Planets attacked should be primary value, then planets defended then total planet wins. For a much more healthier leaderboard as anyone can tag a planet with a ghost drop on a defence node. Taking a planet carries more weight.
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Leaderboard Suggestion
Started by Nothar, Apr 24 2016 08:01 AM
3 replies to this topic
#1
Posted 24 April 2016 - 08:01 AM
#2
Posted 30 April 2016 - 12:33 AM
Also in regards to Planetary defense wins i believe taking a tag off a fellow faction member should be at least 3 ticks, or perhaps 3 defensive wins. Its a problem i think that's on every units mind. So much work goes into taking planets its not fair that 1 defense tick can award you a tag. Thanks anyways i hope this is looked at! guys please post your thoughts on what ideas or win conditions you believe to be good for taking a tag off a fellow faction member so it gets some attention!
#3
Posted 30 April 2016 - 12:59 AM
It should be the planet must tick up to over 50%, then defended successfully for a fellow faction unit to claim the tick.
Tag grabbing for one or two defense drops is cheap.
Tag grabbing for one or two defense drops is cheap.
#4
Posted 30 April 2016 - 01:17 AM
eg. I have a mate house sit for me while i have a holiday, and i only return to find out that my mate now owns my house.
This needs a change PGI.
This needs a change PGI.
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