Oxide? Jenner Iic? Just Fix The Weapons Exploit Config Meta Core Issue
#1
Posted 26 April 2016 - 10:57 AM
I like SRMs and used them when not popular meta. Please don't nerf them back to no value. The real problem with most exploit meta configs seems to be overloading the mech with a particular weapon to take advantage of certain game mechanics. Limiting the number of single weapons either firing in a duration, or on a mech configuration would break the most aggressive builds.
Limiting firing or configs prevents the 20 ersl instant armor vaporizers, 5 erll tenderizers, 6 erppc, or 10 srm configs that pop on the battlefield. Ghost heat doesn't work since most of these configs are designed to alpha strike and move back to cover.
We have heard rumors of a firing limit system coming. Please confirm when it will occur.
The game is much more fun when people have to work a bit to kill mechs. People posting about changing mech speeds, lowering damage levels, offsetting weapon hit locations to prevent high precision aiming, etc. are all down the same path of making mechs tougher in general to add more skill into the game. Reducing the current meta overload designs is another of those important tactics to a better game.
For the jenner meta lovers, don't bother trying to defend. You know why you built the config, and why your using it. You also know the conditions where it is best, and its obvious flaws. The meta mechs keep moving in the game as PGI tweaks weapon systems, so its not the current meta that causes game issues.
#2
Posted 26 April 2016 - 11:27 AM
#3
Posted 26 April 2016 - 11:31 AM
So you got killed by a jenner and now you are salty? Did i guess that right?!?
#4
Posted 26 April 2016 - 11:32 AM
Llymrel, on 26 April 2016 - 10:57 AM, said:
Ok, so, you, master builder, tell us, show us, with your impressive wisdom, what configuration should have the oxide with 4 M hardpoints.
#6
Posted 26 April 2016 - 11:38 AM
Stefka Kerensky, on 26 April 2016 - 11:32 AM, said:
Ok, so, you, master builder, tell us, show us, with your impressive wisdom, what configuration should have the oxide with 4 M hardpoints.
and quirks for.....
SRM 4's!
Mystere, on 26 April 2016 - 11:36 AM, said:
I'd like to know which Mech I can mount 20 ERSLs on, cause that would be freaking awesome!
Oh man, id love that! lol, best i can get i think is 15 or 16? What the weapons limit?
Cant even have 20 weapons on a mech, lolz.
#7
Posted 26 April 2016 - 11:46 AM
I still think the best idea is to make weapons do 30% less damage unless you have a sensor lock
That not only reduces the effectiveness of long range poking but it also makes sensors crucial to the game like they should be.
#8
Posted 26 April 2016 - 11:50 AM
#9
Posted 26 April 2016 - 11:50 AM
#10
Posted 26 April 2016 - 11:52 AM
Khobai, on 26 April 2016 - 11:46 AM, said:
I still think the best idea is to make weapons do 30% less damage unless you have a sensor lock
That not only reduces the effectiveness of long range poking but it also makes sensors crucial to the game like they should be.
Bullets and missiles not doing full damage on the surface they hit just because no lock was held does not pass the smell test. Lasers are a different story.
I'd rather have fixed/manual convergence instead.
<runs for the hills>
Edited by Mystere, 26 April 2016 - 11:53 AM.
#11
Posted 26 April 2016 - 11:55 AM
Khobai, on 26 April 2016 - 11:46 AM, said:
Saying this in a thread about an SRM mech that tends to be near facehugging range is a bit out of place don't ya think?
#12
Posted 26 April 2016 - 11:57 AM
#13
Posted 26 April 2016 - 11:59 AM
Quicksilver Kalasa, on 26 April 2016 - 11:55 AM, said:
He still thinks the game (even the SRM game) is dominated by ER LL snipers with 54 damage alpha strikes at 1000m, so nerfing the SRM game will fix that issue.
The Mech behind you, on 26 April 2016 - 11:57 AM, said:
Another thing super applicable to SRMs.
#14
Posted 26 April 2016 - 12:02 PM
Quote
The thread is about all weapons being exploited by the meta not just SRMs. The OP even mentions other weapons like lasers, PPCs, etc.... Maybe you should actually read other people's posts before replying?
Quote
How does my suggestion nerf SRMs at all? It doesnt. SRMs are unaffected by it entirely. Again reading comprehension levels here are lacking...
Edited by Khobai, 26 April 2016 - 12:05 PM.
#15
Posted 26 April 2016 - 12:04 PM
#16
Posted 26 April 2016 - 12:07 PM
Khobai, on 26 April 2016 - 12:02 PM, said:
You want to nerf its damage by 30% without a sensor lock. Bringing in a mechanic that tested poorly to apply to all weapon types is a bad plan.
The OP is a classic "I can't figure out how to survive so make it easier for me" post.
0/10
Edited by Gas Guzzler, 26 April 2016 - 12:06 PM.
#17
Posted 26 April 2016 - 12:08 PM
theta123, on 26 April 2016 - 12:04 PM, said:
It's because of the new 4x4 FW scouting game mode.
#19
Posted 26 April 2016 - 12:17 PM
Khobai, on 26 April 2016 - 12:02 PM, said:
The thread is about all weapons being exploited by the meta not just SRMs. The OP even mentions other weapons like lasers, PPCs, etc.... Maybe you should actually read other people's posts before replying?
How does my suggestion nerf SRMs at all? It doesnt. SRMs are unaffected by it entirely. Again reading comprehension levels here are lacking...
Except he included SRMs as part of the meta (rightfully so, because they are), so suggesting a plan that does nothing to address part of the OPs problem again seems a bit out of place and silly no? Speaking of reading comprehension, you latched on to only his hyperbolic statement about the "meta alpha mechs" when most of his post is complaining about Jenners, so seems more like you just wanted to push your crappy idea on how to "fix" alpha mechs (seriously who alphas 6 ERPPCs or 10 SRMs?), so I don't think my reading comprehension is lacking, if anything this is an accurate summation of this post:
Gas Guzzler, on 26 April 2016 - 12:07 PM, said:
Edited by Quicksilver Kalasa, 26 April 2016 - 12:18 PM.
#20
Posted 26 April 2016 - 12:24 PM
Edited by CygnusX7, 26 April 2016 - 12:24 PM.
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