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Clan Ac/20


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#1 Eidelon

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Posted 18 April 2016 - 12:51 PM

I unfortunately found out the hard way buy buying it that it is basically the same as the ultra 20, can some one explain why this thing fires multiple rounds instead of just one?

#2 FupDup

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Posted 18 April 2016 - 12:53 PM

It fires a burst for the same reason that the Ultra 20 fires a burst: So that it's not 100% superior to the IS AC/20.

Also, do note than the Clan AC/20 has a slower cooldown than usual, so you should literally never equip it.

#3 Felicitatem Parco

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Posted 18 April 2016 - 12:54 PM

PGI left the normal Clan AutoCannons in the game after they realized they cannot program ammo-swotching for the LBX Autocannons.

I would recommend contacting Support because it is a [known] programming oversight.

Edit - corrected Ultra to LBX.

Edited by Prosperity Park, 18 April 2016 - 01:57 PM.


#4 LordNothing

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Posted 18 April 2016 - 12:54 PM

cacs are placeholders to cover up for pgi's programming ineptitudes. and they have been treated as such by whoever is in charge of balance. there is no reason to take a cac over a uac, unless you are having heat problems. a fun bit of trivia though, you can fire 2 cac20s without overheating. uacs arent so cold.

as for the burst firing, i kind of like it. it requires 4 dimensional aiming. buy you do control where the rounds fall through the burst. some people call it spread, and i call those people slipshots. frankly i think the bursts are too short.

Edited by LordNothing, 18 April 2016 - 12:59 PM.


#5 Gas Guzzler

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Posted 18 April 2016 - 12:55 PM

View PostEidelon, on 18 April 2016 - 12:51 PM, said:

I unfortunately found out the hard way buy buying it that it is basically the same as the ultra 20, can some one explain why this thing fires multiple rounds instead of just one?


Its a balancing mechanism to balance it against the heavier IS AC20.

You will find that whether or not it is balanced or not is up for debate.

I personally think that the non-Ultra Clan ACs should be single slug guns, like the IS, to give them more of a purpose, and make them more effective in non-AC boat situations. Currently, there is no reason whatsoever to use one of them over an Ultra.

View PostProsperity Park, on 18 April 2016 - 12:54 PM, said:

PGI left the normal Clan AutoCannons in the game after they realized they cannot program ammo-switching for the LB-X autocannons.

I would recommend contacting Support because it is a [known] programming oversight.


FTFY

Edited by Gas Guzzler, 18 April 2016 - 12:55 PM.


#6 Eidelon

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Posted 18 April 2016 - 12:55 PM

Well there goes 2.8 million cbills I will never see again.

#7 Quicksilver Aberration

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Posted 18 April 2016 - 01:05 PM

View PostFupDup, on 18 April 2016 - 12:53 PM, said:

It fires a burst for the same reason that the Ultra 20 fires a burst: So that it's not 100% superior to the IS AC/20.

Also, do note than the Clan AC/20 has a slower cooldown than usual, so you should literally never equip it.

That slower cooldown means it wouldn't be 100% superior :P.

Honestly considering how many mechs have quirks and that it comes pre-nerfed with cooldown, I would love for these single slug versions to be a thing.

#8 Mcgral18

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Posted 18 April 2016 - 01:12 PM

View PostGas Guzzler, on 18 April 2016 - 12:55 PM, said:

I personally think that the non-Ultra Clan ACs should be single slug guns, like the IS, to give them more of a purpose, and make them more effective in non-AC boat situations. Currently, there is no reason whatsoever to use one of them over an Ultra.


Normalized cooldowns (like 3.8+0.33, instead of the current 5.03)
Faster velocity (significant, if need be, like the damage per pellet on isACs, 1250 for the cAC20, instead of 650)

Increased HP (for isACs too)

Those would give it an easier to use (but lower potential) than the cUACs, with unique benefits to the isACs (much easier to hit with, but still spread), while not necessarily remaining useless (worse DPS, bigger crit wise, no double damage potential as it stands currently)


But, no, those attribute edits are simply too hard.

#9 Mystere

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Posted 18 April 2016 - 01:27 PM

Frankly, Clan ACs should just be permanently removed from the game, the sooner the better.

#10 Steve Pryde

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Posted 18 April 2016 - 01:28 PM

View PostEidelon, on 18 April 2016 - 12:55 PM, said:

Well there goes 2.8 million cbills I will never see again.

Just contact the support. It's not your fault that they're too stupid to program ammo switch.

#11 Mcgral18

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Posted 18 April 2016 - 01:46 PM

View PostMystere, on 18 April 2016 - 01:27 PM, said:

Frankly, Clan ACs should just be permanently removed from the game, the sooner the better.


They're here, might as well make them useful.
People are asking for diversity

#12 wanderer

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Posted 18 April 2016 - 01:54 PM

They're literally a symbol of PGI failing at weapon coding.

And should be removed and refunded.

#13 Felicitatem Parco

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Posted 18 April 2016 - 01:56 PM

View PostEidelon, on 18 April 2016 - 12:55 PM, said:

Well there goes 2.8 million cbills I will never see again.


No, seriously, contact MWO support. Only by creating customer service incidents will it go up the command chain.

#14 cazidin

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Posted 18 April 2016 - 02:25 PM

Personally, I'd make C-ACs single shot and reduce their CD a bit. You now have a reason to take them and they serve the function they were created for. A placeholder for C-LBX single slug shots. PGI either is unwilling to or cannot add in ammo switching at this time and removing a weapon when you fix it is never the right course of action.

#15 Narcissistic Martyr

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Posted 18 April 2016 - 02:43 PM

View PostEidelon, on 18 April 2016 - 12:51 PM, said:

I unfortunately found out the hard way buy buying it that it is basically the same as the ultra 20, can some one explain why this thing fires multiple rounds instead of just one?


Because it's not a real gun. It's a placeholder for the LBx20's slug rounds. Which PGI never actually finished because well... PGI.

#16 Tarl Cabot

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Posted 18 April 2016 - 03:18 PM

I wished IS Autocannons fired burst shots too. Lore has it that they fire a magazine for each shot. It is only a single shot in Battletech for ease of play. That is before LBX and Ultras came into play.

#17 FupDup

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Posted 18 April 2016 - 03:21 PM

View PostTarl Cabot, on 18 April 2016 - 03:18 PM, said:

I wished IS Autocannons fired burst shots too. Lore has it that they fire a magazine for each shot. It is only a single shot in Battletech for ease of play. That is before LBX and Ultras came into play.

It was only single shot for balancing. The mighty AC/20 would not have weighed 14 massive tons if it didn't deal extreme pinpoint damage. It would not have been a viable weapon if 14 tons didn't give any benefit over just using 4 tons of Medium Lasers instead.

Edited by FupDup, 18 April 2016 - 03:22 PM.


#18 Mcgral18

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Posted 18 April 2016 - 03:35 PM

View PostFupDup, on 18 April 2016 - 03:21 PM, said:

It was only single shot for balancing. The mighty AC/20 would not have weighed 14 massive tons if it didn't deal extreme pinpoint damage. It would not have been a viable weapon if 14 tons didn't give any benefit over just using 4 tons of Medium Lasers instead.


Unless it had massive DPS and a never ending torrent of shells...


That's one alternative, like the pair of AC90s the Dragon used to mount. Those hurt. Of course, that was still 10 damage chunks.



Design options which will never be explored.

#19 FupDup

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Posted 18 April 2016 - 03:38 PM

View PostMcgral18, on 18 April 2016 - 03:35 PM, said:

Unless it had massive DPS and a never ending torrent of shells...

That's one alternative, like the pair of AC90s the Dragon used to mount. Those hurt. Of course, that was still 10 damage chunks.

Design options which will never be explored.

TT didn't have the option for massive DPS, though, so it would have just been inferior to 4 Medium Lasers if they used cluster hit tables to split the damage like missiles or LBX.

#20 Dirkdaring

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Posted 18 April 2016 - 03:40 PM

PGI had no choice but to nerf the holy hell out of the clan ACs, or everyone would be running around with UAC20s trashing mechs in a second flat. Make no doubt about it, clan ACs were nerfed due to that very reason at the start.

Edited by Dirkdaring, 18 April 2016 - 03:41 PM.






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