Max engine, max jets, SRM8, 2MGs, 2.0 W/L 2.71 KDR leveling, solo queue only. Ignore the temptation of the ballistic and take advantage of the fantastic hitboxes and actually good engine cap of the 10P and...yeah, ok, still just amusing, but more effective than any big ballistic build if you know what you're doing with an SRM light.
I ran that before (or something like it). It's ok (and clearly works amazing for you).
I think it is the mad scientist in me when it comes to dakka lol. I see a mech with more ballistic hardpoints than it should have, or great ballistic quirks and I'm like...Dakka? lol
I'm even thinking about changing up my Cicada 3M. I'm running it with a pretty standard Ultra 5 and 4 MLasers. I'm now thinking... http://mwo.smurfy-ne...82cabdbeee4f7d8
Just try and cram A/C2s into everything. If I could reasonably get 2 A/C2s into an Urbanmech, I'd do it lol.
I ran that before (or something like it). It's ok (and clearly works amazing for you).
It worked well enough in small sample. But SRM lights are kinda my groove. I was Oxiding before it was cool.
MeiSooHaityu, on 27 April 2016 - 06:39 AM, said:
I think it is the mad scientist in me when it comes to dakka lol. I see a mech with more ballistic hardpoints than it should have, or great ballistic quirks and I'm like...Dakka? lol
Nothing wrong with that. I just GTGFST.
Bottom line: This mech is never gonna be good, so make it fun!
A lot of people say it was terrible in TT as well... I don't agree, but I haven't played as much TT as many people here. That PPC used to be pretty powerful, and on top of that it was mounted on a low-cost unit. Not that unit value has any meaning in MWO since everything is supposed to be 'equal', but still.
I've always thought the way armour values in MWO are doubled has diluted the roles of heavy hitting weapons a lot. Damage scale wise, a PPC in TT was a dangerous as a long range AC20 in MWO (I think?). I wonder what it would be like if MWO didn't have doubled values?
That's actually why I'm not a fan of them. In TT, a tough jumpy PPC with crit seeking SRMs for a low cost is a great deal. In mwo, PPC sniping just doesn't work as consistently especially now that the average alpha is well over 50 points of focused damage on a lot of the top tier mechs.
The question should be after saying "It's good" is "Good for what?"
Mid/Long range harassment with minimal exposure through 1800m/s PPCs or shortened Laser durations (-25% laser duration on the 8Z) with JJs is one area where it's quite good.
It's funny, I was reading this thread yesterday when my buddy sent me a message saying he wanted to screw around in PPC lights. He bought a 10K, I gave him my build, and off we went.
The first match was Alpine, I got 6 kills, 4 assists and 700 damage, my buddy got 450 damage in an unfamiliar, un-basiced mech, and a marauder got 900 damage.
It was a last stand of the three of us against 6 enemies- 3 assaults, 2 heavies and a medium.
Obviously not an average match, but I found it funny given the topic of this thread.
> In mwo, PPC sniping just doesn't work as consistently especially now that the average alpha is well over 50 points of focused damage on a lot of the top tier mechs.
If you're PPCtarting within 400m you're doing it wrong.
Mid/Long range harassment with minimal exposure through 1680m/s PPCs or shortened Laser durations (-25% laser duration on the 8Z) with JJs is one area where it's quite good.
I dunno. Sure 15% heat reduction is nice, but I would rather go with 25% duration reduction, 10% extra range and 25% cooldown quirks.
'Only' having 2 LLs allows you to have a big engine (for a Panther) so you can reposition quickly, and since it's just 2 LLs you'll have minimal heat issues anyway.
Each to their own I guess.
I love all the people hating on the Panther. Personally I find the Panther to be one of my best lights, both in FW and QP. Like any mech how effective it is is based on the individual pilot. A good example is the Jenner IIc, I see people do great in them, put me in one and I'm lucky to do 200 damage, but in the Panther I average 450+. Everyone has mechs they do well in, and more often than not its in something another person will avoid.
I dunno. Sure 15% heat reduction is nice, but I would rather go with 25% duration reduction, 10% extra range and 25% cooldown quirks.
'Only' having 2 LLs allows you to have a big engine (for a Panther) so you can reposition quickly, and since it's just 2 LLs you'll have minimal heat issues anyway.
Each to their own I guess.
I got a Panther early in my MWO days and hated it. Went on to master a few other mechs and was looking for a new challenge. Picked up a Panther again and good GOD I love this thing! I love ballistic and PPC builds anyway, but I find I do better with a Panther than almost any of my other mechs. Yes, going up against almost any other mech in a 1 on 1 is a sure way to die, but in a supporting/sniper role you can do great things.
And there WAS that one time I took down a Mad Cat all by myself on Polar Highlands. His twist speed and my engine speed were identical, and I had locked in the circle just before he did so all his shots landed just behind me while all my shots hit home. Felt awesome
I was inspired by this thread and bought Panthers yesterday. I am having quite a good time with them. They are pretty tough for their size, but you really got to protect your right arm. Kind of like a Centurion in that regard. Thanks OP!
I got a Panther early in my MWO days and hated it. Went on to master a few other mechs and was looking for a new challenge. Picked up a Panther again and good GOD I love this thing! I love ballistic and PPC builds anyway, but I find I do better with a Panther than almost any of my other mechs. Yes, going up against almost any other mech in a 1 on 1 is a sure way to die, but in a supporting/sniper role you can do great things.
And there WAS that one time I took down a Mad Cat all by myself on Polar Highlands. His twist speed and my engine speed were identical, and I had locked in the circle just before he did so all his shots landed just behind me while all my shots hit home. Felt awesome
Not a great video to the casual observer, but to the trained mech pilot...well, the Panther does work and is fine as it is....
many many mistakes made there.
The initial charge to engage, the panther needed a slightly wider course and needed to make better use of obstructing cover.Numberous times the Panther was skylined as it crossed a high point instead of weaving into the low ground to remain unseen.This mistake forced the Panther to redeploy to the opposite flank and wasted a good amount of time.
When fighting the Grid Iron. The Panther would have lost that engagment if it wasn't for the LRM support. To many wild shots not hitting where they needed to land. And then of course shutting down right after when the Raven engaged.
Fighting the Nova.Well this was good until the point where the Nova had ALL it's weapons striped off. The Nova pilot (rightly so) disengaged and tried to lead the Panther into it's team mates. And this worked. The Panther continued to pursue a crippled and unarmed mech into a dangerous possition and as a result got the kill on the Nova but traded it for receiving critical internal damage. This was a bad trade.
Also as a team.the DC ordered a push into a specified grid to engage a handful of isolated mechs. The order was not advance until enemy was sighted then hide behind a hill until the enemy mechs could muster an adiquate defense.But this is how that team executed the attack order.
And sadly the Panther would likely had performed better if it had been any number of other mechs. Raven 4X with the same loadout would have a higher PPC mount for firing over terrain or forego the jumpjets and build the loadout on a Raven 3L with ECM. A Spider 5D trading the SRM4 for ECM and more speed would have stealth and manuver advantages Even a Jenner with the same loadout would have the higher weapon mounts and that would grant advantages. Essentially do the Panther's PPC quirks compensate for the problem of the PPC needing to be mounted on the Panther in the first palce? And if the options are more speed better hardpoint locations and ECM...well it starts looking like a solid argument against a Panther.
PPC sniper mech is good as long as the enemy doesnt decide to get up on you. If the red team sits back and goes "Oh noes" and plays your peek a boo game you will be ok. If you are playing semi decent pilots with brawly builds you will get wreked.