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Oxide? Jenner Iic? Just Fix The Weapons Exploit Config Meta Core Issue


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#1 Llymrel

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Posted 26 April 2016 - 10:57 AM

It seems for all best intents, each time we see the weapon systems patched and something fixed, a new exploit meta pops up. The latest is watching 35 ton mechs walk up with enough srms to flatten an assault in a matter of seconds. While SRMs are meant to scatter...face hugging while firing allows mechs to be ripped apart.

I like SRMs and used them when not popular meta. Please don't nerf them back to no value. The real problem with most exploit meta configs seems to be overloading the mech with a particular weapon to take advantage of certain game mechanics. Limiting the number of single weapons either firing in a duration, or on a mech configuration would break the most aggressive builds.

Limiting firing or configs prevents the 20 ersl instant armor vaporizers, 5 erll tenderizers, 6 erppc, or 10 srm configs that pop on the battlefield. Ghost heat doesn't work since most of these configs are designed to alpha strike and move back to cover.

We have heard rumors of a firing limit system coming. Please confirm when it will occur.

The game is much more fun when people have to work a bit to kill mechs. People posting about changing mech speeds, lowering damage levels, offsetting weapon hit locations to prevent high precision aiming, etc. are all down the same path of making mechs tougher in general to add more skill into the game. Reducing the current meta overload designs is another of those important tactics to a better game.

For the jenner meta lovers, don't bother trying to defend. You know why you built the config, and why your using it. You also know the conditions where it is best, and its obvious flaws. The meta mechs keep moving in the game as PGI tweaks weapon systems, so its not the current meta that causes game issues.

#2 kapusta11

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Posted 26 April 2016 - 11:27 AM

Posted Image

#3 Revis Volek

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Posted 26 April 2016 - 11:31 AM

I'm really trying to figure out how you get 10 SRMS on an oxide....




So you got killed by a jenner and now you are salty? Did i guess that right?!?

#4 STEF_

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Posted 26 April 2016 - 11:32 AM

View PostLlymrel, on 26 April 2016 - 10:57 AM, said:

For the jenner meta lovers, don't bother trying to defend. You know why you built the config, and why your using it.


Ok, so, you, master builder, tell us, show us, with your impressive wisdom, what configuration should have the oxide with 4 M hardpoints.

#5 Mystere

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Posted 26 April 2016 - 11:36 AM

View PostRevis Volek, on 26 April 2016 - 11:31 AM, said:

I'm really trying to figure out how you get 10 SRMS on an oxide....


I'd like to know which Mech I can mount 20 ERSLs on, cause that would be freaking awesome! Posted Image

#6 Revis Volek

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Posted 26 April 2016 - 11:38 AM

View PostStefka Kerensky, on 26 April 2016 - 11:32 AM, said:


Ok, so, you, master builder, tell us, show us, with your impressive wisdom, what configuration should have the oxide with 4 M hardpoints.



and quirks for.....

SRM 4's!

View PostMystere, on 26 April 2016 - 11:36 AM, said:


I'd like to know which Mech I can mount 20 ERSLs on, cause that would be freaking awesome! Posted Image



Oh man, id love that! lol, best i can get i think is 15 or 16? What the weapons limit?


Cant even have 20 weapons on a mech, lolz. Posted Image

#7 Khobai

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Posted 26 April 2016 - 11:46 AM

They just need to lower damage across the board

I still think the best idea is to make weapons do 30% less damage unless you have a sensor lock

That not only reduces the effectiveness of long range poking but it also makes sensors crucial to the game like they should be.

#8 Vxheous

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Posted 26 April 2016 - 11:50 AM

I really wish we had a downvote button for all these terrible threads from people that have no clue

#9 smokefield

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Posted 26 April 2016 - 11:50 AM

and another cry with no reason whatsoever.

#10 Mystere

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Posted 26 April 2016 - 11:52 AM

View PostKhobai, on 26 April 2016 - 11:46 AM, said:

They just need to lower damage across the board

I still think the best idea is to make weapons do 30% less damage unless you have a sensor lock

That not only reduces the effectiveness of long range poking but it also makes sensors crucial to the game like they should be.


Bullets and missiles not doing full damage on the surface they hit just because no lock was held does not pass the smell test. Lasers are a different story.

I'd rather have fixed/manual convergence instead.

Posted Image

<runs for the hills>

Edited by Mystere, 26 April 2016 - 11:53 AM.


#11 Quicksilver Aberration

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Posted 26 April 2016 - 11:55 AM

View PostKhobai, on 26 April 2016 - 11:46 AM, said:

That not only reduces the effectiveness of long range poking but it also makes sensors crucial to the game like they should be.

Saying this in a thread about an SRM mech that tends to be near facehugging range is a bit out of place don't ya think?

#12 The Mech behind you

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Posted 26 April 2016 - 11:57 AM

I've seen a gameplay video of WoT a few months ago. I don't like the game but their aiming mechanic was interesting. The first thing that came into my mind when I saw it was 'that would help MWO with its pinpoint accuracy problematic'

#13 Gas Guzzler

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Posted 26 April 2016 - 11:59 AM

View PostQuicksilver Kalasa, on 26 April 2016 - 11:55 AM, said:

Saying this in a thread about an SRM mech that tends to be near facehugging range is a bit out of place don't ya think?


He still thinks the game (even the SRM game) is dominated by ER LL snipers with 54 damage alpha strikes at 1000m, so nerfing the SRM game will fix that issue.

View PostThe Mech behind you, on 26 April 2016 - 11:57 AM, said:

pinpoint accuracy problematic'


Another thing super applicable to SRMs.

#14 Khobai

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Posted 26 April 2016 - 12:02 PM

Quote

Saying this in a thread about an SRM mech that tends to be near facehugging range is a bit out of place don't ya think?


The thread is about all weapons being exploited by the meta not just SRMs. The OP even mentions other weapons like lasers, PPCs, etc.... Maybe you should actually read other people's posts before replying?

Quote

He still thinks the game (even the SRM game) is dominated by ER LL snipers with 54 damage alpha strikes at 1000m, so nerfing the SRM game will fix that issue.


How does my suggestion nerf SRMs at all? It doesnt. SRMs are unaffected by it entirely. Again reading comprehension levels here are lacking...

Edited by Khobai, 26 April 2016 - 12:05 PM.


#15 theta123

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Posted 26 April 2016 - 12:04 PM

WHY are people complaining about Oxides and jenner II's? i have been piloting my king crabs and Dires for the past 2 weeks and once, ONCE did i got killed in the rear by an Jenner IIC and he needed 2 full volleys for it.

#16 Gas Guzzler

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Posted 26 April 2016 - 12:07 PM

View PostKhobai, on 26 April 2016 - 12:02 PM, said:

How does my suggestion nerf SRMs at all?


You want to nerf its damage by 30% without a sensor lock. Bringing in a mechanic that tested poorly to apply to all weapon types is a bad plan.

The OP is a classic "I can't figure out how to survive so make it easier for me" post.

0/10

Edited by Gas Guzzler, 26 April 2016 - 12:06 PM.


#17 Mystere

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Posted 26 April 2016 - 12:08 PM

View Posttheta123, on 26 April 2016 - 12:04 PM, said:

WHY are people complaining about Oxides and jenner II's? i have been piloting my king crabs and Dires for the past 2 weeks and once, ONCE did i got killed in the rear by an Jenner IIC and he needed 2 full volleys for it.


It's because of the new 4x4 FW scouting game mode.

#18 theta123

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Posted 26 April 2016 - 12:11 PM

View PostMystere, on 26 April 2016 - 12:08 PM, said:


It's because of the new 4x4 FW scouting game mode.

That mode is dominated by streakcrows and everyone knows it.

#19 Quicksilver Aberration

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Posted 26 April 2016 - 12:17 PM

View PostKhobai, on 26 April 2016 - 12:02 PM, said:


The thread is about all weapons being exploited by the meta not just SRMs. The OP even mentions other weapons like lasers, PPCs, etc.... Maybe you should actually read other people's posts before replying?

How does my suggestion nerf SRMs at all? It doesnt. SRMs are unaffected by it entirely. Again reading comprehension levels here are lacking...

Except he included SRMs as part of the meta (rightfully so, because they are), so suggesting a plan that does nothing to address part of the OPs problem again seems a bit out of place and silly no? Speaking of reading comprehension, you latched on to only his hyperbolic statement about the "meta alpha mechs" when most of his post is complaining about Jenners, so seems more like you just wanted to push your crappy idea on how to "fix" alpha mechs (seriously who alphas 6 ERPPCs or 10 SRMs?), so I don't think my reading comprehension is lacking, if anything this is an accurate summation of this post:

View PostGas Guzzler, on 26 April 2016 - 12:07 PM, said:

The OP is a classic "I can't figure out how to survive so make it easier for me" post.

Edited by Quicksilver Kalasa, 26 April 2016 - 12:18 PM.


#20 CygnusX7

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Posted 26 April 2016 - 12:24 PM

I got completely ganked by something small with SRM's last night. Barely even saw the thing. Was really good at licking the back of my knees. Completely my fault... Let my self get left behind and that was the result.

Edited by CygnusX7, 26 April 2016 - 12:24 PM.






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