JaidenHaze, on 26 April 2016 - 07:37 AM, said:
Just make it so that the attacker cant get into the square at the last second and still win. When a defender is in the square, you have to either kill or remove him first.
Its as easy as that.
Yes, that enforces a more skirmish heavy gameplay, but with a tonnage limit of something like 45 and 50 tons, its doable.
I am afraid that will make it all skirmish. All the defenders will do is run to the drop zone and camp it. That would make it into a delayed skirmish. ie wait for attackers to get 10 intel points, run to extraction zone, wait for attackers, skirmish.
Not an improvement IMO. It would just force everyone to bring Mediums in preparation for the final confrontation. Lights, with the possible exception of the Oxide, would be useless because the battlefield would be tiny.
Also the defenders could then skew the confrontation in the other direction by waiting until the timer is almost to zero and then running into the square to prevent the extraction as the timer runs out. (unless the timer just stops and holds until the zone is clear of defenders).
The very fact that the defenders have multiple ways to limit the success of the attackers is being largely ignored by many people here. If the attacker escaped with one data point it is considered a win. But is it really? They will never get the Long Tom if the defenders manage to hold them to just a few data points per drop. Being able to influence the 12v12 FW drop on the planet is the true "win" condition for the attackers.