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Psa: Advanced Zoom


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#21 Digital_Angel

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Posted 03 May 2016 - 07:48 AM

View PostLikeUntoGod, on 03 May 2016 - 07:37 AM, said:


Great, thanks. I have 20,000 in Mech Exp that I could transfer (with some real money) to buy the two Pilot Modules I want. It did not seem that much in cost to transfer it but I need to look at that more.

As far as skills. I read it as you need "3 of the same mechs", then you "level each one to a certain level". Which takes you to the next level for all 3 mechs.

On my StormCrow, I seem to have only one Mech Module slot......That sucks...Can i mount both the lens and the Radar one?

Is there a slot for Pilot Modules?


Different Mechs have different numbers of slots. Generally better mechs have fewer slots. ALL mechs have 1 extra slot that can be used for either Mech or Weapon modules once that mech variant is mastered.

MWO Skill "trees" in a nutshell:
1) You have to complete the basic skills on 3 variants of 1 mech (so SCR A/D/Prime for example) before you can start on Elite skills for those mechs.

2) Once you have at least 3 variants of a chassis done with the basics, then you can start on Elite skills with those mechs. If you own more than 1 of the same mech and variant (5 SCR Ds for example) then the skills apply to all of them, not just a single mech.

3) Champion builds SCR-Prime(c) for example since we have been using Storm Crows, counts the same to skills as the normal SCR-Prime.

4) On Omnimechs, the Center Torso is what determines the mech variant, even if every single omni-pod on it is from a different variant.

5) Once you have finished Elite skills on 3 mech variants for the same weight class, you can start working on the Master Slot for those mechs. This means that you could use SCR-Prime, TBT-7M, and the CDA-3M for example for Mediums to unlock Master on those mechs without having to finish Elite skills on all the other variants of those mechs.

6) Helpful piece of advice, just finish Elites for the same 3 variants of the same mech you did Basic skills on for the first mech you own (Clan or IS, doesn't matter) in each weight class. It's a HUGE grind, but makes life MUCH easier later, because then for future mechs you can finish Basic skills in 3 variants and then only fool with Elites on teh variants that you like if you don't plan on keeping the 2nd or 3rd variant in your garage.

#22 TooDumbToQuit

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Posted 03 May 2016 - 08:10 AM

I had 2-3000 in GXP but I spent it a couple of days ago and for some reason I have not made anymore. Do the come in Faction or Quick Play?

(one day, someone will have to explain the other areas to fight, like duals etc)

Can I buy two Pilot Modules for my Stormcrow? I can find one Mech Module and one Weapons one but no Pilot ones.

#23 TooDumbToQuit

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Posted 03 May 2016 - 08:22 AM

I only own the one Mech, a Stormcrow SCR-D. Do I need to buy two more SC chassis? Or can two of them be trials? O wait, you MUST be able to use trial mechs right?

And the weight class is confusing. (I know what that means)

So the basic skills I do on ONE chassis on the same Mech. Then I do the next ones in the same weight class?

Since I can buy the two Pilot Modules I want now, where do they go (in the Mech Module?) Or can i mount two of them?

#24 Digital_Angel

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Posted 03 May 2016 - 08:40 AM

Yes, you need 2 more Storm Crow variants done with Basic skills before you can do Elites on your Strom Crow. The good news with Omnimechs is that you can basically run the same setup for all 3 if you have already found a configuration you like if you want to.

You earn XP while using trial mechs, but cannot spend it on that mech variant until you actually own it. Still it is a good way to earn some XP on a mech while you are still saving the C-Bills to buy it.

All mechs can load at least 1 Weapon module, 1 Mech module, and 2 Consumables. Some mechs will have more. All mechs also have another Weapon/Mech Module slot that will say "LOCKED" in the Mech Lab until you Master that variant. So yes you can at a minimum use 1 weapon module, 1 mech module and up to 2 consumables slots without needing any skills on a mech no matter what mech you have. Some mechs will be able to do more.

You can not use 2 of the same module on the same mech, even with consumables. You can run a 2 cool shots of different sizes at the same time, but not 2 of the same size at once. You can only have 1 air/artillery strike on a mech at a time; no you can't even have one of each at the same time. The mech lab won't let you load these combinations. It will let you load modules for weapons that are not currently on your mech (you might change the module before changing the actual weapon), so BE CAREFUL. There are filters in the modules tab to only show unlocked modules or to only show weapon modules for weapons that are on the mech if you use them.

Modules fall in 3 categories (Mech, Weapon, Consumable) all 3 are listed under Pilots Skills in the skill trees to separate them from skills for specific mechs.

#25 TooDumbToQuit

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Posted 03 May 2016 - 12:42 PM

So I will have to buy 2 more Stormcrows...Rats. I DID notice that I had XP on a trial mech. I think that was the one I was using to see if I wanted to buy one. So I can work on the XP and then buy it one day...still sucks...

I think one thing that is confusing me is the Pilot Modules. I guess that is what they are called under "skills". But really, they are only 3 kinds. 1 Mech, 1 Weapon, and 2 Consumables.

So if I buy the zoom lens under pilot skills that will go into the Mech Module slot. And I cannot add a 2nd one till I grind out a lot of XP on 3 Mechs....

So it is Break Radar Lock or the Zoom Lens but not both. Can you ever have more than 2 Mech Modules?

#26 Digital_Angel

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Posted 03 May 2016 - 01:02 PM

View PostLikeUntoGod, on 03 May 2016 - 12:42 PM, said:

So I will have to buy 2 more Stormcrows...Rats. I DID notice that I had XP on a trial mech. I think that was the one I was using to see if I wanted to buy one. So I can work on the XP and then buy it one day...still sucks...

I think one thing that is confusing me is the Pilot Modules. I guess that is what they are called under "skills". But really, they are only 3 kinds. 1 Mech, 1 Weapon, and 2 Consumables.

So if I buy the zoom lens under pilot skills that will go into the Mech Module slot. And I cannot add a 2nd one till I grind out a lot of XP on 3 Mechs....

So it is Break Radar Lock or the Zoom Lens but not both. Can you ever have more than 2 Mech Modules?

Yeah, the need 3 mech system stinks at times.

Right there are Pilot Skills to use modules, but there are no "PILOT MODULES", just Weapon modules, Mech modules, and Consumables.

Even with Mastery, I do not know of any mechs that can use more than 2 Mech Modules. Most of the ones that have extra module slots have an extra Weapon Module slot.

EDIT: correction, doing some digging it looks like there are a few mechs that can do 3 Mech Modules (including the mastery slot). Oxide is apparently 1 of them, but do not have a list to give you. From teh Store, you can bring up a mech in the mech lab that you are thinking about buying. Look for ones that have the extra slot if it is really important to you. Perhaps someone else will know a list of mechs that can equip 3.

EDIT 2: found a old forum entry talking about the 2+1 mech modules slots

Quote

For example all the Hunchbacks have this extra slot, the FS9-S has it, but not the -A.
The Oxide has the extra slot, but no other Jenner.


Don't know how accurate this still is or if there are others.

Edited by LadyDanams, 03 May 2016 - 01:09 PM.


#27 Rogue Jedi

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Posted 03 May 2016 - 02:06 PM

View PostLikeUntoGod, on 03 May 2016 - 08:10 AM, said:

I had 2-3000 in GXP but I spent it a couple of days ago and for some reason I have not made anymore. Do the come in Faction or Quick Play?

GXP accumulates very slowly, I think at 5% the rate of Mech XP, so if you have a great game and get 5,000 Mech XP you would have probablyearned 100 GXP.

if you want to get GXP fast you can trade Mech XP and MC to get it, 1 MC can usualy be used to convert 25xp to 25GXP, on a "Double XP weekend" which happens about every 3 months, you can convert 50 for 1MC

View PostLikeUntoGod, on 03 May 2016 - 12:42 PM, said:

So it is Break Radar Lock or the Zoom Lens but not both. Can you ever have more than 2 Mech Modules?

there are a few Mechs with more than 1 Mech module slots, for the complete list look here:
http://mwo.smurfy-net.de/
go to Battlemechs and each Mech will list the base number of module slots, represented as something along the lines of 1/2/2 which means 1 Mech module, 2 weapon module and 2 consumable module slots, there is also the Master module slot.
in general the "better" the Mech is considered the fewer slots it has, some of the "really good" Mechs (quotation marks because that is highly subjective, just because the majority of players think a Mech is bad does not mean you will) have only 1/1/2 modules

#28 Tylerchu

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Posted 03 May 2016 - 05:26 PM

View PostLikeUntoGod, on 02 May 2016 - 10:43 PM, said:

I'm very interested in this and I have a couple of questions.

I see two ways to get the zoom lens. One is a pilot plus and it paid for with xp. The other is on a module and it paid for with C-Bills. I can buy either one. Is there a difference? Can one go with the pilot (me)? Can you move it from mech to mech? Or is both or one always with that mech.

AND, does it stack with a targeting computer.

The XP unlocks the option of purchasing. But you still have to purchase with C-bills.





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