreme pinpoint damage. It would not have been a viable weapon if 14 tons didn't give any benefit over just using 4 tons of Medium Lasers instead.
Edited by FupDup, 18 April 2016 - 03:22 PM.
#18
Posted 18 April 2016 - 03:35 PM
FupDup, on 18 April 2016 - 03:21 PM, said:
Unless it had massive DPS and a never ending torrent of shells...
That's one alternative, like the pair of AC90s the Dragon used to mount. Those hurt. Of course, that was still 10 damage chunks.
Design options which will never be explored.
#19
Posted 18 April 2016 - 03:38 PM
Mcgral18, on 18 April 2016 - 03:35 PM, said:
That's one alternative, like the pair of AC90s the Dragon used to mount. Those hurt. Of course, that was still 10 damage chunks.
Design options which will never be explored.
TT didn't have the option for massive DPS, though, so it would have just been inferior to 4 Medium Lasers if they used cluster hit tables to split the damage like missiles or LBX.
#20
Posted 18 April 2016 - 03:40 PM
Edited by Dirkdaring, 18 April 2016 - 03:41 PM.
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