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12V12 And The Consequences Of It.


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#41 Davers

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Posted 24 April 2016 - 08:23 PM

View PostMystere, on 24 April 2016 - 01:30 PM, said:


The terms people are looking for are "nostalgia" and "rose-colored glasses". Posted Image

Nostalgia sells mechs. ;)

But yeah, my memories of 8v8 seem different than others. I remember putting a Gauss or two on everything. I remember one shotting light mechs with Streakcats and wreaking everything with Splatcats. I should also point out that not a single mech from the first 1-1.5 years are considered 'top tier' today.

#42 Khobai

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Posted 24 April 2016 - 08:28 PM

Quote

They need a uber gigantic map for battalion level fights.


if it had respawns thatd be fine

having more than 8v8 without respawns just doesnt work

#43 wanderer

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Posted 25 April 2016 - 05:28 PM

It's also notable that going to 12v12 also increased the need for more tonnage in ammo payloads, which was another side-nerf to non-energy layouts. Of course, the extreme example is 48v48, where it's common for ammo-using 'Mechs to expend their full load and eject at this point.

Edited by wanderer, 25 April 2016 - 05:28 PM.


#44 jaxjace

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Posted 25 April 2016 - 05:59 PM

8v8 was more tactical, but i prefer the larger battles by far, if it were my way, you all would be slugging it out in 48 on 48 killfields but a mechwarrior can dream.

#45 Carl Vickers

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Posted 25 April 2016 - 06:04 PM

View PostSolVali, on 24 April 2016 - 04:05 AM, said:

Do you think that there could be support to change to 8v8 mode? So we will have 4v4 scouting, 8v8 QP, and 12v12 invasion.


I would like to see an 8v8 beachead mode. This follows on from 4v4, use the QP maps for it and you could even add to those maps by putting a little base on it with ML turrets or something like that to be captured. Can keep 12v12 but I personally think a lot of players would be more than happy with 8v8 making a comback in both QP and FW.

This could also have the added affect of more games running as there is less requirement for more peoples.

Edited by Carl Vickers, 25 April 2016 - 06:19 PM.


#46 Thunder Child

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Posted 25 April 2016 - 07:30 PM

View PostNovakaine, on 24 April 2016 - 04:19 PM, said:

They need a uber gigantic map for battalion level fights.
Yup 36 vs. 36Posted Image


And they all fight in the middle in one great big Deathball to control the Domination Point.

But yeah, 36 v 36 would be cool, if you had to escort a convoy, capture a resource location, establish a beachhead, and defend your dropship. ALL AT THE SAME TIME! And in the four corners of the map. Fail two of the four, and you lose.

#47 Gryphorim

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Posted 25 April 2016 - 07:51 PM

I think 12v12 would work just fine if the game modes incentivised spreading your 12 mans into individual lances.\

For example, if domination required holding 3 assets simultaneously, or assault had overlapping base defences to overcome (each best dealt with by a different class of mech)

This would ideally function like 3 simultaneous 4v4 games, where the victors from their 4v4 would, after a delay, be able to reinforce the remnants of their allied lances.

#48 SkyHammyr

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Posted 25 April 2016 - 07:58 PM

The one thing that really annoys me is that if PGI is so convinced that 12v12 was all that and a bag of chips, then why is the Championship 8v8?

#49 Blitxll

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Posted 25 April 2016 - 08:03 PM

View PostSkyHammyr, on 25 April 2016 - 07:58 PM, said:

The one thing that really annoys me is that if PGI is so convinced that 12v12 was all that and a bag of chips, then why is the Championship 8v8?


Probably cause the majority of the maps work better with 8


#50 Khobai

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Posted 25 April 2016 - 10:39 PM

Quote

PGI are unlikely to move back to 8 mans as it would imply more sessions on the servers and require more investment into them per population quota.


I dont believe thats true at all.

Because less players per game means shorter games. 16 player games only last 2/3rds as long as 24 player games

so the amount of sessions should remain roughly the same.

Quote

The one thing that really annoys me is that if PGI is so convinced that 12v12 was all that and a bag of chips, then why is the Championship 8v8?


because 12v12 quickplay sucks donkey **** and PGI knows it so they went with 8v8

why they dont just change the quickplay gamemodes to 8v8 is beyond me. everyone liked 8v8 better. individual skill meant more and it actually was a thinking mans shooter. different weight classes actually meant something then... assaults could tank... lights could harass. You didnt just get obliterated by focus fire the moment you left cover.

Edited by Khobai, 25 April 2016 - 10:46 PM.


#51 Noesis

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Posted 26 April 2016 - 12:02 AM

View PostKhobai, on 25 April 2016 - 10:39 PM, said:


I dont believe thats true at all.

Because less players per game means shorter games. 16 player games only last 2/3rds as long as 24 player games

so the amount of sessions should remain roughly the same.


From "previous experience" game times are not linearly proportional, 8 mans could still take the same amount of time to conclude.

Also the amount of time is perhaps irrelavant to this, since if you think about it, it is the number of "concurrent" sessions that are running at the same time which would be more with 8 man teams. Each map session then utilising a certain amount of server resource.

#52 TheLuc

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Posted 26 April 2016 - 12:17 AM

quick play 12vs12 is okay as it is, 8vs8 could be missions like scouting but with more to do, like convoy, raid, rescue, search and destroy a specific asset, steal something and assassination.
just missions like we had in MW3-4 but in PVP form, I'm very sure its possible.

#53 Karl Streiger

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Posted 26 April 2016 - 12:48 AM

View PostTheLuc, on 26 April 2016 - 12:17 AM, said:

quick play 12vs12 is okay as it is, 8vs8 could be missions like scouting but with more to do, like convoy, raid, rescue, search and destroy a specific asset, steal something and assassination.
just missions like we had in MW3-4 but in PVP form, I'm very sure its possible.

well konvoi would be terrible.
Reason one - read the short novel Hector.

In short: its almost impossible to stop a light on a slasher run. konvoi vehicles like MASH cars or APCs wouldn't be though enough to survive a strafing LPL Cheetah - (3-4 LPL per car would be enough to kill them)

Now consider the 12vs12 or 8vs8 sizes - how should 8 or 12 mechs protect a konvoi when there are 8 or 12 mechs incoming?

The only option for Konvoi / Ambush/ Raid - etc, mission play would be (4vs12 instead of 8vs8, or 5/6 vs 15/16) - and each destroyed attacker costs ticket points.... loosing 2 Mechs but destroying all cars would be a tie....loosing more mechs a defeat.

Edited by Karl Streiger, 26 April 2016 - 12:50 AM.


#54 TheLuc

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Posted 26 April 2016 - 01:03 AM

View PostKarl Streiger, on 26 April 2016 - 12:48 AM, said:

well konvoi would be terrible.
Reason one - read the short novel Hector.

In short: its almost impossible to stop a light on a slasher run. konvoi vehicles like MASH cars or APCs wouldn't be though enough to survive a strafing LPL Cheetah - (3-4 LPL per car would be enough to kill them)

Now consider the 12vs12 or 8vs8 sizes - how should 8 or 12 mechs protect a konvoi when there are 8 or 12 mechs incoming?

The only option for Konvoi / Ambush/ Raid - etc, mission play would be (4vs12 instead of 8vs8, or 5/6 vs 15/16) - and each destroyed attacker costs ticket points.... loosing 2 Mechs but destroying all cars would be a tie....loosing more mechs a defeat.


I never specified which type of convoy, it can be big and tough, can be small and fast or like you wrote. Point is most of the whining is that population is low in the game and lack flavor. when players don't have enough to do, they start seeing all the little cracks.

The competitive aspect may be good to try to balance the game as close as possible, but it really stops there. PVP doesn't and never will attract masses even less with big giant robots in it.

#55 RockmachinE

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Posted 26 April 2016 - 01:17 AM

View PostDakota1000, on 23 April 2016 - 09:16 PM, said:

Eight was great.

Relate to eight!

#56 Lugh

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Posted 26 April 2016 - 04:41 AM

View PostDakota1000, on 23 April 2016 - 09:16 PM, said:

Eight was great.

I even have examples in the old 8 days of where we had 2 disconnects and we still won the match 8-0....

#57 WarZ

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Posted 26 April 2016 - 07:04 PM

I remember the days of 8v8, and the higher quality matches. Played a 5v8 one match, and we still won ! We set a trap for the other team by powering down in cover. When the first lance rushed in thinking we'd be easy kills, we brawled them to death, then we engaged and killed the rest.

One can only hope the devs will come to their senses and bring back 8v8 in solo Q.

Edited by WarZ, 26 April 2016 - 08:42 PM.






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