Hit Hard VS. Hit More Often
#1
Posted 08 July 2012 - 10:52 AM
But on the other had you can load up with a bunch of smaller weapons that do less damage but fire more frequently. Was just wonder what other people prefer.
#2
Posted 08 July 2012 - 10:54 AM
#3
Posted 08 July 2012 - 10:58 AM
#4
Posted 08 July 2012 - 11:00 AM
#5
Posted 08 July 2012 - 11:05 AM
#6
Posted 08 July 2012 - 11:05 AM
I choose group my weapons into a 'think' set and a 'pray' set........
#7
Posted 08 July 2012 - 11:07 AM
#8
Posted 08 July 2012 - 11:13 AM
#9
Posted 08 July 2012 - 11:15 AM
If you arent the best at hitting CT with every shot, you need something that can continuously fire and keep the opponent off balance while you spread the damage out.
If you can nail them with every shot, hard hitting weapons are the way to go.
Of course with the right mech you usually have both (Hunchback-4G anyone?)
#10
Posted 08 July 2012 - 11:18 AM
Murku, on 08 July 2012 - 11:05 AM, said:
I choose group my weapons into a 'think' set and a 'pray' set........
I beg to differ, jump into competition CS1.6 or CSS and you will see dodging and shooting. Hell, watch SC2 GSL and you will see real multitasking.=)
#11
Posted 08 July 2012 - 11:19 AM
#12
Posted 08 July 2012 - 11:22 AM
Halfbreed, on 08 July 2012 - 10:52 AM, said:
Sounds like a hardy Camper to me. Hope you brought your picnic basket.
Answer honestly, I need a fine mix between hitting hard and hitting often.
Need my mech built like a guy who gives nice hooks and can keep on his toes. Can't have pure power or quick recycle.
I need a medium.
#13
Posted 08 July 2012 - 11:22 AM
#14
Posted 08 July 2012 - 11:25 AM
#15
Posted 08 July 2012 - 11:25 AM
Murku, on 08 July 2012 - 11:05 AM, said:
I choose group my weapons into a 'think' set and a 'pray' set........
In which universe? Apparently none I've been in, because things would be easy to do if everyone was so inept at playing games with multiple skillsets.
#16
Posted 08 July 2012 - 11:35 AM
#17
Posted 08 July 2012 - 11:49 AM
Really the only time I ever went all big was a Novacat with 4 ERPPC's in MW4 for dealing with poptarts.
Grugore has the right idea when it comes to scoring criticals.
#18
Posted 08 July 2012 - 11:53 AM
#19
Posted 08 July 2012 - 11:54 AM
#20
Posted 08 July 2012 - 11:56 AM
The only way to make rapid fire competitive is to give them signifigantly more damage over time. You're still going to take more damage.
I would say the faster firing weapons would probably be best on units like Atlases that can't move to cover quickly in any case. Use them for pinning the enemy down in an area.
Over all however, slower firing but harder hitting weapons are more effective.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users