Malleus011, on 22 April 2016 - 10:56 AM, said:
A good argument could be made for a 4v4 mode for each weight class - light scouting, medium skirmishing, heavy battles, and assault ... assaults.
I was just going to say QP is fine the way it is, but why doesn't CW have more of those kinds of options?
Doesn't even have to all be 4v4, heavy + assault could even be 8v8 and reuse or modify current game modes.
Scouting for lights only.
Conquest for mediums.
Assault for heavies.
Domination for assaults.
Implement some lesser rewards/advantages that could actually offer some additional layers to the entire mode. Smaller advantages that layer up, but widen the scope of things taking care to not set it up so anything leads to big lopsided advantages/disadvantages for the 12v12 competitions.
For advantages things like - small boost to sensor range, advance drop points for reinforcement, turrets active/or not, gates open/closed, MFB/cannon/gens have additional/less hp or a layer of armoring(nothing super substantial but noticeable), reinforcement speed.
Oddball things that can add a lot of variation and challenge but even if stacked up still let the 12v12 planet matches be competitive on both sides of the field.