Ultra 2/10/20 - Why aren't they in game? UAC20 alone would make HBK-4G downright scary. Same firing solution as all other IS AC, one shot, one pellet.
LBX 2/5/20 - Why aren't they in game? I know the current implimentation are kinda weak, but they should be there as a choice for IS.
Light AC - Longer range, lighter AC, no brainer power creep? No, because this isn't TT, blah blah fluff blah, Light AC carry less shots per ton of ammo. Allows lights to carry a ballistic at the cost of ammo count, dakka boats could bring them but end up either ammo starved or carrying so much ammo in crit slots that it would explode upon loosing any armor.
Light Gauss - Same as light AC, more range and less tonnage. These could be the gauss rifles that explode when looked at. Make regular gauss have the standard weapon HP, so you can bring a light gauss that will explode, or a regular that might last through component destruction. Plus light gauss do less damage.
Heavy Gauss - shorter range, higher damage. Kind of balanced already, might make for a wonderful mid range or brawler. Very few shots per ton of ammo if its imbalanced.
Silver Bullet Gauss - Multiple gauss rounds? Sign everyone up! Nay, these spread shots like LBX, but higher damage per pellet.
ER lasers - IS versions of Small and Medium. Why haven't they been added. Extra range for extra heat.
XPulse - IS regular range, much higher damage. No point to not bring them? Nay, heat, long burn times and tonnage per laser balances these.
LMG - Lighter ballistics, lower damage.
HMG - Slightly heavier ballistics, lighter than AC2, damage in between MG and AC2.
Machine Gun Arrays - For mechs that are hardpoint starved for ballistics but want lots of MG. 4 MG Clan and IS, same weight, just shoved into one ballistic slot. Limit the amountt that can be placed onto a mech so we dont get Array Boats.
RAC - Rapid fire autocannons. Why bring ultra when you can bring RAC? Have RAC jam chance start higher past one shot, and each shot brings the jam chance higher. Risk vs reward, it COULD out DPS an ultra, but if RNG hates you, it jams after second shot anyways. Balance this like the flamer heat cooldown so people don't macro abuse them.
IS Streak 4/6 - Again, no brainer. Why haven't they been added?
MRM - Fires like SRM, Longer range. Balance with worse spread and don't let them be affected by Artemis. Plus these things are huge and heavy. Picture a Cats ear twice the size for a 40 count MRM-40.
Inferno SRM - What a wonderful weapon to use against heat heavy Clan mechs. Ammo switching is a nono, do the MW4 Mekpak route and add these as seperate launchers. Low damage, but acts like you are getting hit by a Flamer per missile hit for a few seconds. Effective, trolly, and actually a great counter for IS vs hot Clan mechs. Not a perfect solution, as normal SRM can launch these missiles, but a step forward.
Anything else can be brought forward too. I firmly believe that these Advanced Tech weapons should have been introduced either during Clan Invasion or shortly before/after. Chasing the quirk meta, and some mechs simply left behind due to quirks and hardpoint design, sucks as a balancing act.
Edited by Afuldan McKronik, 26 April 2016 - 08:17 AM.