Ibrandul Mike, on 25 April 2016 - 06:03 AM, said:
At the beginning of the mission, operations is aware of the enemies. They give you the order to hunt them down. The defenders are awarded with XP and C-Bills. And the enemy can get less Intel.
They are only "punished" if they get 11 Intel. Until then it is no "punishment" and even then you deny the enemy Intel.
The defenders are not forced to collect any data at all. They can just try to chase down the enemy. And they might be successfull. So you could see it this way: If you think you don´t stand a chance, deny them as many Intel points as possible. Cut your losses. And when you are the attacker, gather more Intel than they got before you.
So yes ... Clan mechs may be more survivable but slower. Or they are less survivable and faster. Clans mix better so what? IS gets to choose for every mech if they want survivability or speed. Clans can´t choose. They are stuck with the speed they get. I think that is quite fair. Clan weapons do more damage and have a higher range, but get hotter. Oh, clan mechs have fewer quirks ... but that´s ok.
Let´s be honest. If our military is dumb enough to leave digital data lying around in canyons, don´t send reinforcements ... what do you expect? The attacker is obviously better at his job. And would you really prefer no dropship extraction for the scouts? Because then they would have to flee from the map border. Just run there and get away. Sounds better ... so much better.
They are only "punished" if they get 11 Intel. Until then it is no "punishment" and even then you deny the enemy Intel.
The defenders are not forced to collect any data at all. They can just try to chase down the enemy. And they might be successfull. So you could see it this way: If you think you don´t stand a chance, deny them as many Intel points as possible. Cut your losses. And when you are the attacker, gather more Intel than they got before you.
So yes ... Clan mechs may be more survivable but slower. Or they are less survivable and faster. Clans mix better so what? IS gets to choose for every mech if they want survivability or speed. Clans can´t choose. They are stuck with the speed they get. I think that is quite fair. Clan weapons do more damage and have a higher range, but get hotter. Oh, clan mechs have fewer quirks ... but that´s ok.
Let´s be honest. If our military is dumb enough to leave digital data lying around in canyons, don´t send reinforcements ... what do you expect? The attacker is obviously better at his job. And would you really prefer no dropship extraction for the scouts? Because then they would have to flee from the map border. Just run there and get away. Sounds better ... so much better.
I said that the dropship ARRIVING is the win condition, not that the attackers have to run off the border. The dropship doesn't arrive until the attackers can clear and hold a Landing Zone for it.
Any movement at all on the intel counter is a punishment, because it is cumulative. There is no reason that Attackers should be rewarded with data points for turtling at their spawn point then doing a mad dash to their free 5th teammate.
Its the scouting equivalent of Hold Territory teams sitting in the spawn zones and turtling under drop ships.















