ScarecrowES, on 26 April 2016 - 04:26 PM, said:
Where did you see this? If this is an option, I'm certainly interested in taking it. That would be an invaluable asset for our unit to have right now.
Buuuuuut... back to the space tax.
So, I'm a veteran player. Been at this a few years. Have a pretty big stable of mechs. I'm by no means wealthy in terms of the economy of the game, as I've always been in the process of leveling mechs since I first started playing. As soon as I master a chassis, I buy another. My personal coffers are never particularly fat, but I carry at least a few million c-bills at any time. I donate to my unit with regularity, which saps a small amount of my wealth, as voluntary tribute to my unit. Any money I spend is replaced relatively easily, because I'm fairly decent at the game and am smart about maximizing the effectiveness of how I play. I also tend to play at least a few hours every week.
I do not represent the majority of my unit's player base. Most are relatively new, with very light mech garages. As you might remember, it's tough being a new player. You never seem to have enough money to do anything... chassis, weapons, engines... and beyond, modules, consumables, etc. And what little money you have, you often make mistakes with... buying a mech that doesn't fit your playing style... building a bad build and the wasted components that go with it... etc. While the occasional donation of $1mil isn't much trouble for me at all, for most new players $1mil is a massive chunk of their income. It's a pretty hefty tax for a rookie.
I wouldn't even remotely support an increase of the recruitment fee from $50k to $100k. For a new unit to go from founding to 50 players would cost a total sum of $122.5mil. That's an investment per player of $2.45mil. Absurd. The current costs for new units to establish themselves are ridiculous as-is. Currently the cumulative cost for 50 players is $61mil. That's already well beyond the reach of most players who might be even remotely interested in the idea of establishing a small merc unit.
The current system punishes units of all kinds. It greatly discourages the establishment of new, smaller units by making it prohibitively expensive for anyone but rich veterans to do. Large units can probably weather the cost of recruitment at absurd levels better than smaller ones - though this generally requires them to operate on the more serious and professional side, which goes against the character of many units that wish to operate in the casual and inclusive space. And honestly, the most established and successful units on the field will probably weather the system the best - as those units will feature a large number of veteran players, and a culture producing a higher percentage of successful rookie players that will be able to produce better financial gains for the unit as a whole. So though ALL are punished, the small units and newer players feel it the worst.
one of the tweets
https://twitter.com/...946624809361409
I'd like to see a progressive system rather than flat
0-50: 25k
51-100: 50k
101+: 100k
Mercstar is basically going to shrug off the 50k as a non-issue more or less. Like I said before, If you just slightly space tax 200 active players in a 400 player unit, you can easily raise 800 million coffer funds in a month. 800 million can pay for ~40 recruits at ~400 size. If thats how it will be, there is no point to the whole thing at what I consider an annoying sting but not game altering levels.
Edited by Kin3ticX, 26 April 2016 - 05:24 PM.