Tips For Piloting A Tbr
#1
Posted 20 July 2016 - 08:33 AM
I feel like it has to do with my positioning during the match, where a MDD would be fine my TBR gets caught out flat footed with the wrong weapons for the engagement.
Thanks!
#2
Posted 20 July 2016 - 02:31 PM
If you're still having trouble try joining a unit that has more experienced players who can mentor you one on one.
#3
Posted 20 July 2016 - 02:38 PM
#4
Posted 24 July 2016 - 09:02 AM
A unit is a good idea, I'd imagine fun can get upped quite a bit when you actually have a group to play with.
Thanks for the help, keep moving, poke and don't Jenkins into an enemy lance.
#5
Posted 08 August 2016 - 08:12 PM
But bottom line, I don't think there is one true way to play TBR. You can customize it to do basically anything. And you wouldn't play it much more differently than other mechs of similar build and weight.
If I had to define a Timber in terms of biggest strengths and worst weaknesses, it'd be good speed:firepower ratio and rather crappy hitboxes. To maximize that, don't be afraid to roam a bit and constantly re position. And try not to trade blows. That CT sticks out like a sore thumb and the arms can't shield the STs. Losing the STs kinda happens a lot.
#6
Posted 08 August 2016 - 08:24 PM
Laser vomit
http://mwo.smurfy-ne...2a738daafaa7d19
SRM Brawl
http://mwo.smurfy-ne...84cdcca1e2b5e3d
Long poke
http://mwo.smurfy-ne...0009c7c62c3ea0c
#7
Posted 08 August 2016 - 11:48 PM
First you need to use either TBR-S or D STs. Second is that you have to use a LRM5 on each ST. The other launcher can go up to 15. Mess with the order in which you put it in and you should be able to fit the LRM15 onto the lower mount and the smaller LRM5 will occupy the top shoulder mount.
Your resulting shoulders will be as big as the TBR-A LT or any full SRM6 ST.
Still don't advise it, though I run a 4xLRM5 + 6MPLs build myself for kicks. LRMs are kinda poop and Clan LRMs even more so.
#8
Posted 09 August 2016 - 01:39 PM
krevLL, on 20 July 2016 - 08:33 AM, said:
I feel like it has to do with my positioning during the match, where a MDD would be fine my TBR gets caught out flat footed with the wrong weapons for the engagement.
Thanks!
krevLL, on 20 July 2016 - 08:33 AM, said:
I feel like it has to do with my positioning during the match, where a MDD would be fine my TBR gets caught out flat footed with the wrong weapons for the engagement.
Thanks!
ok what you need to do is check out blackhawksc.
many pilots are lackluster with the chassis because they make bad trades with their big shoulders.
blackhawk makes good trades with this mech and it will kill you,
on top of that this video claims it is a build by proton so you know you're gonna wreck.
if i ran clan mechs i would definitely give it a try
#9
Posted 09 August 2016 - 04:33 PM
#10
Posted 09 August 2016 - 05:04 PM
As Mazzy said, despite the "god" status of the TBR, the side torsos are rather large.
It is easy to get lulled into a false sense of security with the TBR, then lose half your weapons and mech. Don't get too cocky. Remember to spread damage, and you will most likely survive long enough with all your weapons intact, allowing you to put out the damage you want for the duration of your lifespan if not the match.
#11
Posted 11 August 2016 - 08:09 AM
http://mwo.smurfy-ne...7c69948053bee1b
Amusingly enough my current build is probably not ideal on paper but it seems to be working well enough for now.
#12
Posted 11 August 2016 - 10:45 PM
3 different classes of lasers is an eyebrow raiser. The different effective ranges, burn times... managing that is probably not worth the effort. Also while being able to engage at many ranges sounds good on paper, it also means you get your arse kicked if any fire exchange occurs.
Also machineguns why. With even 1.5 tons of ammo.
At least it ain't a LRM boat I suppose.
#13
Posted 12 August 2016 - 07:44 AM
Oh. How about this variant, then?
http://mwo.smurfy-ne...315a9e7179cc7c0
Edited by krevLL, 12 August 2016 - 10:07 AM.
#14
Posted 12 August 2016 - 07:00 PM
If you can handle the heat from the MPLs more power to you. But combined with SRMs, it's going to be hot as hell. I personally run SPLs. *** for range, but they are very cool and precise. A brawler doesn't need to piss about with the long and mid range pokes and engagements anyway. Wait for an opportunity, coordinate your mates and hit them hard where it counts. Doing anything else is just fannying about and losing armour unnecessarily.
I personally find the spread on SRM6s to be a tad awful and it's worth putting on Artemis. In short, lose the unnecessary weapons, more SRMS, add Artemis, less jets, SPLs over MPLs.
You can probably shave some armour off the arms if you need more weight. In my experience, I rarely lose an arm. It can't shield for **** and it's more likely you lose an ST - especially with the larger profile from those SRM boxes added.
Yeah it feels exciting to pack on all these different weapon systems and have your machineguns fire all the time, but it's just probably going to distract you more than it does your opponent.
If you like MPLs - I know I do, just boat 6 of them and fill everything else with DHS.
Bottom line, pick a focus and focus.
#15
Posted 12 August 2016 - 09:22 PM
PS. 4 SRMA6 and 4 SPLs saved my *** 4 times on Terra. You ain't kidding about running cool. Just keep dishing it out without overheating with just a bit if discipline. My 5th energy slot is a MPL but that was more an OCD decision to end up with 0 tons and 0 slots leftover.
Edited by krevLL, 12 August 2016 - 09:26 PM.
#16
Posted 13 August 2016 - 01:57 PM
why are you getting rid of the LPLs though, maybe this would be better if we take the advice in consideration?
downgrade the srm6 for artemis 4 versions that shoot faster (for brawl power)
retain the LPL, keep 2 er-meds.
get rid of machineguns and smalls - (the machinegun ammo was a particular wasteful item to carry instead of even 1 additional heat sink)
but... i like large pulses so i might be biased
then again, you might NEED the targetting computer for this timby variant. so you'd have to try things out.
by the way... when you make builds don't pay a lot of attention to the dps and firepower numbers on the left in smurfy.
they cannot quantify things like artemis, pinpoint... and other factors.
sometimes a build that looks lower numbers does better in the game.
#17
Posted 13 August 2016 - 02:08 PM
krevLL, on 12 August 2016 - 09:22 PM, said:
PS. 4 SRMA6 and 4 SPLs saved my *** 4 times on Terra. You ain't kidding about running cool. Just keep dishing it out without overheating with just a bit if discipline. My 5th energy slot is a MPL but that was more an OCD decision to end up with 0 tons and 0 slots leftover.
There's a reason that a major player-run tournament league is named "Run Hot or Die." It's always better to have the option of trading heat efficiency for emergency damage, but those builds require heat control to avoid disaster - keep practicing good heat discipline.
You really don't care about getting all of your slots filled - wasting tonnage is your only concern, and you can usually get there with a MK I-II targeting computer, heat sinks, or ammo.
#18
Posted 14 August 2016 - 06:52 AM
I know filling all the slots doesn't really make too much difference, crits are still luck and chance. Gonna go discipline myself now!
#19
Posted 14 August 2016 - 11:16 AM
My advice is to try both, sticking with it for a few matches, and see how your playing style and skills match up with the build - then tweak and test again. This kind of iterative approach to 'mech building will serve you well, far beyond any specific chassis or weapon system.
#20
Posted 15 August 2016 - 12:13 AM
If you are packing SRMs, the obvious companion lasers are SPLs. You're going to be fighting at knife range anyway, and if you aren't then you are doing something wrong. Using MLs instead gives you the option to piss about at beyond SRM range, but you ultimately suffer within SRM range. I call that spreading yourself thin.
If you are packing AC5/10s or LPLs, then SPLs are a bloody odd choice. You shouldn't be wading so damned close then, except to hump the odd LRM boat. **** can hit the fan and SPLs might come into helpful then - but you shouldn't build around the odd scenario. MLs are obviously a better companion due to better overlap of weapon ranges.
Decide your focus, build around your focus and play around your focus. Do that and you'll beat anybody with some half arsed fannying about 'versatile' build that saw fit to slap SRMs and PPCs together with no additional DHS.
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