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Real Reason Mwo Is Losing Steam Players


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#181 Speedkermit

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Posted 28 April 2016 - 04:45 AM

Because there is little to no immersion...

#182 Sisel

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Posted 28 April 2016 - 05:02 AM

I'm playing since beta when there're were a lot of fun in 8v8 brawls on old maps until era of overpowered PPC\LRMs, but then i burned-out really quickly. This game brings nothing compared to old MW2-4. There're no features from previous games like: passive\active radar for stealth-scout missions, adequate JJs, adequate non-direct LRMs, large variety of weapons. different upgrades like advanced gyro (now you have to grind like a slave on uranium mines to get them).

I thought CW3 will change something... nope, still same.

PGI... PGI never changes.

#183 Johnny Z

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Posted 28 April 2016 - 05:15 AM

View PostSpeedkermit, on 28 April 2016 - 04:45 AM, said:

Because there is little to no immersion...


Give this man a gold star. For lack of a better word "immersion" works for the elements this game is missing.

#184 Zuesacoatl

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Posted 28 April 2016 - 05:42 AM

The convergence argument again.... Get off it. I play this game because my shots are placed where i put them, not where some RNG wants to put them. You will lose sooooo many more players if you put COF, RNG, or any other number of skill limiting factors in.

#185 Roughneck Cobra

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Posted 28 April 2016 - 05:54 AM

Starting figure out why PGI is Canadian - no laws telling them false advertising will get them in court.

#Nipplerubbingaction

#186 Karl Streiger

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Posted 28 April 2016 - 06:49 AM

View PostZuesacoatl, on 28 April 2016 - 05:42 AM, said:

The convergence argument again.... Get off it. I play this game because my shots are placed where i put them, not where some RNG wants to put them. You will lose sooooo many more players if you put COF, RNG, or any other number of skill limiting factors in.

but its a valid argument.... the fun fact about the worst CoF offender WoT is - my shots were placed where i put them....a good mechanic in MWO would do the same -you can jump and doodle do or you can move with care and you shots hit were you put them.

Anyhow I'm not advertising CoF nor RnG - although i really wish somebody would show me a multiple cannon chassis that put all their shots in one place... say 4 40mm cannons on a moving chassis that hit the target on a dime with the force of a 160mm?

#187 RussianWolf

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Posted 28 April 2016 - 07:03 AM

View PostJohnny Z, on 25 April 2016 - 08:57 AM, said:

Nice. A short range assault is tough to pilot but it can be devastating. Its matches like described that make the unlucky matches a worthwhile learning lesson.

Big thing is don't try to force a round mech into a square role.

I could have tried to push to the middle and likely been obliterated or severely crippled in the attempt. That would have been a mistake.

If the enemy hadn't tried for the flank, I would have been standing there doing nothing for a few. No big deal. I would have waited a bit and hoped for a push at some point that I could better weather. Worst case is my team goes down and I take out a few as they come in to finish the job. Who knows, I may pull it out at the end.

The only real mistake would have been to try to push initially when they were all fresh and would have been focused on me.

#188 Lyoto Machida

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Posted 28 April 2016 - 10:34 AM

View PostZuesacoatl, on 28 April 2016 - 05:42 AM, said:

The convergence argument again.... Get off it. I play this game because my shots are placed where i put them, not where some RNG wants to put them. You will lose sooooo many more players if you put COF, RNG, or any other number of skill limiting factors in.


Call of Duty has COF, no? Lol

#189 NocturnalBeast

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Posted 28 April 2016 - 11:48 AM

View PostZuesacoatl, on 28 April 2016 - 05:42 AM, said:

The convergence argument again.... Get off it. I play this game because my shots are placed where i put them, not where some RNG wants to put them. You will lose sooooo many more players if you put COF, RNG, or any other number of skill limiting factors in.


I am upset that I can only like this post one time!

#190 NocturnalBeast

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Posted 28 April 2016 - 11:52 AM

View PostLyoto Machida, on 28 April 2016 - 10:34 AM, said:


Call of Duty has COF, no? Lol


Yes, when you move your gun barrel moves in cone, unless you stand still or aim. This works for a game where you play a human holding a weapon, but is bad for MWO where you are piloting a Mech which has stabilization / compensation / gryo / targeting computers....etc...

#191 RussianWolf

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Posted 28 April 2016 - 12:16 PM

View PostEd Steele, on 28 April 2016 - 11:52 AM, said:

Yes, when you move your gun barrel moves in cone, unless you stand still or aim. This works for a game where you play a human holding a weapon, but is bad for MWO where you are piloting a Mech which has stabilization / compensation / gryo / targeting computers....etc...

I drive a car with AWD, ABS, Stability Control and all the bells and whistles..... I can still make it break loose and lose control.

All those things you just mentioned would not make a bi-pedal mech be able to hold its weapons on a single dot on a target while it moved at the speeds we are talking about. The faster it moved, the more erratic the target spot would be. Stationary with lasers, yes. stationary with ACs, maybe. But moving at 100+kph, no.

#192 Jun Watarase

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Posted 28 April 2016 - 12:21 PM

If we made movement affect accuracy, that would simply encourage people to boat the largest, longest ranged alpha they could get, stand still for a split second to alpha, then reverse behind cover. Nobody would brawl because their shots would go all over the place and nobody would want to move because it would mean getting shot while being unable to return fire accurately.

#193 Blitxll

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Posted 28 April 2016 - 12:24 PM

Yeah laser surgery is to easy in this game. on the other hand most people don't really run and gun. what about stationary shots?

#194 Thorqemada

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Posted 28 April 2016 - 12:30 PM

View PostJun Watarase, on 28 April 2016 - 12:21 PM, said:

If we made movement affect accuracy, that would simply encourage people to boat the largest, longest ranged alpha they could get, stand still for a split second to alpha, then reverse behind cover. Nobody would brawl because their shots would go all over the place and nobody would want to move because it would mean getting shot while being unable to return fire accurately.


What exactly is the difference to now?
Imho you describe the game is it is now very accurately...

#195 NocturnalBeast

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Posted 28 April 2016 - 01:55 PM

View PostRussianWolf, on 28 April 2016 - 12:16 PM, said:

I drive a car with AWD, ABS, Stability Control and all the bells and whistles..... I can still make it break loose and lose control.

All those things you just mentioned would not make a bi-pedal mech be able to hold its weapons on a single dot on a target while it moved at the speeds we are talking about. The faster it moved, the more erratic the target spot would be. Stationary with lasers, yes. stationary with ACs, maybe. But moving at 100+kph, no.


But you are talking about something that weighs much more than a car and most likely would absorb most of the shock from movement with the leg and foot actuators. Also, the arms and torso move independent of the hips / legs much like modern battle tanks which can hit with pinpoint accuracy from significant distances while moving because of various stabilization and computer compensation systems. Not to mention that Mechs use technology that is almost 1000 years more advanced than us (well than 80s us).

Edited by Ed Steele, 28 April 2016 - 01:56 PM.


#196 Insufficient Skill

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Posted 28 April 2016 - 02:16 PM

View PostBoogie138, on 24 April 2016 - 12:57 PM, said:

Citation for loss of steam players?

Honest question
No anecdotal BS please.

https://steamdb.info.../342200/graphs/

#197 Naduk

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Posted 28 April 2016 - 02:38 PM

lack of convergence is the real problem here
i have been playing since closed beta , time to kill was amazing when a mech would not just punch a hole in you 1 second after seeing you on screen
a snipers job was to weaken enemy units on their way to the brawl , not kill them instantly at 1300m

there are plenty of ways to fix it

some heat penalties would help out too

#198 NocturnalBeast

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Posted 29 April 2016 - 07:36 AM

View PostNaduk, on 28 April 2016 - 02:38 PM, said:

lack of convergence is the real problem here
i have been playing since closed beta , time to kill was amazing when a mech would not just punch a hole in you 1 second after seeing you on screen
a snipers job was to weaken enemy units on their way to the brawl , not kill them instantly at 1300m

there are plenty of ways to fix it

some heat penalties would help out too


The rescaling will help, but we do not need any more heat penalties. Really, PGI could add wind to the maps which would hinder ballistic accuracy on some parts of some maps, also snow, dust or dense fog could diminish the damage that energy weapons do at long ranges. Also, some planets could have strong magnetic fields or radiation pockets that mess up sensors / targeting and missile guidance. All of this could be done with any further nerfing of Mechs or equipment.

Edited by Ed Steele, 29 April 2016 - 07:37 AM.






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