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Kingfisher In The Works?


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#1 theta123

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Posted 26 April 2016 - 12:34 PM

http://mwomercs.com/...-lore-blueprint

Well this time the lore about the viper, mentions a kingfisher being attacked by a viper.

is this perhaps a hint that the kingfisher is in the works??

There are no clan 90 ton mechs at the moment. But the kingfisher is an omnimech. And well...It has some downsides. As it is equipped with an STD 360 engine...Meaning you have alot of weight dedicated towards an engine.

We do however have 5 variants, so yeah, PGI way of doing things, add a hero mech and we have a new mech package inbound...

Posted Image

And it does look kinda sexy...

Edited by theta123, 26 April 2016 - 12:35 PM.


#2 Gas Guzzler

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Posted 26 April 2016 - 12:38 PM

View Posttheta123, on 26 April 2016 - 12:34 PM, said:

http://mwomercs.com/...-lore-blueprint

Well this time the lore about the viper, mentions a kingfisher being attacked by a viper.

is this perhaps a hint that the kingfisher is in the works??

There are no clan 90 ton mechs at the moment. But the kingfisher is an omnimech. And well...It has some downsides. As it is equipped with an STD 360 engine...Meaning you have alot of weight dedicated towards an engine.

We do however have 5 variants, so yeah, PGI way of doing things, add a hero mech and we have a new mech package inbound...

Posted Image

And it does look kinda sexy...


STD engine yes, but it has enough podspace to bring some scary loadouts, has some high shoulder hardpoints, and could potentially get an ECM variant like the Cyclops did.

It has a pretty nice set of hardpoint options to be honest, doesn't have Gargoyle or Executioner syndrome of all knuckledragging arm weapons.

Edited by Gas Guzzler, 26 April 2016 - 12:39 PM.


#3 Metus regem

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Posted 26 April 2016 - 12:41 PM

View Posttheta123, on 26 April 2016 - 12:34 PM, said:

http://mwomercs.com/...-lore-blueprint

Well this time the lore about the viper, mentions a kingfisher being attacked by a viper.

is this perhaps a hint that the kingfisher is in the works??

There are no clan 90 ton mechs at the moment. But the kingfisher is an omnimech. And well...It has some downsides. As it is equipped with an STD 360 engine...Meaning you have alot of weight dedicated towards an engine.

We do however have 5 variants, so yeah, PGI way of doing things, add a hero mech and we have a new mech package inbound...

Posted Image

And it does look kinda sexy...



And the Highlander IIC continues crying in the corner....

#4 theta123

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Posted 26 April 2016 - 12:44 PM

View PostGas Guzzler, on 26 April 2016 - 12:38 PM, said:


STD engine yes, but it has enough podspace to bring some scary loadouts, has some high shoulder hardpoints, and could potentially get an ECM variant like the Cyclops did.

It has a pretty nice set of hardpoint options to be honest, doesn't have Gargoyle or Executioner syndrome of all knuckledragging arm weapons.

Hm intresting. Now that i do some math, yeah indeed, this thing can do some scary builds

View PostMetus regem, on 26 April 2016 - 12:41 PM, said:



And the Highlander IIC continues crying in the corner....

The IS highlander is weeping next to it."Why superior unquirked clan brother, why are we stuck with terrible hardpoints and low engine cap"

#5 Gas Guzzler

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Posted 26 April 2016 - 01:06 PM

View Posttheta123, on 26 April 2016 - 12:44 PM, said:

Hm intresting. Now that i do some math, yeah indeed, this thing can do some scary builds


I hate to bring up laser vomit, but with 24 tons of podspace and SEVENTEEN locked DHS, you can do a nice strong 2 cLPL, 5 cERML build with 24 DHS and ECM if it gets it, or just 25 DHS, with a shield arm. The 3 shoulder Energy hardpoints, are pretty much guaranteed to be high (just about cockpit level) while the 1-2 CT hardpoints should be right under the cockpit. Additionally, arms don't appear to have the knuckledragging geometry.

There is also a variety of asymmetric builds that you can throw together.

Then you look at the quirks that the Gargoyle and Executioner have, and you can assume that it will get agility quirks like them, as well as likely some Gargoyle-esque structure quirks to make up for its standard engine and lack of JJs/MASC.

#6 Roadkill

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Posted 26 April 2016 - 01:19 PM

View PostGas Guzzler, on 26 April 2016 - 12:38 PM, said:

STD engine yes, but it has enough podspace to bring some scary loadouts, has some high shoulder hardpoints, and could potentially get an ECM variant like the Cyclops did.

It has a pretty nice set of hardpoint options to be honest, doesn't have Gargoyle or Executioner syndrome of all knuckledragging arm weapons.

24 tons is really not a lot of pod space on a 90-ton Mech. It technically has 31 tons, but you lose 7 tons to its 7 locked DHS (4 in engine, 3 external).

For comparison, the admittedly slower HGN-IIC has 52 tons of pod space with Endo, Ferro, and a max XL 325 engine. Give it the same 17 total DHS and it still has 45 tons to the Kingfisher's 24 tons.

View PostGas Guzzler, on 26 April 2016 - 01:06 PM, said:

I hate to bring up laser vomit

You kind of have to, because that's really the only thing the Kingfisher will be able to do and still be reasonable as a 90-ton Assault.

#7 C E Dwyer

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Posted 26 April 2016 - 01:22 PM

View Posttheta123, on 26 April 2016 - 12:34 PM, said:

http://mwomercs.com/...-lore-blueprint

Well this time the lore about the viper, mentions a kingfisher being attacked by a viper.

is this perhaps a hint that the kingfisher is in the works??

There are no clan 90 ton mechs at the moment. But the kingfisher is an omnimech. And well...It has some downsides. As it is equipped with an STD 360 engine...Meaning you have alot of weight dedicated towards an engine.

We do however have 5 variants, so yeah, PGI way of doing things, add a hero mech and we have a new mech package inbound...

Posted Image

And it does look kinda sexy...

looks like an Orion that ran into a wall, and damn those large legs scream target !

#8 Gas Guzzler

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Posted 26 April 2016 - 01:24 PM

View PostRoadkill, on 26 April 2016 - 01:19 PM, said:

24 tons is really not a lot of pod space on a 90-ton Mech. It technically has 31 tons, but you lose 7 tons to its 7 locked DHS (4 in engine, 3 external).

For comparison, the admittedly slower HGN-IIC has 52 tons of pod space with Endo, Ferro, and a max XL 325 engine. Give it the same 17 total DHS and it still has 45 tons to the Kingfisher's 24 tons.


You kind of have to, because that's really the only thing the Kingfisher will be able to do and still be reasonable as a 90-ton Assault.


Yeah, but this mech will be more useful than a Highlander-IIC, because it is 70 kph, and has a great hardpoint layout (for lasers).

Highlander-IIC hardpoints are meh for anything other than LRM boating really.

I am actually pretty confident that this mech would be better than a Highlander-IIC. Yes, you have to do primarily laser vomit or Gauss + 6 cERMLs, but it would still be effective.

Think of it as a Clan BNC-3M essentially.

Edited by Gas Guzzler, 26 April 2016 - 01:25 PM.


#9 Revis Volek

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Posted 26 April 2016 - 01:31 PM

I happen to think the Sarna Art for the Kingfisher is actually sexy as hell...

One fo the few mechs that actually looked good and was decent to boot.


BRING IT ON!

#10 Gas Guzzler

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Posted 26 April 2016 - 01:32 PM

View PostRevis Volek, on 26 April 2016 - 01:31 PM, said:

I happen to think the Sarna Art for the Kingfisher is actually sexy as hell...

One fo the few mechs that actually looked good and was decent to boot.


BRING IT ON!


It does look good, it actually looks like all Alex would have to do is give it a proper pelvis and then it would fit right into MWO.

Oh and consolidate the two cockpits into one... Posted Image

#11 Barantor

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Posted 26 April 2016 - 01:35 PM

View PostMetus regem, on 26 April 2016 - 12:41 PM, said:

And the Highlander IIC continues crying in the corner....


Oh boo-hoo... my Awesomes and Trebuchets have run out of tears....

#12 Ultimax

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Posted 26 April 2016 - 01:39 PM

View PostGas Guzzler, on 26 April 2016 - 01:06 PM, said:


I hate to bring up laser vomit, but with 24 tons of podspace and SEVENTEEN locked DHS, you can do a nice strong 2 cLPL, 5 cERML build with 24 DHS and ECM if it gets it, or just 25 DHS, with a shield arm. The 3 shoulder Energy hardpoints, are pretty much guaranteed to be high (just about cockpit level) while the 1-2 CT hardpoints should be right under the cockpit. Additionally, arms don't appear to have the knuckledragging geometry.

There is also a variety of asymmetric builds that you can throw together.

Then you look at the quirks that the Gargoyle and Executioner have, and you can assume that it will get agility quirks like them, as well as likely some Gargoyle-esque structure quirks to make up for its standard engine and lack of JJs/MASC.



I'll be passing on this.

It's like another Executioner that spent the extra tonnage on a STD engine instead of JJs and MASC.

I really don't see this mech adding anything interesting to the game.

Edited by Ultimax, 26 April 2016 - 01:40 PM.


#13 Gas Guzzler

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Posted 26 April 2016 - 01:42 PM

View PostUltimax, on 26 April 2016 - 01:39 PM, said:



I'll be passing on this.

It's like another Executioner that spent the extra tonnage on a STD engine instead of JJs and MASC.

I really don't see this mech adding anything interesting to the game.


Give it a chance.

Higher hardpoints.
ECM.
Agility quirks.

To me it seems logical that it will get structure buffs. As you say, its an Executioner that trades JJs and MASC for a STD engine, so it trades all that added mobility for durability... seems to make sense right?

#14 Roadkill

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Posted 26 April 2016 - 02:10 PM

View PostGas Guzzler, on 26 April 2016 - 01:24 PM, said:

Highlander-IIC hardpoints are meh for anything other than LRM boating really.

I haven't found that to be true at all. Or rather, I've found that the HGN-IIC has so much payload that there's really no such thing as a "LRM boat" build. You pretty much have to carry other weapons or you can't use all of the payload.

And yes, thanks, I'll happily take a loadout with three large LRM launchers, a big UAC, and some lasers. Those can be devastatingly effective builds if you know how to use them.

#15 cazidin

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Posted 26 April 2016 - 02:14 PM

View PostGas Guzzler, on 26 April 2016 - 01:42 PM, said:


Give it a chance.

Higher hardpoints.
ECM.
Agility quirks.

To me it seems logical that it will get structure buffs. As you say, its an Executioner that trades JJs and MASC for a STD engine, so it trades all that added mobility for durability... seems to make sense right?


We assume it'll get quirks. Remember that this IS a Clan Mech and they sparsely receive quirks. Most likely it'll be quirk-less or minimally quirked at best on release. Why do we want a Standard Engine Clan Omni, exactly? The high mounts may be nice but what does this mech bring to the table that other Clan Mechs don't? What niche does it fill?

#16 Gas Guzzler

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Posted 26 April 2016 - 02:20 PM

View Postcazidin, on 26 April 2016 - 02:14 PM, said:


We assume it'll get quirks. Remember that this IS a Clan Mech and they sparsely receive quirks. Most likely it'll be quirk-less or minimally quirked at best on release. Why do we want a Standard Engine Clan Omni, exactly? The high mounts may be nice but what does this mech bring to the table that other Clan Mechs don't? What niche does it fill?


Look at the Summoner, and Gargoyle, and tell me that they don't have solid quirks.

It brings High mounts, decent mobility, [ECM], and if PGI is smart, some durability quirks (goes along with the standard engine tanky theme).

While its podspace is low, it actually has great energy hardpoints layouts that allow for high alpha builds with a shield arm, and it doesn't have knuckle-dragging arms like the Executioner/Gargoyle does.

So I guess its niche would be tanky high hardpoint energy mech, kind of like a Banshee 3M..

Edited by Gas Guzzler, 26 April 2016 - 02:22 PM.


#17 cazidin

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Posted 26 April 2016 - 02:24 PM

View PostGas Guzzler, on 26 April 2016 - 02:20 PM, said:


Look at the Summoner, and Gargoyle, and tell me that they don't have solid quirks.

It brings High mounts, decent mobility, [ECM], and if PGI is smart, some durability quirks (goes along with the standard engine tanky theme).

While its podspace is low, it actually has great energy hardpoints layouts that allow for high alpha builds with a shield arm, and it doesn't have knuckle-dragging arms like the Executioner/Gargoyle does.


They have quirks now. For a very, very long time they didn't and PGI relunctantly gave them any still. I'm not saying that the Kingfisher won't have quirks, just that we shouldn't assume that it won't, at least on release, and that it should be a viable chassis without any.

Alright. Laser vomit is still effective and it has better hard points/weapon mounts. I'll grant that. Will these better hard points make it better than say, the Executioner that you mentioned which is a fast brawler or the Gargoyle which is also a fast brawler assault.

#18 Metus regem

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Posted 26 April 2016 - 02:30 PM

View PostBarantor, on 26 April 2016 - 01:35 PM, said:


Oh boo-hoo... my Awesomes and Trebuchets have run out of tears....


I think you missed the part I bolded and underlined in the OP...

Quote


There are no clan 90 ton mechs at the moment.



#19 Gas Guzzler

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Posted 26 April 2016 - 02:33 PM

View Postcazidin, on 26 April 2016 - 02:24 PM, said:


They have quirks now. For a very, very long time they didn't and PGI relunctantly gave them any still. I'm not saying that the Kingfisher won't have quirks, just that we shouldn't assume that it won't, at least on release, and that it should be a viable chassis without any.

Alright. Laser vomit is still effective and it has better hard points/weapon mounts. I'll grant that. Will these better hard points make it better than say, the Executioner that you mentioned which is a fast brawler or the Gargoyle which is also a fast brawler assault.


It will be a better hill poker due to its ~eye level shoulder hardpoints.

I just think its extremely likely its going to get quirks, PGI knows it has the locked standard engine, they will try to make up for it. Its an objective trait that is more obviously a disadvantage than a locked XL400 that gives you good speed or locked JJs or locked MASC that offer their own advantages.

#20 dervishx5

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Posted 26 April 2016 - 02:33 PM

Posted Image

The descent into madness is a slippery slope, Gas...





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