-The idea for a war horn was VindJade's. I just wanted a bounty feature. I think those cockpit item guys in the dev team would go for this.
The stuff below was written before the idea for a cockpit item came around. But I think that it would still work into it if you use your imagination.
1. Can I kill a "wanted" player and collect if they are on my team?
- No, they must be on the other team. Yelling out to the other team what mech they should be looking for definitely sounds like a report-able offense (unless you're telling them what mech that YOU are in).
2. Will It encourage squirrel chasing? Where half the team goes running after one person?
-You would not be able to see the "wanted" player in game by pressing "Q." You would only know who has the bounty by pressing tab, and locating them in the player list; You would not know what mech you are looking for, only the player name. If the "wanted" player wanted to stay on the down low, they might change mechs ever so often to throw people off.
- It would be hard to know how has the bounty until you hear the horn go off.
-Also keep in mind that low team participation directly affects match earnings, and PSR.
4. Will it encourage players with a bounty to hide?
- There is no real reward for building up a bounty, only for collecting one. Purposefully trying to build a bounty wont help you.
- Also, low participation affects match earnings, and PSR.
5. Could two players use the feature to farm cbills?
- The feature would be disabled in private matches. Trying to go through public matches while 1 player kills the other over and over would be difficult. If someone did this, then hid every match to build up their bounty, that would be non-participation. Report them.
6. Is there any point to it other than fun?
- I believe it would help with balance. Players who are really kicking *** every match would have to cope with an increasing price on their head. This would be important when people with high PSR are grouped against a team with less experience.
- I also believe they could make achievements based around the feature. Maybe collecting enough bounties would earn you the title "bounty hunter." Or building a high bounty could earn you achievements such as "wanted," "hunted," or "public enemy #1"
- There should be a feature allowing you to get rid of the bounty on you if dont want it. For free.
- equipable now.
I'm not exactly sure what the specific number of kills would be to progress your bounty through each level. Leave some suggestions please.
Edited by Gigliowanananacom, 24 April 2016 - 03:03 PM.